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Most Noob Friendly Mech For Now?


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#41 Y E O N N E

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Posted 23 May 2017 - 08:12 PM

View Postingramli, on 23 May 2017 - 04:28 PM, said:

http://mwo.smurfy-ne...1fa20e354aa1420

Quite ideal (at least on paper), almost 70kph after full speed tweaks for a 100 toner, LRM and long range lasers/PPC make the slow twisting not a problem.....Posted Image


That isn't how you build an effective Boar's Head...

#42 KekistanWillRiseAgain

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Posted 23 May 2017 - 08:33 PM

View Postingramli, on 23 May 2017 - 03:09 AM, said:

The kdk-3 got nerfed with super truck twisting now even mobility tree fully locked, the timberwolf got a XL375 which dont do me much good now, my match score cant maintain even T4 (up and down between t4 and t5), have played half year, 2k+ games and watched hundreds of video about piloting a mech, but didnt improve much....definitely need suggestion for noob friendly. (ie. forgiving and OP) mech and loadouts that can do decent match score without being too hard/luck dependent. Suggestion is appreciated.


do this in an AWS-8R and you will skyrocket up the tier ranks as you fill your experience bar.

"300m-500m is where LRM boats need to operate, using them as Mid-Range control mechs. Not even trying to get kills or shooting at lights but melting armor off Assaults and Heavies so that teammates can finish the job. Kills are a nice side benefit (since they will almost be Solo Kills if you are doing your job correctly) but the main focus is to be trying to create weaknesses that your teammates while be incentivized to exploit since they want the kill. Do that 3 or 4 times and you have won the mid-game and it is nothing but end game finishing up at that point."

#43 Luminis

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Posted 23 May 2017 - 08:44 PM

Despite it being named multiple times already, I'd disagree with the Timberwolf being noob friendly. Its overall capabilities aside, there's a few marks against it, as far as being being noob friendly goes: Its speed can get you into trouble as quickly as it can get you out of it; it's agility isn't what it used to be so, u-turning out of incoming fire won't get you out unscathed anymore; its geometry could be better, unless you take the TBR-A's left torso which is susceptible to incoming fire and has negative quirks slapped onto it for good measure; the better builds run hot or rely on Gauss & PPCs, neither of which are noob friendly.

I'd probably not go with the Night Gyr, either, mostly because it's better builds, from the top of my head, involve projectile weapons which actually require you to lead moving targets. Meh.

Honestly, if it has to be a Clan 'Mech, I'd say either go down 10 tons and get the Hellbringer or go up 10 tons and use the Marauder IIC. Hellbringers can field laser vomit like a champ (2x LPL + 3x ML doesn't even run too hot) and ECM = invisible in potato land. MAD-IICs can laser vomit just as well as the TBR (if not better due to more crit slots and better geometry), aren't much less agile but have assault class durability to soak up mistakes.

That said, I'd probably go with the Battlemaster BLR-2C instead. It's on sale, it has huge durability due to its quirks and being an IS 'Mech, it's heat management is probably going to be a tad easier.

Edited by Luminis, 23 May 2017 - 08:46 PM.


#44 ingramli

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Posted 23 May 2017 - 08:58 PM

Seems many are suggesting a BLR-2C, so what is the loadout and how to pilot it?

#45 KekistanWillRiseAgain

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Posted 23 May 2017 - 09:30 PM

View Postingramli, on 23 May 2017 - 08:58 PM, said:

Seems many are suggesting a BLR-2C, so what is the loadout and how to pilot it?


x5 LPL and 350XL for firepower or x4 LPL and 320 STD for durability

#46 ingramli

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Posted 23 May 2017 - 09:43 PM

View PostKekistanWillRiseAgain, on 23 May 2017 - 09:30 PM, said:


x5 LPL and 350XL for firepower or x4 LPL and 320 STD for durability

I thought STD300 is enough? the extra cost going up beyond 300 rating is hardly justified now imo as a higher rating engine no longer means a better torso twist......

#47 meteorol

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Posted 23 May 2017 - 10:00 PM

Neither the IS HBK nor the Centurion.

That's one of the most important things here

#48 Aggravated Assault Mech

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Posted 23 May 2017 - 10:08 PM

View Postingramli, on 23 May 2017 - 08:58 PM, said:

Seems many are suggesting a BLR-2C, so what is the loadout and how to pilot it?


You can just copy the (C) loadout and mouse 1 an LPL group, and mouse 2 an MPL group. It's a totally functional build.

I'd also recommend a BNC-3M and then copying the loadout from the (C). It's another two-button mech that's extremely functional with high mounts, assault mech durability, and above-average speed.

Thunderbolt -9SE(C) is another braindead simple build you can copy.

#49 visionGT4

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Posted 23 May 2017 - 10:48 PM

Laser vomit mad IIc is the definition of noob mech in the current environment. It's not going to teach you anything beyond how to copy a build from the intertron, but it's always going to be a good earner!

#50 DGTLDaemon

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Posted 23 May 2017 - 11:07 PM

View PostvisionGT4, on 23 May 2017 - 10:48 PM, said:

Laser vomit mad IIc is the definition of noob mech in the current environment. It's not going to teach you anything beyond how to copy a build from the intertron, but it's always going to be a good earner!

Laser vomits in general are probably the easiest to use (just aim and alpha strike, no need to lead targets, worry about ammo, jams etc.), but they require good heat management skills that most new players lack. And even then, I'd rather go with a 2xLPL+3xERML build on a Hellbringer HBR-F if you can afford it. It has ECM which is pretty much equivalent to invisibility in lower tiers, and it's much more agile, meaning it's more forgiving to pilot.

#51 B0oN

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Posted 23 May 2017 - 11:13 PM

Hellbringer on clan side :
-ECM
-Variable loadouts that span most meta categories, except for full-on splat/lrm
-High weapon mounts
-Good geometry (easier to learn torsotwisting on humanoid mech, than on snub-nosed mechs)

Thunderbolt or Grasshopper on IS side :
-Laservomit- and Snipingfriendly
-Good base quirks
-Tankiness
-STD friendly (and still quite quick) for extra tankiness

Honorable mentions for both sides :
Timberwolf - those loadouts ... hilarious
Ebon Jaguar - another loadout beast
Linebacker - less firepower than the 2 above, but holy speedtrap, THAT BASESPEED (also a pretty evil ERPPC carrier^^)
Summoner - Underestimated, still good, for either poptart-sniping or bonkers agile SRM splattage
Jaegermech - Want to run some rather cold IS Dakka
Rifleman - Did I mention rather cold IS Dakka already ?
Black Knight - Titanic mech in proportion, yet it can carry laservomit like the best, needs good map/situational awareness
Warhammer - Double Gauss ? No prob . Laservomit ? No prob . Dakka-laser mixes ? No prob . Nice chassis all in all
Archer - Some builds on it are pure ridonculousness, and I´m not really talking LRM´s here ;)

#52 Y E O N N E

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Posted 23 May 2017 - 11:19 PM

View Postingramli, on 23 May 2017 - 09:43 PM, said:

I thought STD300 is enough? the extra cost going up beyond 300 rating is hardly justified now imo as a higher rating engine no longer means a better torso twist......


Doesn't matter, you don't want to be stuck running around at 61 kph tops in a 'Mech that is that big and broad. You want the 350 so you can run around at a starting speed of 66.7, up to 71.7, allowing you to reposition better.

If you are uncomfortable with the XL engine, then use the stock STD 340, swap the Large Pulse for regular Larges, and then fully spec into the duration nodes to cut the burn time down from 1 second to 0.85 seconds. That by itself is a pretty solid build.

#53 ingramli

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Posted 23 May 2017 - 11:58 PM

If the selection is narrowed down to the mechs currently on sale, which one(s) would be the better pick? Thank you.

#54 visionGT4

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Posted 24 May 2017 - 12:27 AM

View Postingramli, on 23 May 2017 - 11:58 PM, said:

If the selection is narrowed down to the mechs currently on sale, which one(s) would be the better pick? Thank you.


HBR-F and buy the prime LT & A head pods

Don't bother with anything on the IS side, you will get far more value out of your time investment by dropping in clan mechs.



edit: podage

Edited by visionGT4, 24 May 2017 - 12:31 AM.


#55 Karl Streiger

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Posted 24 May 2017 - 12:31 AM

View PostvisionGT4, on 24 May 2017 - 12:27 AM, said:

Don't bother with anything on the IS side, you will get far more value out of your time investment by dropping in clan mechs.

Value in this life and payment in the other.... anybody knows clan mechs are bad for your Karma

#56 visionGT4

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Posted 24 May 2017 - 12:46 AM

View PostKarl Streiger, on 24 May 2017 - 12:31 AM, said:

Value in this life and payment in the other.... anybody knows clan mechs are bad for your Karma


True that - and Karma has a way of extracting its payment. Ironic how the only known BT games on the horizon have purposely avoided player character clan tech.. one myte call that a karmatic result

#57 Luminis

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Posted 24 May 2017 - 01:02 AM

View Postingramli, on 23 May 2017 - 11:58 PM, said:

If the selection is narrowed down to the mechs currently on sale, which one(s) would be the better pick? Thank you.

HBR at Tier 4 and 5 due to ECM, BLR-2C at Tier 3 and above (where the ECM crutch isn't as effective).

#58 The6thMessenger

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Posted 24 May 2017 - 01:36 AM

Tibbers is still pretty noob friendly. But if you suck with it, you just suck.

#59 Lykaon

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Posted 24 May 2017 - 01:39 AM

Night Gyr

Several options for loadouts
Humanoid torso so no pokey outey front so easier to protect
Doesn't have a huge engine taking up pod space and no longer contributes to mobility (engine decoupling)

#60 ingramli

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Posted 24 May 2017 - 01:55 AM

View PostThe6thMessenger, on 24 May 2017 - 01:36 AM, said:

Tibbers is still pretty noob friendly. But if you suck with it, you just suck.

Let me dislike you, sir. I am asking how to make the life of noob easier. You dont need to remind the fact that i am fully aware of.





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