If I'd bother to skill more than 1 mech, I'd hazard a guess that every brawler I ran before would more or less be better.
- Reason, now I can run - Range, CD, Velocity/Grouping, heat reduction (quirks for ALL my weapons instead of 1-2), 60% radar derp, and a reasonably more powerful sensor boost, on slightly slower and slightly less heat cap mechs.
In FW my team gets bonus uavs with nice range, if I'd set up for just QP my mech gets another chunk of accel boost back to arcade levels.
-- So overall the mechs I generally run - ML/MPL(uac10/ac5 on a few) + SRM + BAP brawlers - end up with reasonably substantial buffs... if nothing else based strictly on the fact I can fully quirk all my weapons systems at once with no downside.
When hit detection is working they were already on the verge of out of control dps/heat management wise. Now I just need to control my fire slightly more, so I don't really think the change did much to balance out this build/play style.
Still pretty disappointed that there's literally no downside to me buffing the F out of my weapons and sensors, it just takes any potential depth/balance and throws it right out the window.
Edited by sycocys, 21 May 2017 - 07:58 AM.