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#1 JadePanther

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Posted 18 May 2017 - 05:47 PM

old system
play your first match and you could prolly walk out with enough xp to get your first skill Cool Run..


New system..
averaging 800xp you play 17 matches and pay 765,000 cbills to get Cool Run..



Yep 10/10 new system is sooooooooooooooooooooo much betterz

#2 Scyther

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Posted 18 May 2017 - 05:51 PM

Old system: Radar Deprivation cost you 6,000,000 C-bills.

New System: Radar Deprivation costs you 720,000, and you get 2 other sensor modules worth of stuff thrown in for free.

#3 Andi Nagasia

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Posted 18 May 2017 - 05:57 PM

well technically

Old System= Fully Skilled Mech 57,000 Exp(2 Mech Module Slots) + 12,000,000 C-Bills(Seismic & Radar-Dep)

New System= 16,000Exp & 900,000C-Bills (Seismic & Radar-Dep & 360Target-Retention +28%Radar-Range)

Edited by Andi Nagasia, 18 May 2017 - 05:58 PM.


#4 Ted Wayz

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Posted 18 May 2017 - 05:59 PM

View PostMadBadger, on 18 May 2017 - 05:51 PM, said:

Old system: Radar Deprivation cost you 6,000,000 C-bills.

New System: Radar Deprivation costs you 720,000, and you get 2 other sensor modules worth of stuff thrown in for free.

You do not know how to play this game do you?

720,000k after climbing through 5 other skills. So how many matches? But let's look at it another way.

Old system: 6 Million to have a module which I could swap to 327 mechs...what is that? 18.5k per mech.

New system: Radar derp for 327 mechs...235.4 million c-bills. Plus all that XP grind.

How [Great and Fun Loving] are you people?

Edited by Andi Nagasia, 18 May 2017 - 06:00 PM.
you know why,


#5 YUyahoo

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Posted 18 May 2017 - 06:01 PM

View PostMadBadger, on 18 May 2017 - 05:51 PM, said:

Old system: Radar Deprivation cost you 6,000,000 C-bills.

New System: Radar Deprivation costs you 720,000, and you get 2 other sensor modules worth of stuff thrown in for free.


It may have cost 6mil for radar deprevation in the old system, but you only had to buy 1 module and you could use that on any mech you want without having to buy another module...there are over 300 different variants of mechs currently in the game, what is 720,000 X 300+? Also in the old system when you bought a radar dep module it gave you 100% radar dep...in the new system to get 100% radar dep you have to buy Advanced Target Decay and 360 Target Retention Which are useless unless you run a lurm boat or have Streak SRMs<---wasted points

The new system isn't terrible, but it does force you to buy skills you dont want to get skills you do want, hopefully PGI will clean this up in future revisions (even though we have been pointing this out since the beginning, the did listen on the arm agility at least)

#6 sycocys

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Posted 18 May 2017 - 06:01 PM

I think the point here is - the module and skill system was dumb to begin with, not really any better now than it was before - just a different color of dumb.

#7 Andi Nagasia

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Posted 18 May 2017 - 06:03 PM

@Ted Wayz
um how many modules did you own? for having 327Mechs i doubt you had only 1Radar-Dep,
also to have 2 Drop Decks would still be about 8 Radar-Deps thats 96,000,000 C-Bills, thats still alot,

#8 Scyther

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Posted 18 May 2017 - 06:05 PM

@Ted Wayz:
Ah, no Ted, actually, because I do know how to play this game, 720,000 C-Bills (not 720,000k) is what it costs for unlocking all 16 nodes that it takes to get 100% Radar Deprivation.

You talk so much about 'even 1 second wasted is time you're not playing', but you are willing to swap modules to every mech?

All you've been showing lately is you know how to have a tantrum, not how to play.

#9 Ted Wayz

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Posted 18 May 2017 - 06:06 PM

View PostAndi Nagasia, on 18 May 2017 - 05:57 PM, said:

well technically

Old System= Fully Skilled Mech 57,000 Exp(2 Mech Module Slots) + 12,000,000 C-Bills(Seismic & Radar-Dep)

New System= 16,000Exp & 900,000C-Bills (Seismic & Radar-Dep & 360Target-Retention +28%Radar-Range)

For every mech Andi. Can you be objective, like maybe a moderator should be?

So under the new system the c-bill break even with your brilliant example is 14 mechs for c-bills and 3.5 mechs for XP. That is the math, right? Is that PGIs demographic? People with 3.5 mechs or less? Is that who supports this game Andi?

#10 Elizander

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Posted 18 May 2017 - 06:08 PM

Now let's talk about the exciting journey of saving 21,500 xp for mastery. Posted Image

#11 Ted Wayz

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Posted 18 May 2017 - 06:10 PM

View PostAndi Nagasia, on 18 May 2017 - 06:03 PM, said:

@Ted Wayz
um how many modules did you own? for having 327Mechs i doubt you had only 1Radar-Dep,
also to have 2 Drop Decks would still be about 8 Radar-Deps thats 96,000,000 C-Bills, thats still alot,

I had more than one. I received many modules for buying mechs to support this game. Are you going to criticize that choice? Please do. I am sure PGI would like to know their mods are trying to dissuade people from buying mechs.

View PostMadBadger, on 18 May 2017 - 06:05 PM, said:

@Ted Wayz:
Ah, no Ted, actually, because I do know how to play this game, 720,000 C-Bills (not 720,000k) is what it costs for unlocking all 16 nodes that it takes to get 100% Radar Deprivation.

You talk so much about 'even 1 second wasted is time you're not playing', but you are willing to swap modules to every mech?

All you've been showing lately is you know how to have a tantrum, not how to play.

No, I do know how to play. I also know how to do math.

Unfortunately when I combine math and logic people turn to attacks on the poster, not the facts. Because that is all they have.

#12 sycocys

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Posted 18 May 2017 - 06:12 PM

View PostAndi Nagasia, on 18 May 2017 - 06:03 PM, said:

@Ted Wayz
um how many modules did you own? for having 327Mechs i doubt you had only 1Radar-Dep,
also to have 2 Drop Decks would still be about 8 Radar-Deps thats 96,000,000 C-Bills, thats still alot,

Personally I had I believe 4 Radar Derps, 4 Seismics, 4 Sensor ranges - and anything else I had was random weapons I used in whatever deck I happened to be running. Took all of 3 minutes to completely swap the mech modules out if I ever wanted to switch decks. -- edit -- 3 minutes because the saving was horrifically long for many months, eventually I just stopped changing decks and ran with 200 tons of Hunchbacks.

-- my cheapness doesn't change the fact that the module system was dumb in the first place, it was literally no actual cost buffs. c-bills aren't worth anything since that's the only currency you earn while playing.

Edited by sycocys, 18 May 2017 - 06:16 PM.


#13 Andi Nagasia

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Posted 18 May 2017 - 06:13 PM

View PostTed Wayz, on 18 May 2017 - 06:06 PM, said:

For every mech Andi. Can you be objective, like maybe a moderator should be?

i am, just because i dont agree doesnt mean i dont understand your position and respect it, ;)

View PostTed Wayz, on 18 May 2017 - 06:06 PM, said:

So under the new system the c-bill break even with your brilliant example is 14 mechs for c-bills and 3.5 mechs for XP. That is the math, right? Is that PGIs demographic? People with 3.5 mechs or less? Is that who supports this game Andi?

im just saying from my personal experience and people ive talked to and others in my unit,
about 30% of our mechs had some form of modules on them, be it just Radar-Dep/Seismic,
to Radar-Dep/Seismic & 2 weapon Modules, its though i understand that nether of us are 100% right,
not everyone will Module Every Mech just as not everyone will Master Every Mech,

#14 Bud Crue

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Posted 18 May 2017 - 06:17 PM

Old system: monotony of inevitability.
New system: monotony of waiting for the meta guys to tell us the best node paths.

#15 Felbombling

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Posted 18 May 2017 - 06:24 PM

View PostTed Wayz, on 18 May 2017 - 06:10 PM, said:

Unfortunately when I combine math and logic people turn to attacks on the poster, not the facts. Because that is all they have.


Um, not for nothin', Ted, but didn't you just finish calling everyone dumb a few posts ago, before you edited yourself?

So long as I'm not forced to buy three Mechs to master one or swap modules between every match, I'm happy. Not only that, but I've got Mechs with the equivalent of seven modules AND buffs from the old skill tree. I think this new system is superior in a number of ways. /shrug

#16 JadePanther

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Posted 18 May 2017 - 06:27 PM

View PostAndi Nagasia, on 18 May 2017 - 05:57 PM, said:

well technically

Old System= Fully Skilled Mech 57,000 Exp(2 Mech Module Slots) + 12,000,000 C-Bills(Seismic & Radar-Dep)

New System= 16,000Exp & 900,000C-Bills (Seismic & Radar-Dep & 360Target-Retention +28%Radar-Range)


new system 72,800xp + ~4.1mil cbill for fully 91sp. check maths.. plus if u want something different u spend more.. unlock full 237sp 189,600xp + 10,665,000 Cbill could master rule of 3 for that..

#17 50 50

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Posted 18 May 2017 - 06:28 PM

View PostAndi Nagasia, on 18 May 2017 - 06:03 PM, said:

@Ted Wayz
um how many modules did you own? for having 327Mechs i doubt you had only 1Radar-Dep,
also to have 2 Drop Decks would still be about 8 Radar-Deps thats 96,000,000 C-Bills, thats still alot,

Oh, some do.
I was a little surprised that there were people who did actually like to spend an hour looking through their mech list to find a single module, spend several minutes taking the module off that mech and waiting for it to save... then finding the mech they wanted to play, spend a few more minutes equipping and waiting to save.
And that was before the upgrades to the mechlab which improved save times.
That is how some liked to play.

As it is with the new system, with all the historic skill points we got from having mastered a mech under the old system, it would probably take as much time to now skill up a handful of mechs you would want to use in a night as it did to go about module swapping. And that is all at no cost for those old mastered mechs.
New mechs, sure. But you probably have a ton of historic XP that can be converted so it's just some c-bills.... probably got heaps of those at the moment as well. not to mention that with the weekly events we have in MWO XP, C-bills and MC is literally thrown at us.

Meh.
Each to their own.

#18 JadePanther

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Posted 18 May 2017 - 06:33 PM

View PostElizander, on 18 May 2017 - 06:08 PM, said:

Now let's talk about the exciting journey of saving 21,500 xp for mastery. Posted Image


getting the xp wan an accomplishement. but now all that accmplishment has been handed to me for the next year or 2 in the form of GSP.. instead i'm left with a long happy grind of CBills for new mechs thats not as wonderfully fulfilling cause cbills rain down more than XP..

#19 Ted Wayz

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Posted 18 May 2017 - 06:39 PM

View Post50 50, on 18 May 2017 - 06:28 PM, said:

Exaggeration.

Really, you can imagine an awful scenario but it really was not that hard. Seconds in fact if you are smart. But maybe you didn't figure it out. No big deal.

Sorry new skill tree people, module discussions are ones you should avoid. The math is not even close.

#20 Elizander

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Posted 18 May 2017 - 06:46 PM

View PostJadePanther, on 18 May 2017 - 06:33 PM, said:


getting the xp wan an accomplishement. but now all that accmplishment has been handed to me for the next year or 2 in the form of GSP.. instead i'm left with a long happy grind of CBills for new mechs thats not as wonderfully fulfilling cause cbills rain down more than XP..


It's not an accomplishment for me. It's rather boring saving up for large things like that. Most of my mechs were left at elite and I just forced myself to master some before the update. I'm pretty happy with the GSP I got after the patch. Posted Image





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