SQW, on 22 May 2017 - 04:23 PM, said:
What are you guys on about? Engagment range for over 50% of the maps are within 400-500m. Crimson Strait, THE most popular map, have you literally waiting for people to come out of tunnel at 300m while having overhead shield from LRMs. Same goes for HPG and Mining. If your 50kph SRM boat is finding it hard to close in, it's not the game's fault. Brawling is alive and well.
As for lights being less agile, MWO gave you ACH pilots the false impression that your mech is an assault. It's not an 135kph Atlas. Lights are suppose to be a fragile skirmishers that should only engage during moments of opportunity. Even with decoupling, lights are still dangerous as long as you aren't trying to take on half of the enemy team on your own at SPL range.
First off I do not know to many lights that can engage in the 400 to 500 meter range. most lights are less than 300 and even more still are less than 200. In regards to Crimson being the most popular map.... opinion.
Lights are hit and run mechs. Light brawling is dead.... IMHO this was a result of the resizing.
I understand since you have only been with MWO for a little over a year, you do not have the perspective of lights that many in this thread have who have been here for 5+ years. Lights have been directly and indirectly nerfed more than any other chassis. This skill tree is no exception. It took skills that lights needed to survive and buired them deep in useless trees. And empowered streaks to the point they are OP against lights now when you factor everything in.
So once you have a few more years under your belt in MWO and can see both the past and the present state of not only light mechs but mechs in general you will understand why light pilots are salty.
Asym, on 23 May 2017 - 04:56 AM, said:
Good grief !
Ton per ton, light mech's now are the most potent vehivles in MWO. Im the "real world", a 20-35 ton light would not survive 30 seconds in the frontal 60 degree arc of main battle tanks: period..... Story over.
WHY? Because 20-35 tons vehicles simply can't carry the "mass" necessary to survive modern kenitic energy projecticles. Heck, armies today don't have energy weapons now but if they did, they would only create even more "issues" for these light vehicles.
So why is it MWO has allowed light to be so powerful? I've been in dozens of matches where a single Raven has killed 4 or 5 vehicles; even after getting pounded by direct fire and LRM's??? How is that physically possible? No, they weren't missing either because line-of-sight and line-of-fire is the same...... No lead or super elevation needed.
So, the real question here is why PGI have created invulnerable classes of vehicles and what's to keep MWO from becoming "Rock-and-Sock'em-Robots" where no one has to think; people won't need teams; and, every class of vehicle between lights and assaults are Non-value added?
How is that fun?
You sire have no idea what your talking about
. Not unexpected from someone who has been on the forums for just over 2 months.
Grus, on 23 May 2017 - 11:40 AM, said:
my kit for can carry 4med Las and hit out to 700m so yeah... And you're teir 1? Makes me wonder how hard you padded your stats to get there.
LOL and your kit will die to just about anything with that load out. I am sorry, but a kit with only 4 ML's does not stand a chance in most situations and will be one of the first targets of opportunity. That build is considered an easy kill. Especially in a light vs light fight.
Edited by Darian DelFord, 23 May 2017 - 11:52 AM.