Can't decide whether to try:
1) Night Gyr-D: 4X LRM 15 + 2 X LL
or
2) Warhawk-B: 4 X LRM 15 + 5 X MPL
In terms of damage, it's the WHK. But what about mobility, quirks, etc?
i believe WHK has a missile quirk.
WHK build is more of a hybrid with good CQ. I've seen this build in matches get at least as many kills with lasers as missiles, especially in later stages of match when it's one big rumble.
Speed and armor are similar.
Any suggestions?
0
Going To Try The Hated Lrm Boat, But...
Started by Odd Thomas, Jul 11 2017 06:47 PM
1 reply to this topic
#1
Posted 11 July 2017 - 06:47 PM
#2
Posted 11 July 2017 - 10:53 PM
If you have to deside between WHK and NTG, get the WHK-B. The quirks are great.
Read this:
https://mwomercs.com...ed-1-june-2017/
and maybe this:
https://mwomercs.com...rc-and-artemis/
Get Artemis OR narc.
Narc + Artemis -> not good
no Narc + no Artemis -> not good,
Artemis -> good,
Narc -> good
Get tag and 4 MLs for backup.
Use your Lasers often, they are not your backup only...
Trade your armor.
Get your locks, dont hide all the time.
Encounter ECM? Tag and/or Narc him. Make him sad...
And my subjective point of view: IS LURMS cause more pain than Clans, because of the firepattern...
Read this:
https://mwomercs.com...ed-1-june-2017/
and maybe this:
https://mwomercs.com...rc-and-artemis/
Get Artemis OR narc.
Narc + Artemis -> not good
no Narc + no Artemis -> not good,
Artemis -> good,
Narc -> good
Get tag and 4 MLs for backup.
Use your Lasers often, they are not your backup only...
Trade your armor.
Get your locks, dont hide all the time.
Encounter ECM? Tag and/or Narc him. Make him sad...
And my subjective point of view: IS LURMS cause more pain than Clans, because of the firepattern...
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