

Thinking This Patch Dug Up This Good Oldie..
#1
Posted 18 May 2017 - 11:49 PM
Its an oldie but a goodie.. Have fun in the skillpocalypse.
#2
Posted 19 May 2017 - 12:05 AM
Please, piggy, bring back this marvelous LRM animation.
#3
Posted 19 May 2017 - 01:18 AM
#4
Posted 19 May 2017 - 01:34 AM
#6
Posted 19 May 2017 - 02:32 AM
They laughted and continued using it ...
Now they cry and moan ...
And i can say: Told you so!
#7
Posted 19 May 2017 - 02:52 AM
Lily from animove, on 19 May 2017 - 01:34 AM, said:
The most impactful change is probably that ECM got a "massive" nerf. If you want it anywhere close to were it was you need to put like 13 skillpoints into sensors. To get radar derp back to were it was before, you even need to invest 16 skillpoints.
With so much other things to invest into, many people are skipping sensors for more important stuff. Tier 99 terribads jumped on massive LRM boating as a result. In 2-3 weeks those droolers will have realized that they, outside of polar shitlands, are still hitting hard cover with 3/4 of their LRMS and it will die down.
#8
Posted 19 May 2017 - 03:28 AM
Buahahaahahaha



Time to bring out my LURM Dog..
#9
Posted 19 May 2017 - 03:32 AM
Dracol, on 19 May 2017 - 01:57 AM, said:
so you are saying there are people going without radarderp? LOL. I will stick with radar derp, because for every of my fast mechs, radar derp is an important tool to prevent my opponent knowing which croner i come around once I disappeared behind something. This is in my opinion even more important than the anti lrm feature of it. And going radarderp isn't that much mroe steps if youw ant to go for seismic anyways. Because unless you use any wallhacks seismic is till one of the very important features to have as perfect battlefield awareness outside premade 12 mans is basically impossible.
Edited by Lily from animove, 19 May 2017 - 03:36 AM.
#10
Posted 19 May 2017 - 03:33 AM
#11
Posted 19 May 2017 - 03:42 AM
#13
Posted 19 May 2017 - 04:15 AM
Lily from animove, on 19 May 2017 - 03:32 AM, said:
so you are saying there are people going without radarderp? LOL. I will stick with radar derp, because for every of my fast mechs, radar derp is an important tool to prevent my opponent knowing which croner i come around once I disappeared behind something. This is in my opinion even more important than the anti lrm feature of it. And going radarderp isn't that much mroe steps if youw ant to go for seismic anyways. Because unless you use any wallhacks seismic is till one of the very important features to have as perfect battlefield awareness outside premade 12 mans is basically impossible.
There's a thread offering prizes for submitted node layouts. Surprising number of em are forgoing sensors. Go figure.
#15
Posted 19 May 2017 - 04:48 AM
(we won the match)
#16
Posted 19 May 2017 - 04:58 AM
Remover of Obstacles, on 19 May 2017 - 03:46 AM, said:
Mechs are slower and less mobile. Easier targets.
Cooling got nerfed. LRMs are fairly heat efficient.
even more a reason for radar derp to break the lock as soon as possible by breaking LOS.
Dracol, on 19 May 2017 - 04:15 AM, said:
I know but I don't need others telling me what I need. But that lrmpocalype is derp as lrm's were never a threat and now people say semthing about radar derp is pointless. Now who is the one havign an issue with lrm's? those with or without radarderp?
#17
Posted 19 May 2017 - 05:01 AM
SamMaster, on 19 May 2017 - 04:48 AM, said:
(we won the match)
I think I was behind you for that match. At one point we kind of walked into their assault ball and they couldn't see to return fire at us, so we kept poking.
#18
Posted 19 May 2017 - 05:16 AM
SamMaster, on 19 May 2017 - 04:48 AM, said:
(we won the match)
NARC: Put the potatoes to work for YOU!
#19
Posted 19 May 2017 - 09:29 AM
Dracol, on 19 May 2017 - 01:57 AM, said:
well maybe its the all in one skills. range, cooldown, velocity, heatgen, plus missile spread, missile rack increase of 2, missile crits.... yep they gave out alot of missile boosts to mechs that didnt have them before..
the boats are out.. like seriously i saw a summoner with narc and 4 lrm10's and a 6 lrm10 MDD.. 6 lrm10 turns into a lrm 72 wit the 2 missile rack skills.. heck 6 lrm 5 goes from 30 to 42 missiles in the new skill tree..
faster, more range, less heatgen, bigger racks, tighter missile spread means less misses, slower mechs, ECM is horribly broken without skill, no radar derp, narc boosts for everyone, now have extra ammo skills. how can this not be seen as an opportunity for the new lurmageddon.
#20
Posted 19 May 2017 - 09:51 AM
JadePanther, on 19 May 2017 - 09:29 AM, said:
well maybe its the all in one skills. range, cooldown, velocity, heatgen, plus missile spread, missile rack increase of 2, missile crits.... yep they gave out alot of missile boosts to mechs that didnt have them before..
the boats are out.. like seriously i saw a summoner with narc and 4 lrm10's and a 6 lrm10 MDD.. 6 lrm10 turns into a lrm 72 wit the 2 missile rack skills.. heck 6 lrm 5 goes from 30 to 42 missiles in the new skill tree..
faster, more range, less heatgen, bigger racks, tighter missile spread means less misses, slower mechs, ECM is horribly broken without skill, no radar derp, narc boosts for everyone, now have extra ammo skills. how can this not be seen as an opportunity for the new lurmageddon.
The toys for LRM boats deffinently contributing to tgeir in crease usage as well.
One thing, thr missle racks, as far as I recall, increase ammo per ton. No node increase base damage of any weapon or number of missles fired from a launcher.
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