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It's No Wonder Few Play Faction...


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#221 Kubernetes

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Posted 13 June 2017 - 08:31 PM

View Postnaterist, on 11 June 2017 - 09:44 PM, said:

Yes because mildly better erll totally makes up for no viable gauss-ppc meta on our side of the pond. Well said. /sarcasm


Clan Gauss/ERPPC beats IS ERLL, but it takes far less skill to use ERLL proficiently than it does Gauss/ERPPC. In CW you will almost never run into an entire team that is excellent with Gauss/ERPPC, but you'll find plenty who can use lasers.

For the most part, IS ERLL rules long range. Clans dominate from around 700m to 400m with their laser vomit, and then IS LPLs rule from 400m in. Brawl range is a toss-up.

#222 Emeraudes

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Posted 13 June 2017 - 11:08 PM

View PostKubernetes, on 13 June 2017 - 08:31 PM, said:


Clan Gauss/ERPPC beats IS ERLL, but it takes far less skill to use ERLL proficiently than it does Gauss/ERPPC. In CW you will almost never run into an entire team that is excellent with Gauss/ERPPC, but you'll find plenty who can use lasers.


To add to this, honestly I can't say I've found a whole group that plays with Gauss/ERPPC the whole time and at the range that ERLLs are used to good effect. In fact I usually find groups playing that setup in ranges that would leave them extremely vulnerable to brawl or laser vomit if they were not pop-tarting.

#223 Medicine Man

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Posted 14 June 2017 - 07:54 AM

Yup, done with faction here too. I'm tired of going up against groups as a solo pugger. I don't understand what people mean by farming but the reality is that pug groups will always lose against better organized groups. They just aren't even the same league.

The reason I solo pug is just flat out I'm not very sociable or diplomatic. I'm blunt, aggressive and irascible. Believe me it's in everyone best interest that I mostly solo. Is having a faction league for soloists to much to ask? Must we simply be cannon fodder for more sociable people who love to hear their own voices?

I know this isn't a solo game. I work with the pug groups. But everything is just business. Go here, watch out there etc. I don't have to hear about anybody's girlfirend or how their day was etc.Or how much beer their drinking tonight.

Edited by Medicine Man, 14 June 2017 - 07:57 AM.


#224 Leggin Ho

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Posted 14 June 2017 - 10:50 AM

View PostMedicine Man, on 14 June 2017 - 07:54 AM, said:

Yup, done with faction here too. I'm tired of going up against groups as a solo pugger. I don't understand what people mean by farming but the reality is that pug groups will always lose against better organized groups. They just aren't even the same league.

The reason I solo pug is just flat out I'm not very sociable or diplomatic. I'm blunt, aggressive and irascible. Believe me it's in everyone best interest that I mostly solo. Is having a faction league for soloists to much to ask? Must we simply be cannon fodder for more sociable people who love to hear their own voices?

I know this isn't a solo game. I work with the pug groups. But everything is just business. Go here, watch out there etc. I don't have to hear about anybody's girlfirend or how their day was etc.Or how much beer their drinking tonight.


It's called quick play.

#225 Sjorpha

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Posted 14 June 2017 - 11:55 AM

View PostMedicine Man, on 14 June 2017 - 07:54 AM, said:

I don't understand what people mean by farming but the reality is that pug groups will always lose against better organized groups.


Farming is when the stronger team decides to play in a way that maxes out their score rather than winning fast.

For example damage can be farmed by stripping all the armor and components off mechs before killing them, and by deliberately holding back on objectives so you can kill all 48 enemy mechs first. Those are things you can afford to do when the skill gap is large enough that you'll easily win while deliberately playing "bad".

The cause of farming is because the reward and scoring systems have perverse incentives that don't reward efficient winning, and instead rewards irrelevant stuff like damage and kills.

This is very bad because it rewards bad play so good players can get bad habits from it.

I don't think there is an ethical problem though because pugs seem to get equally salty about being objective rushed as they get about being farmed, so the source of the salt is the skill and coordination gap itself leading to frustration, not how you lose.

Edited by Sjorpha, 14 June 2017 - 11:56 AM.


#226 MischiefSC

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Posted 14 June 2017 - 01:36 PM

Yet when we end matches quickly we get a bunch of complaints that we wasted their time.

The reality is that farm or dunk, the losing team will rage at how unfair it waa.

#227 KingCobra

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Posted 14 June 2017 - 02:30 PM

FP for MWO Is a total FAIL as It Is It needs to change to a split queue system solo/pugs/casuals will never keep playing FP after dismal wait times for a drop and getting steamrolled and farmed day after day and all of you know it.

Units/groups need to understand they need there own queues for FP period and if PGI does not fix FP its going to die from lack of players . Putting more band aids on FP to just keep it going so units can farm and seal club pugs and small groups is pretty pathetic on PGI's and the units part.

I do like playing FP as a SOLO and in units/groups but I don't like playing when the 2 are mixed and I don't expect many players do.

After this last week of trying to get solo drops at 30+ minute waits I finally gave up then tried to get groups in LFG to play FP with dismal results and a lot of players saying they wont play FP again after this event.

SO FP needs to change I still say split the FP queues (1-2man group/pugs Vs 1-2man group/pugs )
and 4man-12man groups get there own drops.

Most solo players that try FP really only want rewards from being like a merc which includes C-bills/ mech bays/etc. and a somewhat balanced game nothing more really.

Units/groups need to play units/groups only in FP or group QP or in private play leagues that's a good way to let each type of player get the most out of MWO gameplay without it being so unbalanced.

Solo/casual/pugs need a solo FP drop of 4 mechs respawn and good rewards for 1 reason only to get rid of the boredom of QP over and over again to keep them playing MWO and supporting the game.

PGI has done great this last few months if they can redo FP for everyone to play I personally think the rewards for all players of MWO will get better and the game itself will be a better game overall.

#228 TWIAFU

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Posted 14 June 2017 - 02:49 PM

View PostKingCobra, on 14 June 2017 - 02:30 PM, said:

FP for MWO Is a total FAIL as It Is It needs to change to a split queue system solo/pugs/casuals will never keep playing FP after dismal wait times for a drop and getting steamrolled and farmed day after day and all of you know it.

Units/groups need to understand they need there own queues for FP period and if PGI does not fix FP its going to die from lack of players . Putting more band aids on FP to just keep it going so units can farm and seal club pugs and small groups is pretty pathetic on PGI's and the units part.

I do like playing FP as a SOLO and in units/groups but I don't like playing when the 2 are mixed and I don't expect many players do.

After this last week of trying to get solo drops at 30+ minute waits I finally gave up then tried to get groups in LFG to play FP with dismal results and a lot of players saying they wont play FP again after this event.

SO FP needs to change I still say split the FP queues (1-2man group/pugs Vs 1-2man group/pugs )
and 4man-12man groups get there own drops.

Most solo players that try FP really only want rewards from being like a merc which includes C-bills/ mech bays/etc. and a somewhat balanced game nothing more really.

Units/groups need to play units/groups only in FP or group QP or in private play leagues that's a good way to let each type of player get the most out of MWO gameplay without it being so unbalanced.

Solo/casual/pugs need a solo FP drop of 4 mechs respawn and good rewards for 1 reason only to get rid of the boredom of QP over and over again to keep them playing MWO and supporting the game.

PGI has done great this last few months if they can redo FP for everyone to play I personally think the rewards for all players of MWO will get better and the game itself will be a better game overall.



[redacted]

SOLO need to understand that FP IS the place for Unit/Groups, it is made for them.

Units and Groups DO play each other. You said you liked the split system we have now in FP when it was described to you, when you didn't know that is what we have...

You don't like FP when there are more then 2 groups, but you want a split where there are up to six different groups. [redacted]

And there we have it, the real reason for the split. You want the rewards without having to play the mode. Your only in CW for the cheap rewards and bribes, clear by your posts and CW drop record of 50 this season.

You want QP with respawn in CW for you to derp around in times times longer.

Edited by Tina Benoit, 20 June 2017 - 05:03 PM.
insults


#229 Deathlike

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Posted 14 June 2017 - 02:54 PM

View PostTWIAFU, on 14 June 2017 - 02:49 PM, said:



Better idea, instead of changing the whole damn thing to suit you, why don't you change to suit the mode you picked to play.

SOLO need to understand that FP IS the place for Unit/Groups, it is made for them.

Units and Groups DO play each other. You said you liked the split system we have now in FP when it was described to you, when you didn't know that is what we have...

You don't like FP when there are more then 2 groups, but you want a split where there are up to six different groups. You even read when you type?

And there we have it, the real reason for the split. You want the rewards without having to play the mode. Your only in CW for the cheap rewards and bribes, clear by your posts and CW drop record of 50 this season.

You want QP with respawn in CW for you to derp around in times times longer.


Some people like clubbing seals that don't know they are being clubbed.

#230 KingCobra

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Posted 14 June 2017 - 03:53 PM

View PostTWIAFU, on 14 June 2017 - 02:49 PM, said:



Better idea, instead of changing the whole damn thing to suit you, why don't you change to suit the mode you picked to play.

SOLO need to understand that FP IS the place for Unit/Groups, it is made for them.

Units and Groups DO play each other. You said you liked the split system we have now in FP when it was described to you, when you didn't know that is what we have...

You don't like FP when there are more then 2 groups, but you want a split where there are up to six different groups. You even read when you type?

And there we have it, the real reason for the split. You want the rewards without having to play the mode. Your only in CW for the cheap rewards and bribes, clear by your posts and CW drop record of 50 this season.

You want QP with respawn in CW for you to derp around in times times longer.


First off your personally attacking me again over a topic about everyone in MWO that would like to play FP a different way I would assume PGI thought more pugs/casuals and new players would just join units and play but that's not the case and you know it.

So FP died 3 times since Closed beta and units just drove it into the ground every time crying they needed more baby seals for the grinder owe yes sir I have heard it all on TS3/discord for 4 + years so don't try to make it out like units are not the issue of why FP died 3 times.


I would rather play 12 pugs VS 12 pugs in a FP battle with little rewards and have fun than let FP die by the hands of players that only see 1 side to anything .

Edited by KingCobra, 14 June 2017 - 03:56 PM.


#231 Jaybles-The-PegLeg-PotatoCaptain

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Posted 14 June 2017 - 04:33 PM

View PostKingCobra, on 14 June 2017 - 02:30 PM, said:

FP for MWO Is a total FAIL as It Is It needs to change to a split queue system solo/pugs/casuals will never keep playing FP after dismal wait times for a drop and getting steamrolled and farmed day after day and all of you know it.

Units/groups need to understand they need there own queues for FP period and if PGI does not fix FP its going to die from lack of players . Putting more band aids on FP to just keep it going so units can farm and seal club pugs and small groups is pretty pathetic on PGI's and the units part.


After this last week of trying to get solo drops at 30+ minute waits I finally gave up then tried to get groups in LFG to play FP with dismal results and a lot of players saying they wont play FP again after this event.

SO FP needs to change I still say split the FP queues (1-2man group/pugs Vs 1-2man group/pugs )
and 4man-12man groups get there own drops.

Most solo players that try FP really only want rewards from being like a merc which includes C-bills/ mech bays/etc. and a somewhat balanced game nothing more really.

Units/groups need to play units/groups only in FP or group QP or in private play leagues that's a good way to let each type of player get the most out of MWO gameplay without it being so unbalanced.

Solo/casual/pugs need a solo FP drop of 4 mechs respawn and good rewards for 1 reason only to get rid of the boredom of QP over and over again to keep them playing MWO and supporting the game.

PGI has done great this last few months if they can redo FP for everyone to play I personally think the rewards for all players of MWO will get better and the game itself will be a better game overall.



I'm trying to make sense of your post.

Units/ groups....

So you're saying that the units, and random groups of people trying to work together to play the mode as PGI designed it need to be segregated from playing the mode the way PGI designed it? And also, it is some how these units fault for playing this game mode as a team?

'I do like playing FP as a SOLO and in units/groups but I don't like playing when the 2 are mixed and I don't expect many players do.'

Here you are saying you like playing the game with groups and as a Solo.... but you don't like playing when the two are mixed?

Please explain this as well, because unless you are encountering a full 12 man, which PGI has stated make up a very tiny percent of drops then it is always mixed..... If it is almost always mixed, how can you enjoy it sometimes and sometimes not? This really makes it sound like you are just complaining because you're getting beat by better teamwork and are looking for a scapegoat. What Teamspeaks/discords are you using? TBH in game LFG isn't really useful for setting up a group for CW. Have you tried Comstar TS or the FRR/Kurita hubs? Have you tried dropping with some of the teams that you complain about so much and seeing what it is that they do that makes them so elite that they must be segregated all alone by themselves?

'Most solo players that try FP really only want rewards from being like a merc which includes C-bills/ mech bays/etc. and a somewhat balanced game nothing more really.'

The rank rewards in my opinion aren't designed to be farmed. Outside of the low hanging fruit of free mechbays at the lower couple ranks, they are more like an XP bar. If solos are there just for those rewards then they're going to have a disappointing time anyway.

As far as balanced, are you talking tech balance or skill balance? Because tech wise, most people feel the tech is fairly even outside of a few outliers like IS XL and clan Gauss/PPC meaning matches are more often than not determined by skill and not tech. If you mean player skill? How do you mean to balance that? I'm tier 2, I spend most of my time playing FP and I think I'm a fairly average player overall. PGI seems to think I should be matched with players of all skill levels In both quick play and group play. Why should FP be any different?

If you want a solo only FP queue by all means, petition PGI to your hearts content. But please, leave out the part about solos not being able to drop with groups, because me personally, I solo and group drop as well in FP, and I would much rather solo with the groups than solo with.... well.... with whoever you think your solo queue will be filled with.

But again, I am confused, why should the Solo queue and the group queue have the same rewards, if rewards are being offered, and rewards are the reason solos play? Those rewards would seem much harder to earn in group queue by your logic. Shouldn't the group queue then have better rewards?

Edited by Jaybles, 14 June 2017 - 04:33 PM.


#232 KingCobra

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Posted 14 June 2017 - 06:44 PM

View PostJaybles, on 14 June 2017 - 04:33 PM, said:



I'm trying to make sense of your post.

Units/ groups....

So you're saying that the units, and random groups of people trying to work together to play the mode as PGI designed it need to be segregated from playing the mode the way PGI designed it? And also, it is some how these units fault for playing this game mode as a team?

'I do like playing FP as a SOLO and in units/groups but I don't like playing when the 2 are mixed and I don't expect many players do.'

Here you are saying you like playing the game with groups and as a Solo.... but you don't like playing when the two are mixed?

Please explain this as well, because unless you are encountering a full 12 man, which PGI has stated make up a very tiny percent of drops then it is always mixed..... If it is almost always mixed, how can you enjoy it sometimes and sometimes not? This really makes it sound like you are just complaining because you're getting beat by better teamwork and are looking for a scapegoat. What Teamspeaks/discords are you using? TBH in game LFG isn't really useful for setting up a group for CW. Have you tried Comstar TS or the FRR/Kurita hubs? Have you tried dropping with some of the teams that you complain about so much and seeing what it is that they do that makes them so elite that they must be segregated all alone by themselves?

'Most solo players that try FP really only want rewards from being like a merc which includes C-bills/ mech bays/etc. and a somewhat balanced game nothing more really.'

The rank rewards in my opinion aren't designed to be farmed. Outside of the low hanging fruit of free mechbays at the lower couple ranks, they are more like an XP bar. If solos are there just for those rewards then they're going to have a disappointing time anyway.

As far as balanced, are you talking tech balance or skill balance? Because tech wise, most people feel the tech is fairly even outside of a few outliers like IS XL and clan Gauss/PPC meaning matches are more often than not determined by skill and not tech. If you mean player skill? How do you mean to balance that? I'm tier 2, I spend most of my time playing FP and I think I'm a fairly average player overall. PGI seems to think I should be matched with players of all skill levels In both quick play and group play. Why should FP be any different?

If you want a solo only FP queue by all means, petition PGI to your hearts content. But please, leave out the part about solos not being able to drop with groups, because me personally, I solo and group drop as well in FP, and I would much rather solo with the groups than solo with.... well.... with whoever you think your solo queue will be filled with.

But again, I am confused, why should the Solo queue and the group queue have the same rewards, if rewards are being offered, and rewards are the reason solos play? Those rewards would seem much harder to earn in group queue by your logic. Shouldn't the group queue then have better rewards?


You do seem confused a lot? let me try to help you out here.

I suggested a split FP queue system to try and retain more players to FP for solo/casual/new players and groups/units

First FP queue have 1-2man group + 10 random pugs/casual/new players Vs 1-2man group + 10 random pugs/casual/new players . that's not hard to comprehend is it? have them all be mercs with same rewards we have now.

Second FP queue 4man-12man unit/groups Vs 4man-12man unit/groups all must be loyalists with rewards they have now.

If you want you can scroll back to some of my other posts for more info now that's not hard to comprehend is it?

#233 Lovas

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Posted 14 June 2017 - 07:11 PM

All this complaining baffles me.

What most people are asking for is for PGI to develop a new mode...filled with maps with safe spaces so the snowflakes can feel safe. CW and now FW was designed for units (aka teams) to fight. All solo's beware. Deal with it.

#234 KingCobra

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Posted 14 June 2017 - 07:17 PM

View PostLovas, on 14 June 2017 - 07:11 PM, said:

All this complaining baffles me.

What most people are asking for is for PGI to develop a new mode...filled with maps with safe spaces so the snowflakes can feel safe. CW and now FW was designed for units (aka teams) to fight. All solo's beware. Deal with it.



Here let me correct you sir

I'm sorry to say but FP and attitudes like yours have driven off 400,000 snow flakes that could be still playing and paying into MWO im sure you have another great reply to that?

#235 Lovas

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Posted 14 June 2017 - 07:19 PM

View PostKingCobra, on 14 June 2017 - 07:17 PM, said:



Here let me correct you sir

I'm sorry to say but FP and attitudes like yours have driven off 400,000 snow flakes that could be still playing and paying into MWO im sure you have another great reply to that?


Get Gud? Get a team? FW was designed (and stated by PGI many times) as a place for TEAMS to fight. Snowflakes need to buck up or shut up.


**EDIT**
I got my arse beat many times in FW before I started to figure it out. It is a mentality of not playing the victim and realizing that you are the reason your team is getting stomped, and then wanting to do something about it.

Edited by Lovas, 14 June 2017 - 07:25 PM.


#236 Emeraudes

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Posted 14 June 2017 - 08:30 PM

View PostKingCobra, on 14 June 2017 - 07:17 PM, said:

Here let me correct you sir

I'm sorry to say but FP and attitudes like yours have driven off 400,000 snow flakes that could be still playing and paying into MWO im sure you have another great reply to that?


is that the statistic of players driven off specifically by the attitudes of players such as Lovas? I'm not sure but isn't that attitude the same across most proficient players in any game.

Conveyance aside, I do not understand the mindset of accommodating to stagnant and unintelligent gameplay tendencies. Could you explain your stance? Because player retention through this method is unsubstantiated as other methods have been proven to work without lowering the overall difficulty of a game.

Edited by Emeraudes, 14 June 2017 - 10:39 PM.


#237 Commander A9

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Posted 14 June 2017 - 08:37 PM

"few people play Faction Warfare."

False. KCom got matches against 420M and 2323 tonight. I don't wanna hear it.

You don't have a problem until less than 100 are left in Faction Warfare...again...

#238 50 50

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Posted 14 June 2017 - 09:25 PM

View PostCommander A9, on 14 June 2017 - 08:37 PM, said:

"few people play Faction Warfare."

False. KCom got matches against 420M and 2323 tonight. I don't wanna hear it.

You don't have a problem until less than 100 are left in Faction Warfare...again...

Glad it's working ok for you at this 'time of day'.
Even then, you would hope that there were more than 3 x 12 player teams actually playing. 36 players cannot be considered a healthy, stable and active portion of the population using the mode.
How long did you have to wait between matches?

We have to remember that this is a game open 24/7 and there is a massive difference between timezones.

#239 xe N on

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Posted 14 June 2017 - 10:00 PM

I think we should introduce MC costs for faction play. Those, who want to play this mode should pay for it, because it is highly inefficient to bind resources for a mode that only attract 10% of the total population. I think about 100 MC per drop would be fine.

Posted Image

#240 Jaybles-The-PegLeg-PotatoCaptain

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Posted 15 June 2017 - 12:20 AM

View PostKingCobra, on 14 June 2017 - 06:44 PM, said:


You do seem confused a lot? let me try to help you out here.

I suggested a split FP queue system to try and retain more players to FP for solo/casual/new players and groups/units

First FP queue have 1-2man group + 10 random pugs/casual/new players Vs 1-2man group + 10 random pugs/casual/new players . that's not hard to comprehend is it? have them all be mercs with same rewards we have now.

Second FP queue 4man-12man unit/groups Vs 4man-12man unit/groups all must be loyalists with rewards they have now.

If you want you can scroll back to some of my other posts for more info now that's not hard to comprehend is it?



Thank you for not answering a single question I asked of you, that was very helpful.

You are espousing a system that would force every single current Merc unit to choose between dropping solo or in pairs or going Loyalist?

I don't even... why? Why would you force a choice like that on the player base?

Second, if you are so opposed to groups, why would you let 2 mans drop?

If you're really interested in seeing something change, why suggest something PGI will never do?



I think I'm with MischiefSC(I think it was him who proposed it.) Just add a second queue to quick play that is solo only with drop decks and respawns and leave the current FP system alone as far as solo/groups go.

It is the easiest by far for PGI to implement and it would tell you once and for all if solos really want to play solo with respawns.

The Faction rewards should stay only a part of FP.





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