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So Clan Xl Op?


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#81 Lily from animove

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Posted 22 May 2017 - 12:36 AM

View PostReptilizer, on 19 May 2017 - 05:35 AM, said:


I never understood the need for balance on a "per mech" base really. There is simply no need for this. Especially in faction war you can just balance it off dropgroup-wise.
Not the way they did try with tonnage of course, because taking a heavier mech does not necessarily scale with survivabilty. In a long range poke meta one could even argue that it is in some cases highly counterproductive to be an IS assault...

Why did they never try the really obvious and go for 11 vs 12? Or 10 vs 12 for that matter?


this ned comes form the QP queue where each player = 1 mech.

@Cue PGI's view has gotten us all the imbalance balance changes they did,maybe PGI tries to stop applying their weird view on things.

mechs aren't equal, balancing on tehc level won't work. bad mechs will get hurt unproportionally more than good ones, or reverse if buffed. PGi's view was always too extreme, when thy had the right approachses they have chosen wrong overdone numbers. When they have done slight iterations they made them across the board changes. PGI constantly gave us reaosn for their changes and constantly has proofen their goals were not achieved. see the goals of the Skill tree they wrote about.

Edited by Lily from animove, 22 May 2017 - 12:37 AM.






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