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Apologist Should Stop Apologizing And Help Pgi To Fix The Skill Tree


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#1 Ted Wayz

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Posted 18 May 2017 - 08:42 PM

Seriously, day three and the bodies are mounting.

And unless you apologist are ready to fully fund this game, you should stop attacking those who have valid criticisms of the new skill system and start listening. And then start working to help PGI to fix this garbage.

Personally unless I hear what PGI's promise is to create a system to allow people with many mechs to rapidly regain their mechs past status, I will cancel my pre-orders and shut the wallet.

And if you are not supporting this game...if you choose to comment with your one mech earned from academy c-bills and haven't spent a cent on this game...just stop. If PGI was smart you wouldn't even be able to post because frankly you do not matter to their bottom line.

#2 Baba_Yaga

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Posted 18 May 2017 - 09:22 PM

You know how you fix this mess, dump it go back to what we had!

#3 Mystere

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Posted 18 May 2017 - 09:35 PM

View PostLupis Volk, on 18 May 2017 - 09:25 PM, said:

I have yet to have seen any other gaming community so set on stopping the developer from developing like you guys have.


For some people, I guess the mere act of developing something, anything, is more than enough.

However, others have higher standards -- standards that include quality.

And, oh, change for change's sake gives you -- [Redacted]

Edited by draiocht, 19 May 2017 - 10:22 AM.
unconstructive


#4 EgoSlayer

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Posted 18 May 2017 - 09:38 PM

View PostLupis Volk, on 18 May 2017 - 09:25 PM, said:

I have yet to have seen any other gaming community so set on stopping the developer from developing like you guys have.

kudos your a special kind of toxicity. Please stay away from HBS's Battletech game i know you'll bring it there as well.

You guys hate change more than actual autistic people do, wow!


Valid criticisms are not a "special kind of toxicity". Ignoring them doesn't make the problems go away, only the players.

#5 Lupis Volk

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Posted 18 May 2017 - 09:41 PM

View PostMystere, on 18 May 2017 - 09:35 PM, said:

And, oh, change for change's sake gives you -- [Redacted]

Uuuh this ain't Sonic mate. This is development to change a placeholder. Whooooooo so bad, pls staph.

View PostEgoSlayer, on 18 May 2017 - 09:38 PM, said:


Valid criticisms are not a "special kind of toxicity". Ignoring them doesn't make the problems go away, only the players.

please who me valid criticisms about the skill tree. 99% is just hyperbolic ramblings.

Edited by draiocht, 19 May 2017 - 10:22 AM.
Quote Clean-Up


#6 SuomiWarder

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Posted 18 May 2017 - 09:43 PM

I fail to see the issue about "back exactly like the mech used to be". When all mechs end up not being able to recreate the older max bonuses then the playing field did not change. The advantage of the current maxed mech over non maxed one is essentially the same. When everyone loses something then in a sense - no one did (comparatively anyway).

#7 Mystere

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Posted 18 May 2017 - 09:44 PM

View PostLupis Volk, on 18 May 2017 - 09:41 PM, said:

Uuuh this ain't Sonic mate. This is development to change a placeholder. Whooooooo so bad, pls staph.


Considering I myself would rather have no skill tree whatsoever, Posted Image.

#8 EgoSlayer

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Posted 18 May 2017 - 09:48 PM

View PostLupis Volk, on 18 May 2017 - 09:41 PM, said:

Uuuh this ain't Sonic mate. This is development to change a placeholder. Whooooooo so bad, pls staph.


please who me valid criticisms about the skill tree. 99% is just hyperbolic ramblings.


Right, Hyperbole, mostly from the white knight side.
Oh what's this...
https://mwomercs.com...om-to-progress/

A white knight finally admitting to something brought up repeatedly by testers? Hyperbole.

Or this
https://mwomercs.com...o-proof-inside/

Hyperbole

This?
https://mwomercs.com...ill-tree-patch/

Right, Hyperbole.

That took 15 seconds to find.

Take a look and actually read the PTS testing and you'll find lots of issues if you could get past your confirmation bias filter that sees everything as 99% hyperbole. Posted Image

#9 Johnny Z

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Posted 18 May 2017 - 10:00 PM

I am amazed at how well done the new trees are. I don't think anyone is surprised some world tear it apart. Its the entire cry wolf thing.

#10 TLBFestus

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Posted 18 May 2017 - 10:37 PM

View PostJohnny Z, on 18 May 2017 - 10:00 PM, said:

I am amazed at how well done the new trees are. I don't think anyone is surprised some world tear it apart. Its the entire cry wolf thing.



Seriously. Stop it.

Every time you quasi-orgasm about how well done the new skill tree is the hair on the back of my neck stands up. Is it a potentially better change than the old system? Yes.

Is it "amazing" or "well done"? As multitudes, including supporters, have pointed out, nope, not really. There is a whole lotta room for improvement. You really need to learn to set the bar higher.

With some luck, and a lot of actual interest from PGI, maybe in 3-6 months the skill maze will be "good enough". We just have to hope that they actually care enough to bother to improve it.

#11 Lupis Volk

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Posted 18 May 2017 - 10:49 PM

View PostTLBFestus, on 18 May 2017 - 10:37 PM, said:



Seriously. Stop it.

Every time you quasi-orgasm about how well done the new skill tree is the hair on the back of my neck stands up. Is it a potentially better change than the old system? Yes.

Is it "amazing" or "well done"? As multitudes, including supporters, have pointed out, nope, not really. There is a whole lotta room for improvement. You really need to learn to set the bar higher.

With some luck, and a lot of actual interest from PGI, maybe in 3-6 months the skill maze will be "good enough". We just have to hope that they actually care enough to bother to improve it.

well i'm banking on the fact they were refusing to kick this to the curbside as maybe they want to put effort into this.

#12 Dogstar

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Posted 18 May 2017 - 11:03 PM

The very first thing we need to do is get them to rename it from 'Skill Tree' to 'Mech Customisation'.

There's not nearly enough immersion in this game thanks to using design terms like 'skill tree' instead of setting terms everywhere you look - and it's not hard to fix it just takes changing a few words around!

Edited by Dogstar, 18 May 2017 - 11:03 PM.


#13 Appogee

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Posted 18 May 2017 - 11:06 PM

View PostTed Wayz, on 18 May 2017 - 08:42 PM, said:

APOLOGIST SHOULD STOP APOLOGIZING


I'm sorry for my apologising.

#14 Johnny Z

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Posted 18 May 2017 - 11:13 PM

View PostDogstar, on 18 May 2017 - 11:03 PM, said:

The very first thing we need to do is get them to rename it from 'Skill Tree' to 'Mech Customisation'.

There's not nearly enough immersion in this game thanks to using design terms like 'skill tree' instead of setting terms everywhere you look - and it's not hard to fix it just takes changing a few words around!


+1

View PostTLBFestus, on 18 May 2017 - 10:37 PM, said:




Seriously. Stop it.

Every time you quasi-orgasm about how well done the new skill tree is the hair on the back of my neck stands up. Is it a potentially better change than the old system? Yes.

Is it "amazing" or "well done"? As multitudes, including supporters, have pointed out, nope, not really. There is a whole lotta room for improvement. You really need to learn to set the bar higher.

With some luck, and a lot of actual interest from PGI, maybe in 3-6 months the skill maze will be "good enough". We just have to hope that they actually care enough to bother to improve it.


If I thought any of the complaints had merit I may care.

#15 Prof RJ Gumby

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Posted 18 May 2017 - 11:14 PM

View PostEgoSlayer, on 18 May 2017 - 09:48 PM, said:


Right, Hyperbole, mostly from the white knight side.
Oh what's this...
https://mwomercs.com...om-to-progress/

A white knight finally admitting to something brought up repeatedly by testers? Hyperbole.

Or this
https://mwomercs.com...o-proof-inside/

Hyperbole

This?
https://mwomercs.com...ill-tree-patch/

Right, Hyperbole.

That took 15 seconds to find.

Take a look and actually read the PTS testing and you'll find lots of issues if you could get past your confirmation bias filter that sees everything as 99% hyperbole. Posted Image


I congratulate you on your speed.
These are all actually valid issues, one of which has been hotfixed already. Maybe they all would be if the forums focused on actual issues (yes they are many) without actual hyperboles you omitted.


View PostDogstar, on 18 May 2017 - 11:03 PM, said:

The very first thing we need to do is get them to rename it from 'Skill Tree' to 'Mech Customisation'.

There's not nearly enough immersion in this game thanks to using design terms like 'skill tree' instead of setting terms everywhere you look - and it's not hard to fix it just takes changing a few words around!

This. Skill points should be tech points or something. It has nothing to do with experience.

Edited by Prof RJ Gumby, 18 May 2017 - 11:17 PM.


#16 Moadebe

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Posted 18 May 2017 - 11:30 PM

View PostTed Wayz, on 18 May 2017 - 08:42 PM, said:

Seriously, day three and the bodies are mounting.

And unless you apologist are ready to fully fund this game, you should stop attacking those who have valid criticisms of the new skill system and start listening. And then start working to help PGI to fix this garbage.

Personally unless I hear what PGI's promise is to create a system to allow people with many mechs to rapidly regain their mechs past status, I will cancel my pre-orders and shut the wallet.

And if you are not supporting this game...if you choose to comment with your one mech earned from academy c-bills and haven't spent a cent on this game...just stop. If PGI was smart you wouldn't even be able to post because frankly you do not matter to their bottom line.


Enough is enough already... seriously. All you people who are whining about having 200+ mechs and having to "waste" time reskilling all of them. Just...stop already. Just being you HAVE 200+ mechs doesnt mean you PLAY 200+ mechs ALL THE TIME, and if you say you do you are lying. I bet you that you havent touched 150+ of those mechs in months. I BET you have certain ones you play with. You MIGHT blow the dust off of one or two here and there but you do NOT play all 200+ ALL the time (it's technically impossible.)

Every single person with this argument is arguing for arguments sake. Skill out the mechs as you play them...takes all of 3-4 minutes if you are competent...and play them. It is literally THAT simple. If you sit there and say "I must reskill EVERY MECH I HAVE before I can play!!!" you seriously have something wrong with you. Skill em as you play them...play the ones you normally do ... and STOP with the negativity.

#17 Jay Leon Hart

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Posted 18 May 2017 - 11:39 PM

Sorry, not sorry.

#18 Moebius Pi

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Posted 19 May 2017 - 12:00 AM

HV-Salt-AC, engage!

Well, this thread does accomplish one thing for me; showing me why PGI should stop trying to placate a dated and mostly irrelevant set of fans and instead focus on getting more mass appeal going, if only to improve the lifespan and player attrition. Way, way too much coddling, not enough focus on the real issues, so I hope to hell they start listening more to the new folks that come by (and don't stay, or do with issues) and less with the silver-spoon-in-*** crowd this game has.

Trying to please a fanbase this old, fickle, and toxic isn't going to take the game anywhere good, and thats as a bittervet who's pretty critical of many of PGI's oopsies. This speaking as someone who remembers as being high tech and ahead of their time as a teenager. At this point I'd rather have cleanup, streamlining and further mass appeal (to be sure, some old man who went full circle to wearing diapers and throwing toddler tantrums will pipe up about "COD this, COD that" in response, but, **** em), instead of trying to survive as an underused franchise footnote, milking old whales who continue to complain, continue to say "wallet closed" every couple months, but still come back just to ***** it isn't -exactly- the way they want, with their pet mechs overperforming. Or ***** because, hey there's a reason to get new mechs, and a pvp game needing ongoing and often extensive balance, rebalance, patching and tweaking (you'd think they hadn't played any other competitive pvp games in the F2P market or something).

**** em. Focus on the new folks and their experiences as a primary concern (because you need growth at this point), let the rest rot in their over-weened entitlement complex. MW 2, 3, and 4 were praised because you didn't need to know a whiff about the franchise to get in and have fun. They grew the playerbases and franchises through broad appeal, not sucking off an entitled old franchise fanbase (don't tell those folks though; they like to think they're what made those games flourish instead of being a dedicated small segment of luxury spenders, or keep a no longer overly supported ol game trundle on lifesupport once the companies moved on, but hey, those Batteltech game centers that catered to them specifically sure were profitable pre-microsoft and MW, right.... right?).

A good bulk of them will never be satisfied unless this is a clunky Table Top /nostalgia clone anyhow... and yet you don't see MW:LL... which is ******* free and is targeted to the experience folks ***** about not getting -here-, thriving, do ya? (boasting 1-200 players at the peak of peaks is a pretty low bar, sorry to tell ya, generally when MWO is down). And that one goes out of its way to jack off the fanbase that whines the most over here. Go figure.

Seriously though, check that link for a nostalgia trip and a half. Then laugh to yourself when you realize the expectation is we're supposed to cater to the folks who went hog-wild for that failed venture. In ******* 2016. Christ... this community. I'm starting to believe that until we literally get those pods back and joysticks the norm, the most vocal will never be happy.

Crap, ran out of salt-ammo. I really should invest in those "MOAR SALT" skill nodes... Posted Image

#19 WrathOfDeadguy

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Posted 19 May 2017 - 12:08 AM

I have put my money where my mouth is, I have about ninety 'Mechs (after selling a few- I had 113), and I like the Tree. I don't like everything about it, and I've been pretty clear about what I don't like, but I like most of it.

I would rather not have skill trees or leveling up or any RPG elements at all in my big stompy robot game, but I'd much rather have this unnecessary skillgrind in the game than the same-for-every-single-'Mech, boring-arse, loaded with useless and nonfuntional crap old tree. At least now I don't have to waste XP on Pinpoint, and if a 'Mech is already fast enough I don't need to get the entire elite tier in order to max out my cooling skills, and I don't have to invest almost double the amount I put into mobility and heat skills just to optimize my module setup with a second support skill.

It's better. It's not optimal, but it's better... and I've already suggested a few ways PGI could improve things, like separating different node paths or giving filled-out skill trees to trial 'Mechs to help new players. There are improvements to be made... but 95% of the complaints I'm seeing are "this sucks take it back" or "stop liking things I don't like" rather than anything which leads into a helpful suggestion.

Case in point: this thread, which complains about people not complaining (and, in a novel twist, also about people who are complaining) without offering any recommendations beyond "somebody else should make recommendations instead of complaining/not complaining."

How about we just stop posting complaint/compliment threads at all unless they have something constructive in them?

#20 Zigmund Freud

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Posted 19 May 2017 - 12:17 AM

So basically only whales should have a voice, because other players are not players. Ok.





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