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Lrm Boat Proliferation Grows

Balance Skills Gameplay

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#81 El Bandito

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Posted 21 May 2017 - 07:46 PM

View Postpyrocomp, on 21 May 2017 - 02:20 AM, said:

Three tons of ammo out of twelve leaves enough space to mount defensive SLs or upgrade SLs to SPLs (likewise, MLs and MPLs). Not a secondary offensive weapon, sure, but a defensive option for othewise unanswering prey for meduims/lights.

PS: and thats above simplier options like TAG, BAP or engine upgrade, even an extra heat sink won't hurt as LRMs are not heat free.


If you are taking 12 tons of LRM ammo for QP, I gotta question your mech and/or build...

#82 JediPanther

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Posted 21 May 2017 - 08:32 PM

View PostEl Bandito, on 21 May 2017 - 07:46 PM, said:


If you are taking 12 tons of LRM ammo for QP, I gotta question your mech and/or build...

i'm betting it's some thing like this CPLT-A1 Heavy Rain when a more rounded build would be CPLT-C1 Classic

#83 James The Fox Dixon

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Posted 21 May 2017 - 08:42 PM

View PostJediPanther, on 21 May 2017 - 08:32 PM, said:

i'm betting it's some thing like this CPLT-A1 Heavy Rain when a more rounded build would be CPLT-C1 Classic


:D Wow that's the design I created back in Closed Beta. Man, I love that mech. Although, I love the A1 Streak Kitty just as much. ;)

#84 El Bandito

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Posted 21 May 2017 - 08:46 PM

View PostJediPanther, on 21 May 2017 - 08:32 PM, said:

i'm betting it's some thing like this CPLT-A1 Heavy Rain when a more rounded build would be CPLT-C1 Classic


Yep, that's a lot of unnecessary ammo on the A1. Probably spending 6 tons Artemis instead would serve better purpose, especially since LRM5 spread was nerfed.

#85 James The Fox Dixon

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Posted 21 May 2017 - 08:51 PM

View PostEl Bandito, on 21 May 2017 - 08:46 PM, said:


Yep, that's a lot of unnecessary ammo on the A1. Probably spending 6 tons Artemis instead would serve better purpose, especially since LRM5 spread was nerfed.


Yeah, but keep in mind that Heavy Rain was created in Closed Beta. I've been away for four years, so it hasn't been updated yet. Posted Image

Back then Artemis really sucked so you were better off taking the 12 tons of ammo. The mech was also designed to be used with two other Heavy Rains and a medium mech body guard as a full lance. All we did was sit back 100-200 meters behind the front line and let loose with LRM5s in chainfire. It always freaked out the enemy pilots when they just saw three streams of missiles coming from three different positions. It also softened them up enough that the other two lances could destroy them.

The 12 tons of ammo was to ensure that you had enough to last the entire match. Believe it or not, but Heavy Rain could easily go through 6 tons of ammo. There were matches with even 12 tons we had run dry due to how LRMs were working back then. This was after Lurmaggedon, so they would frequently hit hills, the ground, buildings, etc... due to them being nerfed really badly.

Ahh the good old days. Posted Image

Edited by James The Fox Dixon, 21 May 2017 - 08:53 PM.


#86 JediPanther

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Posted 21 May 2017 - 10:37 PM

View PostJames The Fox Dixon, on 21 May 2017 - 08:51 PM, said:


Yeah, but keep in mind that Heavy Rain was created in Closed Beta. I've been away for four years, so it hasn't been updated yet. Posted Image

Back then Artemis really sucked so you were better off taking the 12 tons of ammo. The mech was also designed to be used with two other Heavy Rains and a medium mech body guard as a full lance. All we did was sit back 100-200 meters behind the front line and let loose with LRM5s in chainfire. It always freaked out the enemy pilots when they just saw three streams of missiles coming from three different positions. It also softened them up enough that the other two lances could destroy them.

The 12 tons of ammo was to ensure that you had enough to last the entire match. Believe it or not, but Heavy Rain could easily go through 6 tons of ammo. There were matches with even 12 tons we had run dry due to how LRMs were working back then. This was after Lurmaggedon, so they would frequently hit hills, the ground, buildings, etc... due to them being nerfed really badly.

Ahh the good old days. Posted Image


Plus it was always fun to puposful run out of missiles. Having A uav and bap was a must. JJ were optional but came in handy in canyon network. The 900m now is kind of moot. you get back to 1000m if you go full range in weapons tree. i still find it funny that mechs like the huggin and 3l can or could out lrm distance other lrm mechs just because of that 10-12% missile guirk.

#87 James The Fox Dixon

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Posted 21 May 2017 - 10:42 PM

View PostJediPanther, on 21 May 2017 - 10:37 PM, said:


Plus it was always fun to puposful run out of missiles. Having A uav and bap was a must. JJ were optional but came in handy in canyon network. The 900m now is kind of moot. you get back to 1000m if you go full range in weapons tree. i still find it funny that mechs like the huggin and 3l can or could out lrm distance other lrm mechs just because of that 10-12% missile guirk.


My favorite was putting the 300 XL into an A1 Cat and being able to keep up with mediums. That was fun since the meta at the time was to drop the slowest engine and go with 4 LRM15s or 3 20s. Nothing like surprising the enemy team when your fire support lance could outrun their mediums, heavies, and assaults to relocate when it got hairy. LOL

Heavy Rain was repurposed as a Streak Kitty for awhile. Man that was fun keeping up with the medium brawlers and just hammer a single target with them. LOL

I got called crazy for using a 300 XL in the Streak Kitty due to losing your mech to ST crits. I proved that an A1 Cat was very durable and I usually lasted longer than anyone else on the team with no armor and orange structure. LOL They shut up after they saw how durable the A1 was.

Edited by James The Fox Dixon, 21 May 2017 - 10:46 PM.


#88 MrMadguy

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Posted 21 May 2017 - 10:59 PM

I want to remind you, that LRM boating shouldn't be worse, than, let's say, ER-LL boating. You just have got used to be jack of all spades, i.e. having essentially free anti-LRM protection via radar derp. Now you simply have to make choice between offensive and defensive skills.

#89 Vellron2005

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Posted 22 May 2017 - 12:52 AM

Personally, I see no reason why a LRM boat should not invest in overall tankyness and survivability..

I build my LRM boats to be as tanky as possible, and have all the LRM firepower skills, and tend to avoid the sensor nodes.

But that's cose' I don't need them. I know how to get locks, and I'm not shy of brawling, cose' a good LRM boat will have good backup weapons..

The perfect example of this is my Archer. 2 X LRM15 + 6 Medium lasers. The thing is a beast. I don't need much target tracking cose' I'm up close, withing 600 meters, so I get enough locks.

Only the "1 Kilometer kids" use LRM's at near-max range, and they usually hit only terrain..

#90 pyrocomp

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Posted 22 May 2017 - 04:57 AM

View PostEl Bandito, on 21 May 2017 - 07:46 PM, said:


If you are taking 12 tons of LRM ammo for QP, I gotta question your mech and/or build...

KGC-0000 with 4xA-LRM5 (9 ton of ammo) + 3ERL, STD300, rest is DHSs and a BAP. Can change some DHSs for ammo.
Build is never near good or meta, just fun and performs good in QP.
For comp or meta play sure is not the thing. For casual play - good enough.

#91 meteorol

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Posted 22 May 2017 - 05:00 AM

What really annoys me is having those terrible lrm players on my own team.

Terrible players are enamored of LRMS, and they are usually throwing the match for their team. Every few matches they get like 700 damages on Polar Shitlands with someone using narc for them and go all like "hurr durr you tell me again muh lurms are bad hurr", ignoring the last 5 matches in which they did around 250 damage spread from head to toe of 7 different mechs.

What exacerbates the problem is the fact that terrible players being drawn towards lrms also build terrible mechs, which makes them throw matches even harder.

Posted Image

You don't have to wonder why matches are going sideways when you have beauties like those on your team.

#92 ShoX

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Posted 22 May 2017 - 07:24 AM

Just running 6 LRM 5 on my vulture so I can lure in locusts and MPL their legs off...

It's like a freaking mating call.

I have no idea why this community can't agree on the simple fact that sensible use of LRM is ok and just having LRMs doesn't make you a potato. I have LRMs on 3 of 30 mechs. I don't say it's the best thing ever, but there's ways they work and ways they don't.

#93 FireStoat

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Posted 22 May 2017 - 08:17 AM

View Postmeteorol, on 22 May 2017 - 05:00 AM, said:

You don't have to wonder why matches are going sideways when you have beauties like those on your team.


The Centurion pilot I think is doing okay. I agree that his 50 ton mech choice for missiles should be something else, but that variant has the 30% bonus for Cbills so I can relate to his choice for the extra cash payout. At the end of the day, it's still just a 50 ton mech committed to missiles with a pair of lasers which is far better than churning out an Assault LRM boat.

The other three are guilty of potato. I am too I guess as I put a pair of LRM 15's back onto my Warrant to go with a LBX 10 and lasers because Timbers are NOT well suited for brawling anymore with this patch. Taking that mech back to engagements of 400-600 meters is working out much better for me in staying alive long enough to do meaningful damage. I could go the PPC / Guass route instead, and I probably should, but at the moment max target decay + missile skills + artemis = if I get my own lock and fire, those missiles will hit even if they get out of LOS. As long as the larger percentage of my ammo keeps landing, and it has been, the effectiveness remains solid.

#94 The Lobsters

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Posted 22 May 2017 - 08:39 AM

FYI, that CPLT-A1 with 17 tons of ammo, is going to take about six minutes of continuous firing to get through all that ammo.

Some matches don't even last that long.

7 tons maximum is all you ever need, and that's on a supadupa lurmlord build. Try taking less and shoot better.

Edited by The Lobsters, 22 May 2017 - 08:40 AM.


#95 Bigbacon

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Posted 22 May 2017 - 09:12 AM

i'll admit have 3 LRM boat mechs BUT....

I also carry NARC on all of them and I stick with folks so I can NARC targets for myself and then let it rain.

LRMs only suck when you are the other end and don't have any where to go, are away from your friends, and/or don't have AMS.

although I do love my dual LRM5 myst lynx....JJ around all over, launch some small salvos for kicks.

Edited by Bigbacon, 22 May 2017 - 09:15 AM.






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