Natred, on 18 May 2017 - 02:00 PM, said:
See this is the issue right here..
so One lrm 15 with artmis can hit for theoretically up to 45 times... with one launcher doing up to 60 damage per shot if every missle crits?
This does not seem right to me in the slightest. The chances of this happening are probably extremely small but explains things..
That's less than a 3% chance from each missile.
The "crit" damage would be 45 to crit-slots aka your equipment. The 45 damage would be spread to 1 slot per crit though some could repeat meaning that'd be up to 14 slots in any body part and if the damage tried to spread evenly it'd be each spot getting 3 damage and one might get 4 damage.
Actual damage done to you would be 15+6.75 in that extremely unlikely scenario.
AC/20 does 20 damage. With a significantly more likely scenario of 3x crit (as it's only gotta do it once), and it does 60 damage to your equipment and 20+9 damage to you. Each slot would get 20 damage and all left over damage would carry over, instantly destroying several pieces of equipment as most things have 10 health or less.
An IS medium laser can do 15 crit damage max and 7.25 structure damage for its one beam and we often throw 6 or more on our mechs.. Seen anyone cry about crits? I mean you're looking at 6 medium lasers doing a maximum potential of 90 crit damage and 43.5 structure damage per shot for just 6 tons, every 4 seconds or less. Have you seen any tears regarding this yet?
Just calm your actuators.
In reality approximately 52% of the time (if I'm recalling correctly) you'll get 0 crits from each hit. That means if we tally all the 100%s of an LRM-15 and get the 1,500 "%" that comes with 15 missiles, 780 "%" of them will fail to do anything at all. another chunk of the remaining 720 "%" will only get a single crit, leaving a tiny morsel that might get something more. Of course since it's an RNG element, there's a lot of times where every single missile fails to get any crits at all.
Edited by Koniving, 18 May 2017 - 02:33 PM.