Horseman, on 20 May 2017 - 08:48 AM, said:
Whether the new pricing scheme is more or less economical for a given player depends entirely on their mech purchasing and mastering habits.
This is true.
Horseman, on 20 May 2017 - 08:48 AM, said:
Removal of the rule of three is one thing, removal of modules is another, how it compares to the increase of costs for mastering a single individual mech is another yet.
It all ties together because it all adds to the total cost of fully Mastering and outfitting a Mech.
Horseman, on 20 May 2017 - 08:48 AM, said:
For players who were only after one specific variant of a chassis at any given time and considered the other two a chore, the removal of the rule of three is beneficial despite the increased cost of mastering a mech.
This is true.
Horseman, on 20 May 2017 - 08:48 AM, said:
For players who mastered multiple variants of a chassis and kept them for the long run, the increased cost of mastering a single chassis greatly increases the grind.
Eh, not really.
Reposted:
New system:
C-Bills required to Master 91 nodes = 4,095,000
XP required to Master 91 nodes = 72,800
Old system:
XP required to Master 13 nodes = 57,250
XP required to Basic two other Mechs so that you could Master one Mech = 28,500
Total XP required to Master one Mech = 85,750
MC required if using all GXP = 3,430 (if not done on a GXP Conversion sale)
C-bills required for modules for one Mech (Note: This does not include the cost of purchasing three Mechs for leveling purposes) = Between 21 - 24 million C-bills
Modules can be re-used. Let's assume 30 modules per 100 Mechs. We'll also assume the smaller figure of 21 million to be conservative.
That means it's (21 million C-bills x 30 Mechs)/100 Mechs = 6.3 million C-bills/Mech
Total cost to Master one Mech under the old system:
Total XP required to Master one Mech = 85,750
C-bills required for modules = 6.3 million
C-bills required for all three Mechs = 36 million (assuming 12 million per Mech
Total C-bill cost for one Mech's Mastery = 42.3 million
Now, let's assume someone like you decides to go nuts and buy out every node (237 total) on the Skill Tree. That would be a grand total of 189,000 XP and 10,665,000 C-bills. That would require 10 hours of grinding for the C-bills and 20 hours of grinding for the XP. Since you can earn C-bills and XP concurrently, that means that 20 hours would be the max time.
Under the old system, you would need 40 hours to grind the C-bills and 9 hours to grind the XP. Since you can earn C-bills and XP concurrently, that means that 40 hours would be the max time.
Hence, even if you purchased all 237 nodes, it's still requires only half the time to actually grind the resources than it does to purchase three Mechs, Master one, Basic two, buy 2 Mech Modules, and buy 3 Weapon Modules that it did under the old system.
Horseman, on 20 May 2017 - 08:48 AM, said:
The same goes for modules:
For players who kept a large number of mechs with full complement of modules, the new system decreased the grind.
For players who juggled modules (aka "cheapskates") and only had several mechs ready to run at a time, the new system increased the grind.
I am one of the cheapskates, and I really like this new system.
justcallme A S H, on 20 May 2017 - 09:20 AM, said:
It is just not as fast, that is absolute rubbish mate.
Not going to bother replying to someone that is just making **** up.
It's not rubbish, but griefers like you hate being wrong.
HooverGKMMC, on 20 May 2017 - 09:23 AM, said:
Well, first off let's address the logical fallacy here.
Most players in MMO-type games don't bother with the forums. Of those who do, people with complaints are far more likely to post than the ones that are satisfied.
With that out of the way, your argument doesn't invalidate what I said. You have your opinion, I have mine. You're dissatisfied, and I respect that. Respect that I am not.
Well said.