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Battle Of Tukayyid 3 Battle Statistics


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#21 pyrocomp

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Posted 17 May 2017 - 04:23 PM

View PostTina Benoit, on 17 May 2017 - 03:21 PM, said:

Feel free to make more statistic requests! We'll gradually update and add to this post with your requests that we are able to show/track.

Histo on drop groups sizes, e.g. how many matches were played by groups of 2, 3, 4, ..., 12.
Unit joins stats.
Maps stats (WLR, damage pre side, number of matches won via primary and secondary objectives etc.).
Weapons stats (usage, avg.damage, avg. accuracy etc.).
If possible, Tier distribution per side.
Most common dropdecks per side (or faction, if there is noticable difference).

Interesting to see Mech use stats (just curious on firts drop pick, but not sure this will not clutter the page) per variant.
Interesting to see module use stats.
Interesting to see most used and average loadout (however you will find averaging suitable) of Mechs used.
Top damage dealing Mechs (and their loadouts).

Funny facts like UAVs used, strikes performed, most fruitful strikes fastest first blood, latest first blood, fastest first gates opened, etc. Per map. Per mode. =)

PS: Preferably differentiate Scouting from other modes as it has diferent rules regarding drops and different dropdecks.
PPS: Yes, I like stats.

#22 Vlad Striker

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Posted 17 May 2017 - 04:28 PM

I'n interesting how much consumables was used?

Edited by Vlad Striker, 17 May 2017 - 04:28 PM.


#23 Xu Shenjian

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Posted 17 May 2017 - 04:34 PM

I went in assuming to see a lot of losses because I rolled pug queue, spent most the event telling everyone to chill and not expect winning and just give 'em clanners a good and fun fight. Fighting loyally in the face of all odds is the Liao way after all.

But I thought I'd give the input, having stumbled on groups on either side and seeing some fun plays from both. I couldn't help but feel Clans had more payoff for less skill/teamwork investment throughout. But then again, a single person's experience is a horrible sample pool.

But given this sort of data comes after the Tuk events, maybe more of it might give the more experienced people a way to see if there's a balance issue since it seems to have been a hotly contended issue for IS pilots due the stomp the bar was consistently displaying.

#24 pyrocomp

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Posted 17 May 2017 - 04:44 PM

On the more serious note, there is a kind of discussion to what level the fragility of an IS XL engine had factored to the overall outcome. If the data is accessible could you provide stats (distribution, a chart preferably) on how much damage it took to bring down an IS Mech that had IS XL. Per variant. If that Mech variant was also used with STD engine the overlaying stats will also be welcome. Same for Clan mechs please. Differentiate Scouting and other modes where needed.
And, same if the data is available, how many mechs were killed in Scouting via legging. Per side. Per Mech if possible (compared to total Mechs killed).

#25 Big Tin Man

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Posted 17 May 2017 - 05:13 PM

View PostMovinTarget said:

Points per unit broken down by scouting/invasion


Second this

#26 Rekkon

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Posted 17 May 2017 - 05:32 PM

If possible, I would be interested in seeing a breakdown of scouting mode, specifically:

1. Average IS/Clan intel gathered per gather win.
2. Separate IS/Clan win rates for protect and gather.
3. How many times particular mechs were used in scouting and their win rates, separated by protect/gather.
4. The percentage of IS/Clan gather wins via "extract" vs. "defender kill." This could be estimated by looking at the percentage of gather wins where the defenders had one or more mechs remaining.

I am curious to see the distribution of mechs each side took for protect/gather, as well as their tactical approaches. With player-wins being the primary metric for the event, I suspect a lot of people took lights on gather missions and "smoke dived" for quick wins rather than the more traditional "kill defenders, gather stuff" scouting approach. Getting to see 1-4 overall and per map would also be nice, but that starts asking for large data sets.

#27 Firewired

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Posted 17 May 2017 - 05:33 PM

How about statistics for win/loss in Siege for Defenders vs. Attackers, and for which Faction (IS and Clan)?

Suggestion for future such events - for week-long (or longer) events like these, only permit the Siege game mode in the final days of the event, and the attacking faction should always be the attacker in Siege, not the defender.

That would at least avoid the difficult situation where Siege was basically the only game mode available after the first 12-hours of the event, the exception being Scouting of course but that game mode is less immersive being only 4v4).

Just my thoughts.

#28 Rhaezor

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Posted 17 May 2017 - 05:34 PM

hard to believe the IS and Clan numbers were so close

#29 Belkor

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Posted 17 May 2017 - 05:59 PM

Win rate by group sizes versus pug please. Example, win rate by groups of 2, 3, 4, ..., 12 versus the solo player. I also second this: "Most common dropdecks per side (or faction, if there is noticable difference)."

#30 Axeface

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Posted 17 May 2017 - 06:00 PM

Why dont I see a Win/Loss ratio here? Shouldnt that be the first statistic?
Hiding something?

Edited by Axeface, 17 May 2017 - 06:01 PM.


#31 Groutknoll

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Posted 17 May 2017 - 06:03 PM

number of 1man units IS/Clan
number of 1man units per faction
number of 1man units mercenary/loyalist
number of 1man units mercenary/loyalist per IS/Clan
... and so on i guess :)

what was the highest ranking per faction of a 1man ie. smoke jag, merc, rank #97 etc...

#32 G SE7EN7

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Posted 17 May 2017 - 06:23 PM

View PostPowa, on 17 May 2017 - 04:09 PM, said:

Request:
IS/Clan win rate by map.

and by attackers v defenders

#33 KHAN ATTAKHAN

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Posted 17 May 2017 - 06:41 PM

Like to see the real numbers based on clan or faction based only, eliminating all mercs, LFG pickups, guests, a number based only on the units name.
Clan or Faction name ****
Unit name ****
Amount of unit members ****
Unit members participation in event ****
Most members fielded over the event ****
Least members fielded over the event ****
Amount of drops fielded by unit ****
True position of unit based on these figures ****

Edited by KHAN ATTAKHAN, 17 May 2017 - 06:43 PM.


#34 Exbe

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Posted 17 May 2017 - 06:50 PM

Can you aggregate / scrap data and dump it as CSV or JSON or whatever and share the dataset with community?

I am sure, community will build sorts of stats with charts, bells and whistles.

Edited by Exbe, 17 May 2017 - 06:51 PM.


#35 Ripper X

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Posted 17 May 2017 - 07:00 PM

Shows how easy it is to exploit these type of events. How so was it that most units chose to switch to Smoke Jaguar? Really there needs to be a cap on how many can switch factions just before and during the event.
Saying that. I did have fun during the event. I haven't played in a while and I am liking what I am seeing with Community Warfare.


#36 NightStalker117

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Posted 17 May 2017 - 07:10 PM

This is great! Thank you for sharing this. It helps settle a lot of community concerns about balance and gives the community a greater understanding of what you see vs what we see. Thank you!

#37 sierra gulf

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Posted 17 May 2017 - 07:11 PM

I would be interested to see the win/loss rates for the Clans and IS in each of the invasion game modes broken down by the level of intel they had, perhaps divided into duration ranges to account for the live updates.

#38 DAYLEET

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Posted 17 May 2017 - 07:15 PM

Love stats!

View PostTina Benoit, on 17 May 2017 - 03:21 PM, said:

Feel free to make more statistic...

60% of the time, DAYLEET was badass all of the time.

Top ten Mech used by both sides for scouting and invasion.

Edited by DAYLEET, 17 May 2017 - 07:22 PM.


#39 Draconis March

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Posted 17 May 2017 - 07:31 PM

Simple: number of matches IS won to number of matches Clans won.

#40 Warning incoming Humble Dexterer

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Posted 17 May 2017 - 07:42 PM

View PostInnerSphereNews, on 17 May 2017 - 02:40 PM, said:

Total Mechs destroyed: 1,117,721



Total Clan Mechs destroyed: 534,019
Total IS Mechs destroyed: 583,702


That's a small difference : 48% vs 52%

But somehow the impact was huge.







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