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Some Clarification On Uac Jam Nodes Please?


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#1 Macster16

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Posted 18 May 2017 - 03:47 AM

Can someone (preferably from PGI) clarify exactly how the jam chance nodes for UACs in the skill tree work?

Is it a a whole % reduction on the base jam chance (so investing in 2 nodes of 5% total will reduce the jam chance from the default 17% to 12%)?

Or is it a measly 5% of the base 17%, hence reducing the jam chance from 17% to like 16.2% (lol)?

If it's the former (which I was under the impression is how it works), then it's perhaps worth the investment. Otherwise it's a complete waste of time if the latter and I need to go make and reskill some of my dakka mechs.

Also wouldn't mind knowing how it stacks with existing jam quirks that some mechs have like the JM6-DD and SMN.

#2 El Bandito

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Posted 18 May 2017 - 04:47 AM

View PostMacster16, on 18 May 2017 - 03:47 AM, said:

Can someone (preferably from PGI) clarify exactly how the jam chance nodes for UACs in the skill tree work?

Is it a a whole % reduction on the base jam chance (so investing in 2 nodes of 5% total will reduce the jam chance from the default 17% to 12%)?

Or is it a measly 5% of the base 17%, hence reducing the jam chance from 17% to like 16.2% (lol)?

If it's the former (which I was under the impression is how it works), then it's perhaps worth the investment. Otherwise it's a complete waste of time if the latter and I need to go make and reskill some of my dakka mechs.

Also wouldn't mind knowing how it stacks with existing jam quirks that some mechs have like the JM6-DD and SMN.


It is 5% of 17%. JM6-DD has -20% jam chance quirk. Skill tree buffs it to -25%. So instead of saving you 1/5 of the time, now it saves you 1/4 of the time, in case of Jager.

The way additive quirks work, the more jam reduction quirk you have, better the skill tree jam reduction will work for you.

Which means theoretically Wolverine-7D benefits from it the most, especially when IS UAC10 comes out.

Edited by El Bandito, 18 May 2017 - 04:52 AM.


#3 Macster16

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Posted 18 May 2017 - 05:16 AM

So in other words, unless the mech has an existing jam reduction quirk to stack with, the jam reduction nodes are not worthwhile?

#4 R Valentine

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Posted 18 May 2017 - 05:20 AM

UAC jam chance on the tree is 100% useless. All they did was steal 5% from all existing jam quirks and force them to go up the tree to get it back. Anyone who didn't have jam quirks before still can't benefit now, because 5% is pitifully small. It was a net nerf to UACs. It did nothing for mechs who couldn't use them before.

#5 Macster16

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Posted 18 May 2017 - 05:33 AM

Well then, excuse me while I lock myself back up in the mechlab....

#6 Malrock

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Posted 18 May 2017 - 10:51 AM

Thanks for explaining how these nodes are worthless... i though it was a straight reduction in % but now knowing it is a % of a % makes them not worth anything. Will no longer take any weapon nodes on dakka mech's unless they have dakka quirks.

Edited by Malrock, 18 May 2017 - 10:52 AM.


#7 Macster16

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Posted 18 May 2017 - 08:11 PM

The only use I'm finding in the firepower tree is to get range + laser duration on laser builds or ammo capacity on certain dakka builds. Otherwise the values on much of the firepower tree are just way too pitiful and need to be readjusted.

#8 Khobai

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Posted 18 May 2017 - 08:13 PM

they need to double values for high explosive, missile spread, lbx spread, and uac jam

#9 Dotdot

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Posted 31 May 2017 - 08:40 AM

View PostKiran Yagami, on 18 May 2017 - 05:20 AM, said:

UAC jam chance on the tree is 100% useless. All they did was steal 5% from all existing jam quirks and force them to go up the tree to get it back. Anyone who didn't have jam quirks before still can't benefit now, because 5% is pitifully small. It was a net nerf to UACs. It did nothing for mechs who couldn't use them before.

Yep, before patch dakka kodiak could stand the ground. Now, even with those skills it just locks up on everything way too often. Not to mention other mechs like dakka EBJ... Seriiously, I understand reason for ballance but this is just sad.

Edited by Dotdot, 31 May 2017 - 08:50 AM.


#10 HGAK47

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Posted 31 May 2017 - 11:04 AM

View PostEl Bandito, on 18 May 2017 - 04:47 AM, said:


It is 5% of 17%. JM6-DD has -20% jam chance quirk. Skill tree buffs it to -25%. So instead of saving you 1/5 of the time, now it saves you 1/4 of the time, in case of Jager.

The way additive quirks work, the more jam reduction quirk you have, better the skill tree jam reduction will work for you.

Which means theoretically Wolverine-7D benefits from it the most, especially when IS UAC10 comes out.


Thanks for that. Second time I have heard this now.

Makes me debate the usefulness of such nodes. I honestly didnt notice ~much~ of any difference even on quirked mechs like the Jaeger. So basically it is a very very weak skill.

Edited by HGAK47, 31 May 2017 - 11:05 AM.


#11 Insanity09

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Posted 31 May 2017 - 11:07 AM

So, entirely in keeping with PGI's plan to make each node more or less worthless. Good to know, re-skilling in a moment.

#12 cazidin

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Posted 31 May 2017 - 02:39 PM

I'm just going to leave this here. I not only cover UAC jam chance but also, well, everything else.

https://mwomercs.com...or-new-players/





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