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Night Gyr Vs Timber Wolf


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#1 cazidin

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Posted 19 May 2017 - 09:05 AM

Greetings MechWarriors. Today I have a simple question. Which mech is better, in what ways, and why? Which would you rather have post skill tree?

#2 Juodas Varnas

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Posted 19 May 2017 - 09:07 AM

Night Gyr - More guns
Mad Cat - More speed

Both are filthy clan mechs and should not be used, though.

#3 cazidin

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Posted 19 May 2017 - 09:09 AM

View PostJuodas Varnas, on 19 May 2017 - 09:07 AM, said:

Night Gyr - More guns
Mad Cat - More speed

Both are filthy clan mechs and should not be used, though.


Filthy Clans seemed to do pretty well in Tukayyid (AGAIN). Posted Image

#4 Quicksilver Aberration

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Posted 19 May 2017 - 09:09 AM

Lol, Night Gyr hands down.

The Timby had been dethroned even before the skill tree and decoupling (I mean it was probably the second best heavy), but post patch it got nerfed more than it ever deserved. The Night Gyr's ability to run double Gauss (which allows it to maintain really nice DPS even when pushed) and poptart allow it to be incredibly strong for a long range team.

#5 Juodas Varnas

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Posted 19 May 2017 - 09:18 AM

View Postcazidin, on 19 May 2017 - 09:09 AM, said:


Filthy Clans seemed to do pretty well in Tukayyid (AGAIN). Posted Image

Obvious Comstar propaganda.

#6 ingramli

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Posted 19 May 2017 - 09:19 AM

A high speed without quick torso twist capability is of limited use in real world. Yes you can still quickly re-position yourself, get out bad situation easier with the Timberwolf, but u can no longer brawl as good as it used to be, nor being able to trade advantageous at range as a 75 toner due to the lack of free tonnage available (eaten by fixed equipment and the fatty XL375 locked with), while not exactly "bad", it is much harder to find a role it really excels at under the current form of game balance than the past......

Edited by ingramli, 19 May 2017 - 09:20 AM.


#7 Davegt27

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Posted 19 May 2017 - 09:23 AM

Night Gyr never speak of the once great TW

#8 Battlemaster56

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Posted 19 May 2017 - 09:30 AM

Timberwolf it's generalist role will keep it relevant no matter, the Gyr is just a niche mech that fills the gunboat or poptart role that's it. Speed is still life in this game and the wolf can still re position itself and handle itself when things go south, unlike the gyr you have to be important of everything around you one mistake and your dead, and it can't re position itself as easily unless it risk itsellf to be an easy target.

And the Night Gyr is on timer, it's time of fame will go and something will replace it.

#9 HepatitisTK

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Posted 19 May 2017 - 09:36 AM

Urbie :)

Edited by HepatitisTK, 19 May 2017 - 09:36 AM.


#10 Vonbach

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Posted 19 May 2017 - 09:49 AM

View Postcazidin, on 19 May 2017 - 09:09 AM, said:


Filthy Clans seemed to do pretty well in Tukayyid (AGAIN). Posted Image

Some people need their training wheels I suppose.

#11 Nik Reaper

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Posted 19 May 2017 - 10:18 AM

Depends, if you can use pinpoint ballistics and Erppc = Gyr, if you want laser vomit = Timber, gyr is terrible at laser builds as it doesn't have enough space for DHS

#12 cazidin

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Posted 19 May 2017 - 10:19 AM

View PostVonbach, on 19 May 2017 - 09:49 AM, said:

Some people need their training wheels I suppose.


If I need training wheels, I'll pilot an IS mech. Posted Image

#13 Jay Leon Hart

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Posted 19 May 2017 - 11:23 AM

Nova Cat

#14 Gas Guzzler

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Posted 19 May 2017 - 11:24 AM

View PostVonbach, on 19 May 2017 - 09:49 AM, said:

Some people need their training wheels I suppose.


Eh, not as badly as some people need to learn to play and learn to mechlab.

Really the "Clans OP" tune is overplayed. Yes.. they are stronger at some things, especially in competitive play, but that doesn't explain the massive landslide victory they have in Tukayyid.

#15 cazidin

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Posted 19 May 2017 - 04:10 PM

Alright, well, I'm considering purchase of the Night Gyr. How is she? Tanky? Agile? A 25 ton lighter Direwolf with JJ that work?

Does she spread damage effectively? What builds (other than 4XUAC/5) work best? Is there another mech that does her job better or that you'd recommend?

#16 fat4eyes

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Posted 19 May 2017 - 05:25 PM

The Night Gyr does dual gauss PPC poptarting really really well, and is a middling dakka boat. That's it.

The Timberwolf is the best SRM brawler below 85 tons, does LPL/ML laser vomit well (particularly around left corners), is a middling gauss PPC poptarter/sniper, and a middling to bad dakka boat.

Both suck at being LRM boats. (Seriously, don't lrmboat in either mech).

#17 Logan812

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Posted 19 May 2017 - 05:32 PM

View Postcazidin, on 19 May 2017 - 10:19 AM, said:

If I need training wheels, I'll pilot an IS mech. Posted Image


That doesn't make sense. Clan mechs are intentionally superior to IS mechs. That's the whole point of Clan tech.

#18 QuantumButler

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Posted 19 May 2017 - 05:36 PM

Night Gyr for sure now, the timberwolf is gimped badly by losing engine agility while still having significant tonnage eaten up by the massive 375 engine, the Night Gyr can bring a bunch more guns and use them effectively, also the timberwolf seems to have been given worse base agility values than the Night Gyr for some reason.

#19 SmokedJag

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Posted 19 May 2017 - 05:46 PM

View Postcazidin, on 19 May 2017 - 04:10 PM, said:

Alright, well, I'm considering purchase of the Night Gyr. How is she? Tanky? Agile? A 25 ton lighter Direwolf with JJ that work?

Does she spread damage effectively? What builds (other than 4XUAC/5) work best? Is there another mech that does her job better or that you'd recommend?


Night Gyr is for carrying the big guns. It is the best Clan heavy at carrying two large ballistic weapons and the only Clan mech besides the Dire Wolf that can viably carry three. Same with dakka builds and massive LRM/future ATM racks. The price for that is that it is the slowest thing in the Clan touman under 90 tons.

Timber Wolf in contrast is for lots of smaller weapons. Laser boat, laser vomit, brawling loadouts. And it's fast.


#20 Tier5 Kerensky

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Posted 19 May 2017 - 05:56 PM

I think Night Gyr is better. Take two gauss rifles and about 4 medium pulse, and play it as an assult.

It can sustain quite much fire when not being fired back, and when you are being fired back, preferrebly from close/mid range, the med pulse wlll quickly deal more damage until you dodge for cover.

I've tried poptarting at least with gauss, but the Night Gyr has a bit weak jumpjets. Suppose doable but I find other mechs easier for that.


TImber Wolf, I think it has to go long range, and in that, it can get picked off by long range mediums which are smaller, more agile and pack about as much firepower.





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