Reno Blade, on 20 May 2017 - 02:26 PM, said:
One note:
if you will get the additional armor points rounded up/down, so if the 10% would be less than 0.5, you would not get a bonus armor point.
You can see this for rear armor. If you move it to 5 or 6 points, it will jump up 2 points as you will get a R+1 bonus (1 more rear armor).
So for 70 front armor you would get 7 extra points and then for 75 you get 8 points (or maybe at 76).
No ghost armor will be given if you move below 5.
Quirks are static flat additional points, so they are just added on top of what you selected (e.g. +15 armor) and any % from skills are added onto the current total number you have on the section.
The Mechlab can't currently display fractional armor values, but the game
does track them (it has to- otherwise it wouldn't be able to handle fractional damage from incomplete laser burns or weapon hits from beyond optimal range). If your bonus from your skill nodes is 20%, then you get 20% extra armor, even if that results in a fractional armor point somewhere.
The catch is that the bonus armor is applied
per section, not to the overall armor pool of your 'Mech. You don't get free armor so much as you get your existing armor multiplied by your skill node bonus, and Mechlab displays the result rounded down to the nearest integer. So, if your 'Mech has 338 total armor but only has 300 points allocated, you do not get 67.6 points (338 * 0.2) regardless- instead, you get 20% of 300, and it's distrubuted the same way you've distributed your armor. So, if you have 59 armor on your front torso and 5 on the rear, you'd end up with 70.8 points on the front (59 * 1.2) and 6 points on the rear (5 * 1.2) after the bonus is applied. In Mechlab, that will display as 70/6, even though your front torso
does have another 0.8 points of armor that won't be displayed.
The main takeaway is this: You get more out of the armor bonuses the more armor you put on your 'Mech, because your bonus is a
multiplier rather than a fixed amount. To get the most possible bonus armor, fully armor the sections you want that bonus on most- avoid stripping any sections completely, because then you won't get any armor bonus on them at all (0 * 1.2 = 0)
Source.
Edited by WrathOfDeadguy, 20 May 2017 - 07:13 PM.