Wintersdark, on 22 May 2017 - 05:47 PM, said:
What's funny is that I never die with just CT loss; in fact, it's really rare for me to die to a CT loss before losing at least one side torso.
So, extra armor everywhere matters: You're not putting 100% of that 69.8 damage in a CT, unless he's a total potato. I can't think of anything reasonable pushing 70 points of PPFLD. Got SRM's? Lots of that is hitting side torsos. Lasers? Beam duration, bro.
Being able to absorb an average alpha purely in armor alone is huge. That's damage you take before there's a risk of crits and weapon loss/ammo explosions/cooling loss. Even if it's only half an alpha's difference, that's still important.
I make no claims to awesomeness, but I've been involved in a HELL of a lot of fights where surviving one more hit would have been the difference between victory and death. Many, many deaths where I just needed one more shot to kill my opponent.
You say Armor isn't worth it, and use the full SP cost, but at that point your looking at armor+structure. That's a tremendous buff to survivability; moving into two alphas there.
Would you invest into the tree just for armor? No, probably not. You'd not invest into the tree for just Stucture either. But investing in both, given the number of shared nodes, is a no-brainer for many builds. This is true of basically every tree - you kind of need to go all in, or not bother at all, that's just how they're designed.
More directly:
Definitively, the Armor Hardening nodes are not worth less than the Structure nodes. While the Armor percentage is lower, you have twice as much armor as you do structure (before considering quirks), so 1% armor = 2% structure in terms or raw HP gain, but still - as I said earlier - raw armor HP is better than raw structure HP, because of crits.
I appreciate your well reasoned argument.
I disagree simply because just as I feel the CT armor buff is trivial - on the armor quirked AS7 the CT gets 14 points more which is less than 3 ISML hits - so therefor goes the side torso armor buffs as even more trivial. They're even smaller. So they count for even less, because it's all proportional (as would be sensible).
You are spot on - my KGC-0000 is LBX, SRM, MPL. But I can still put so much damage out even with my subpar piloting abilities that an extra 14 on the CT, an extra 8 or whatever on a side torso... it's not going to matter much as far as TTK.
Wintersdark, on 22 May 2017 - 06:04 PM, said:
120CT armor, 60CT structure.
80/40 ST.
Skill Tree Buffed:
132CT armor, 76CT structure.
88/50 ST
That's 12+16=28 points of added CT health. That's a large survivability difference, it's a 15% HP increase on a mech with no structure/armor quirks. Roughly the same (14%) to the side torsos.
Now, you MUST take some armor to get Structure, so at most you can save 9 SP points if you don't want armor and the gate nodes (fall damage, crit reduction). Amusingly, NOT taking the armor makes the Reinforced Casing nodes worth more in many ways, because you'll be taking crits a bit earlier and thus losing weaponry/taking extra structure damage earlier.
11 points to max out armor? That's a damned good deal for another 8.8% armor for this mech.
It takes 26 points to max armor because you have to go through other nodes (that are actually useful, like crit reduction on a gauss boat or structure on anything XL). Unless I am misunderstanding you seriously, and I recognize your username as being a solid person on the forums so perhaps I'm misunderstanding. Should I take a screenshot of the survival tree with all the armor hexes selected? I counted 26 total.
SirSoggyDog, on 22 May 2017 - 06:05 PM, said:
You too bring a good point. It's situational. For short ranged builds I want my seismic and 360 targeting maxed out, and radar derp doesn't hurt because you have to close with the enemy and lurms are out in force as of lately with the ECM SP shenanigans and general weirdness since the "treemageddon".
If you have ECM, there goes some more points. If you have a long ranged build I want the range and velocity of applicable.
Now by weight class: lights I want mobility quirks, same for mediums, jump jets perhaps on lights or mediums if applicable. On heavies and especially assaults it gets more important to have sensors because that burrows down to radar and you'll be moving more slowly. Plus all the benefits of sensors for battlefield awareness - I'd trade finding that component I can pop faster for 14 points of armor on my CT any day.
Ops on everything, simply because I run hot and they buried max cool run all the way at the fricken bottom, unless I'm dakka where ghost heat won't be in play (like not double 20s).
Then weapons everywhere, as appropriate.
I'm just saying that the armor hardening hexes don't add enough value for them to be sought out. I would rather move faster, have seismic, have radar derp, shoot more with less heat, and fire faster, further, with less spread and more velocity or less burn time.
Those things are more valuable to me than a measly 14 points of armor on the front CT and less on the sides and less still on the limbs.
My opinion, yes. But I think well reasoned.
Edited by grendeldog, 22 May 2017 - 09:53 PM.

























