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How About A Base/core Mode?


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#1 sycocys

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Posted 18 May 2017 - 07:00 PM

Just a thought, but would it be possible to get even a separate no MM pug mode that just ran at total base stats.

No quirks, no skill tree nonsense just mechs versus other mechs without all the extra bs. It's not like there is any balance anyhow, just have a mode that can play out with the core mechanics of the game.

#2 Davegt27

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Posted 18 May 2017 - 07:05 PM

sounds good to me lets do it

#3 JadePanther

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Posted 18 May 2017 - 07:19 PM

Would be neat if #Sp in a mech would influence your MM rating.

#4 FupDup

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Posted 18 May 2017 - 07:20 PM

Aka Clan mode.

#5 Coolant

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Posted 18 May 2017 - 07:43 PM

View Postsycocys, on 18 May 2017 - 07:00 PM, said:

no skill tree nonsense

it's not nonsense, it's bloody brilliant

Edited by Coolant, 18 May 2017 - 07:45 PM.


#6 MechaBattler

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Posted 18 May 2017 - 09:12 PM

No. Playerbase isn't so big throughout the day they can afford to divide up the queues any further.

If they were going to do a new mode. It should be Solaris. Not a way for people to stay in denial about the game changing.

Edit: Or Stock Mode. But 5 Clans versus 12 IS. Completely stock, no changes. And a few of the IS mechs with dubs and endo are not available. That sounds kind of interesting as a voluntary game mode.

Edited by MechaBattler, 18 May 2017 - 09:18 PM.


#7 G4LV4TR0N

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Posted 19 May 2017 - 12:16 AM

Only with stock loadouts.

#8 Vellron2005

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Posted 19 May 2017 - 12:16 AM

You can do stock mode in private matches..

Other than that, NO, we don't need that..

It would split the very small player base even further, and make it more difficult to get regular matches, and would also emphasize the core unbalance between certain chassis, turning "Stock mode" into "Meta mode"..

It would not be fun, you would miss the customization very quickly..

Maaaaaybe if they would do it with 2 Stars Vs. 3 Lances.. but still.. small player base..

#9 sycocys

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Posted 19 May 2017 - 02:03 AM

View PostFupDup, on 18 May 2017 - 07:20 PM, said:

Aka Clan mode.

1. Who cares?
2. Other than Guass/PPC - most clan mech builds would be comparitively useless without the buff tree.

View PostCoolant, on 18 May 2017 - 07:43 PM, said:

it's not nonsense, it's bloody brilliant

No, the "buff to balance" system is the complete opposite of brilliant. It's been bad from day 1, made worse when the added no-cost modules and strikes, and this tree just combined all the stupidness into one clunky mess.

View PostMechaBattler, on 18 May 2017 - 09:12 PM, said:

No. Playerbase isn't so big throughout the day they can afford to divide up the queues any further.

Then stop splitting the other queues and offer the different queues in ways that are actually different from each other. There is zero reason to have QP/FW - there only needs to be one of those. Either accept FW as a failure of poor design, or implement the no point to have QP mode into it.

Edited by sycocys, 19 May 2017 - 02:04 AM.


#10 CDLord HHGD

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Posted 19 May 2017 - 09:02 AM

So a "Stock Mode"?

#11 sycocys

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Posted 19 May 2017 - 09:36 AM

View PostCDLord HHGD, on 19 May 2017 - 09:02 AM, said:

So a "Stock Mode"?

I have no particular opposition to stock mode, other than half the mechs come rigged completely horribly by default.

Just a mode that filters out all the layers of buffs so you have a core mechanics mode of play.

#12 CDLord HHGD

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Posted 19 May 2017 - 09:45 AM

View Postsycocys, on 19 May 2017 - 09:36 AM, said:

I have no particular opposition to stock mode, other than half the mechs come rigged completely horribly by default.

Just a mode that filters out all the layers of buffs so you have a core mechanics mode of play.

Seriously, did they remove the options to discount quicks (obsolete) and skills from the Stock Match Lobby options?

#13 MechaBattler

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Posted 19 May 2017 - 09:46 AM

View Postsycocys, on 19 May 2017 - 02:03 AM, said:

1. Who cares?
2. Other than Guass/PPC - most clan mech builds would be comparitively useless without the buff tree.

No, the "buff to balance" system is the complete opposite of brilliant. It's been bad from day 1, made worse when the added no-cost modules and strikes, and this tree just combined all the stupidness into one clunky mess.

Then stop splitting the other queues and offer the different queues in ways that are actually different from each other. There is zero reason to have QP/FW - there only needs to be one of those. Either accept FW as a failure of poor design, or implement the no point to have QP mode into it.


Yeah let's alienate the people that do play because you don't like it.

#14 Lily from animove

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Posted 19 May 2017 - 09:48 AM

depends if people cn still choose their emch it would still end up imbalanced as well. Maybe a mode where everyoen gets a random mech and then team deathmatch.

What happened to that Arena mode they showed us anywys?

#15 warner2

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Posted 19 May 2017 - 09:50 AM

What would be the goal of such a mode?

#16 sycocys

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Posted 19 May 2017 - 09:57 AM

View PostMechaBattler, on 19 May 2017 - 09:46 AM, said:


Yeah let's alienate the people that do play because you don't like it.

Who gets alienated? All you do is add a mode that is actually different for the people that want a different experience.

Combine the rest of queues that are all essentially the same now anyhow they just split on maps available - that only make less pools and less alienation.

View Postwarner2, on 19 May 2017 - 09:50 AM, said:

What would be the goal of such a mode?

To have a mode that doesn't have any of the buff systems engaged and offers some distinctly different gameplay.

#17 sycocys

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Posted 19 May 2017 - 10:02 AM

View PostLily from animove, on 19 May 2017 - 09:48 AM, said:

depends if people cn still choose their emch it would still end up imbalanced as well. Maybe a mode where everyoen gets a random mech and then team deathmatch.

What happened to that Arena mode they showed us anywys?

Indeed it would still have imbalances, but at the same time none of the buffing nonsense would affect that. Some people would definitely go out of their way to take advantage of it, but as a pug only no MM system most of those people would be far more likely to go where they can reliably take advantage of it not in a by the luck of the draw mode.

Arenas.... guessing people didn't have good feedback for even tinier maps that looked like they were copied from Mario Kart's battle mode level design.

#18 MechaBattler

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Posted 19 May 2017 - 10:02 AM

View Postsycocys, on 19 May 2017 - 09:57 AM, said:

Who gets alienated? All you do is add a mode that is actually different for the people that want a different experience.

Combine the rest of queues that are all essentially the same now anyhow they just split on maps available - that only make less pools and less alienation.


To have a mode that doesn't have any of the buff systems engaged and offers some distinctly different gameplay.


Combine which ones specifically?

#19 sycocys

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Posted 19 May 2017 - 10:07 AM

View PostMechaBattler, on 19 May 2017 - 10:02 AM, said:

Combine which ones specifically?

Combine QP with the FW counterparts. The only major thing that needs to be redone is getting rid of forced faction mech selection and adjust the rewards/contract system to push people towards building their decks to faction. Everyone is a merc, and there's no good reason to continue the split either between QP and FW or Clan and IS.

#20 stealthraccoon

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Posted 19 May 2017 - 10:15 AM

Randomly assigned stock mechs - do it!

(or everyone gets a LCT-1M or COM-3A).

Edited by stealthraccoon, 19 May 2017 - 10:18 AM.






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