

How Is Uac Jam Chance In The Skill Tree Being Taken Into Account?... (Pgi, If You Want To Try Answering A Serious Question, Then This Is Your Chance)
#1
Posted 17 May 2017 - 09:37 PM
Is that the percentage of change, or is it the actual probability?
As an example, a UAC20 has 17% jam chance. Will having both jam chance nodes reduce it to 12% (actual jam chance), or 16.2% (change percentage)
Logically it must be the actual chance, since it would be laughably insignificant the other way around.
However, when you equip those nodes on mechs with -20%, or -30% base jam chance quirks, both numbers will add up as if that 5% is just the change percentage.
I also tried the jam chance nodes for different UACs in testing grounds... based on the absolute zero effect they are having, I'd say its change percentage... which is very disappointing.
I'm asking this because I can not find any info in the game regarding this and I naturally have no access to the game source code
#2
Posted 17 May 2017 - 10:50 PM
Do any of the designers who make these decisions actually play the game? Did any finish school? Anybody with any real intelligence would look at these changes and the answer to BOTH questions would be no.
#3
Posted 17 May 2017 - 11:51 PM
It was percentage before and i am quite sure it is still... I will calculate later there are more important decicions to make first but I think the node is arround as effective as a 1% cooldown node, which is also not that much^^
@Chaosity
While you are technicaly right, your logic invalidates 90% of all skill in role playing games because they simply are unrealistic....
AND:
You are playing Battletech! A world in which 20 to 100 ton Robots are somehow considered way more effective than tanks? They should be MUCH havier!
A world in which it is EXTREMELY important to have an exterior of -20 Degrees instead of +80 Degrees when you are doing you MULTI MILLION Degrees fusion inside your reactor....
A world where a vacuum is considered COLD and you can splenditly fire lots of lasers in HPG... ask NASA how they vent heat without any medium to transport it...
A world in which large caliber autocannons somehow shoot only 270m and 1000m guided missiles are considered long range...
A world in wich you generate extra heat for using energy, which makes sense, but a gauss cannon uses up so mech energy that the cockpiot lights go dim and yet it does not cause any heat? Why do Rockets generate heat, do you somehow need energy to fire them?
THIS IS FANTASY and we love it... no realism involved!
Edited by Taxxian, 17 May 2017 - 11:53 PM.
#4
Posted 18 May 2017 - 12:08 AM
Taxxian, on 17 May 2017 - 11:51 PM, said:
It was percentage before and i am quite sure it is still... I will calculate later there are more important decicions to make first but I think the node is arround as effective as a 1% cooldown node, which is also not that much^^
@Chaosity
While you are technicaly right, your logic invalidates 90% of all skill in role playing games because they simply are unrealistic....
AND:
You are playing Battletech! A world in which 20 to 100 ton Robots are somehow considered way more effective than tanks? They should be MUCH havier!
A world in which it is EXTREMELY important to have an exterior of -20 Degrees instead of +80 Degrees when you are doing you MULTI MILLION Degrees fusion inside your reactor....
A world where a vacuum is considered COLD and you can splenditly fire lots of lasers in HPG... ask NASA how they vent heat without any medium to transport it...
A world in which large caliber autocannons somehow shoot only 270m and 1000m guided missiles are considered long range...
A world in wich you generate extra heat for using energy, which makes sense, but a gauss cannon uses up so mech energy that the cockpiot lights go dim and yet it does not cause any heat? Why do Rockets generate heat, do you somehow need energy to fire them?
THIS IS FANTASY and we love it... no realism involved!
Just one point how does the heat from the sun get here............
it is warm outside now that the sun is up.
A part from that you are correct this is a game of fantasy where you can have the power of a sun inside an engine weighing negative tonnage
#5
Posted 18 May 2017 - 12:24 AM
As to how the jam chance reduction works...it applies a reduction ot the jam mechanic percentage. A 45% anti-jam chance applied to the UAC/20 drops the percentage chance of any shot triggering it from 17 to 9.35. On the FIRST skill tree PTS in february, the total skill tree reduction via nodes was 15% (3 per node), and applied to a mech with a high anti-jam percentage quirk (like the Dragon 5N which is 40%), that totalled a 55% reduction in the jam mechanic percentage (which on the UAC/5 is 12% I think normally...so 5.4% fully skilled). I tested such a thing on Alpine peaks and went FIFTY FOUR consecutive shots without jamming. I brought that to PGI's attention and on the second PTS it was dropped to 5% total. I hope when presumably in july they re-balance all the ballistic weapons (since they're doing the energy in june), they make the optimal ranges match TT. So the AC/5 then matches the regular PPC at 540 meters NOT the 620 we have it at now (as one of the points to the UAC's in the lore, besides the double-firing rate, was that they were improved in terms of ranges also over regular ACs.
Edited by Dee Eight, 18 May 2017 - 12:34 AM.
#6
Posted 18 May 2017 - 12:46 AM
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Advection Advection is the transport mechanism of a fluid from one location to another, and is dependent on motion and momentum of that fluid. Conduction or diffusion The transfer of energy between objects that are in physical contact. Thermal conductivity is the property of a material to conduct heat and evaluated primarily in terms of Fourier's Law for heat conduction. Convection The transfer of energy between an object and its environment, due to fluid motion. The average temperature is a reference for evaluating properties related to convective heat transfer. Radiation The transfer of energy by the emission of electromagnetic radiation.
Imagine beeing outside in the cold and its windy... you will feel much warmer once the wind stopps... if we now remove air alltogether you might start sweating^^ (ok and suffocating)
Edited by Taxxian, 18 May 2017 - 12:48 AM.
#7
Posted 18 May 2017 - 01:50 AM
Taxxian, on 18 May 2017 - 12:46 AM, said:
When you remove wind, you removed convection.
#8
Posted 18 May 2017 - 02:06 AM
Chaosity, on 17 May 2017 - 10:50 PM, said:
Do any of the designers who make these decisions actually play the game? Did any finish school? Anybody with any real intelligence would look at these changes and the answer to BOTH questions would be no.
It is SKILL, it's just not the PILOT skill, it's the TECHs skill

R & M (Repairs and Maintenance)
102_devill, on 18 May 2017 - 01:50 AM, said:
When you remove wind, you removed convection.
No you didn't.
Convection will occur as your body heats the air around it to a higher temperature than the other air.
It just won't be MUCH convection.
#9
Posted 18 May 2017 - 02:21 AM
Chaosity, on 17 May 2017 - 10:50 PM, said:
It works like this:
Mech XP is is exactly what it says it is, experience with that mech. Mech systems are controlled by a neural interface through a neurohelmet.
"Thanks to the combination of physical controls and neurohelmet, talented MechWarriors can perform great feats in their 'Mechs, whether side-stepping an incoming missile or performing a handstand in controlled circumstances. Learning to read a pilot's brainwaves accurately is a slow process though, particularly if a MechWarrior is using a new 'Mech for the very first time. Until a 'Mech has fully adjusted itself to its new master a pilot will often suffer headache-like pain due to electrical feedback from her neurohelmet".
That takes care of all your mobility skills.
"Mechanical" is another matter and for that you need to look into the Mechwarrior RPG where experience (familiarity) with the mech's weapon systems etc allowed a pilot/engineer to make adjustments to hardware that improved their performance.
Taxxian, on 17 May 2017 - 11:51 PM, said:
No. Combat vehicles come in a variety of up to 100 tons. Mechs are considered superior because they aren't nearly as restricted to where they can go via wheels or tracks, their in-combat mobility and their shape typically allowing more internal space to mount weaponry and armour.
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Fusion engines have enough heatsinks to cool themselves plus extras (10 on every engine in TT, they changed that for MWO).
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Again, down to PGI but HPG is not a vacuum.
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No. These are the ranges at which they can still damage mechs. You can hit almost anything you can see with an AC2 but all you get is a "plink" but no damage is done. It's like firing a ball bearing out of a good slingshot. You'll go straight through a tin can but do no more than scratch the paint on the tank.
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Visual effects, again PGI.
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Might have something to do with all that fire at the back end that makes them go whoosh.
Taxxian, on 18 May 2017 - 12:46 AM, said:
You know those free standing oil heaters or steam radiators in apartment blocks? The fins get hot. The heat conducts to the air around it. The air gets hot and hot air rises (movement of fluid), cold air fills the gap to begin heating. Rinse repeat. That's convection in a nutshell (heat transfer via movement of fluid so the same thing happens when you boil water in a pan etc).
Edited by Greyboots, 18 May 2017 - 02:22 AM.
#10
Posted 18 May 2017 - 03:02 AM
David Sumner, on 18 May 2017 - 02:06 AM, said:
Convection will occur as your body heats the air around it to a higher temperature than the other air.
It just won't be MUCH convection.
You are right, indeed, convection is the consequence of heat (i.e. temperature difference).
#11
Posted 18 May 2017 - 03:17 AM
Also, UAC jam chance is 17% across the board. all the same. Only jam time differs among different calibers
Edited by Navid A1, 18 May 2017 - 03:17 AM.
#12
Posted 18 May 2017 - 10:06 AM
[color=#959595]Thank you![/color]
[color=#959595]@Greyboots[/color]
Yes but a Mech has much more surface than a tank of the same weight and wheels are way more effective than legs on flat ground. So a tank on a flat surface would be much faster and would have way thicker armor.
Of course the engines need to cool themselves but if it cools down many millions of degrees, another 100 cant make any measurable difference.
The vacuum was the reason given to us for the muffled sounds when HPG was introduced as far as I remember.
Every navy in the world has ships with cannons firing many kilometers...
No the Gauss Rifle is described to use much energy in many Battletech books... Aidan Prides clan initiation fight for example if I remember correctly.
People can fire rockets from shoulder mounted launchers... if those rockets could heat up 50 tons of stuff, that would be impossible...
Lasers and Gauss Rifles deliver all the damage through energy that must be fed into the weapon, auto-cannons and launchers contain all the energy within the ammunition, therefore no energy required.
Thanks for the convection explanation :-)
Edited by Taxxian, 18 May 2017 - 10:08 AM.
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