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Hope They Do Not Nerf Clans Again After Tukkayidd


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#1 IL MECHWARRIOR

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Posted 12 May 2017 - 06:12 AM

hope they do not sniff their glue again after this event.

Clans are winning just because the IS pugs have no idea of what is meta atm in IS.

They run bunch of trial mechs, stock battletech fanboy builds, atlases with lrms....of course they are getting farmed

#2 nehebkau

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Posted 12 May 2017 - 06:14 AM

I expect PGI's hope for balance comes with the LFE engines and new tech in the summer....we'll see how that goes. <biting lip to not write something snide>

Edited by nehebkau, 12 May 2017 - 06:14 AM.


#3 Wayland

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Posted 12 May 2017 - 08:20 AM

Who cares. With the balance the way it is and skill tree nerf incoming, Faction play will be dead on the I.S. side. Have fun ghost dropping



#4 Willard Phule

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Posted 12 May 2017 - 10:23 AM

I'm expecting our drop decks to be cut down to 200 tons or less and our scouting deck to be limited to 40 tons. Just a guess. Nerfing individual mechs is a waste of time with the upcoming skill tree, so the only thing they CAN do is cut our tonnage again.

And they should. I mean, if we're beating multiple waves of IS heavies and assaults with mediums, there's not much else you can do.

#5 nehebkau

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Posted 12 May 2017 - 11:32 AM

View PostWayland, on 12 May 2017 - 08:20 AM, said:

Who cares. With the balance the way it is and skill tree nerf incoming, Faction play will be dead on the I.S. side. Have fun ghost dropping



I do think you are right and IS FW is going to take another hit when the "skill tree" comes down (based on PTS experiences)

#6 Grus

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Posted 12 May 2017 - 12:39 PM

View PostWillard Phule, on 12 May 2017 - 10:23 AM, said:

I'm expecting our drop decks to be cut down to 200 tons or less and our scouting deck to be limited to 40 tons. Just a guess. Nerfing individual mechs is a waste of time with the upcoming skill tree, so the only thing they CAN do is cut our tonnage again.

And they should. I mean, if we're beating multiple waves of IS heavies and assaults with mediums, there's not much else you can do.


I was killing assaults with my viper and iceferrit... you can't nerf/buff a pilot or the tactics he uses. Don't get caught solo in a big assault and you'll be fine. Otherwise employ a sentry for your rear flank.

#7 Grus

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Posted 12 May 2017 - 12:42 PM

View Postnehebkau, on 12 May 2017 - 06:14 AM, said:

I expect PGI's hope for balance comes with the LFE engines and new tech in the summer....we'll see how that goes. &lt;biting lip to not write something snide&gt;
I can't wait for life do be live so when we still wreck a IS mach and watch their heat spike due to loss of ST and then quench my thirst on their tears as the cry about how they can't cool down after fireing 3 lpl... welcome to the club, been dealing with that for a while over here.

#8 Willard Phule

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Posted 12 May 2017 - 01:44 PM

View PostGrus, on 12 May 2017 - 12:39 PM, said:

I was killing assaults with my viper and iceferrit... you can't nerf/buff a pilot or the tactics he uses. Don't get caught solo in a big assault and you'll be fine. Otherwise employ a sentry for your rear flank.


Exactly. I was being kind of sarcastic.

I've only experienced TK3 from the potato perspective....I haven't grouped once....and I've noticed quite a few trends.

The first of which is that the IS is dropping a LOT of really big groups. 10-12 guys that practice together, run meta builds and communicate. Needless to say, they're harvesting potatoes very efficiently.

The second is that whatever matchmaking mechanic is in place, it isn't putting smaller groups together to face those 12 mans. The small groups are ending up in the PUG drops because there are so many more of them. Turns out that all it takes to turn a PUG drop into a potato harvest is 3 or 4 guys that know what they're doing working together. Also turns out that the Clans have plenty of 2-6 man groups.

(I'm wondering if the matchmaking mechanic has a threshold for what it considers a "group" and where it's set at. There are plenty of 5-6 man groups that turn a PUG match into a complete domination)

Perhaps that's the reason why the meter never changes. Probably shouldn't say anything. If the IS really wanted to win this thing, they'd split their 12 man groups into 3 groups of 4 and have at it. They'd harvest potatoes just like we are.

Edited by Willard Phule, 12 May 2017 - 02:56 PM.


#9 Half Ear

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Posted 12 May 2017 - 04:42 PM

For FP, there is NO MATCHMAKER...not even a MM that attempts to try to have units facing each other, it is random.

Edited by Half Ear, 12 May 2017 - 04:43 PM.


#10 Clydewinder

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Posted 12 May 2017 - 06:28 PM

if there's a nerf it will be because of clan SPL

when you can have a 50 ton mech with 50+ pinpoint alpha strike, every IS leg comes off in two 2.25 second volleys.

why does clan SPL out-damage IS medium?

#11 MischiefSC

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Posted 12 May 2017 - 09:16 PM

78 hp max to a Griffins legs.

12xcersml is 60 pts.

Functionally I can do 60 pts 3 times before I need to cool off. 30, 30. 30,30. 30, 30. Accounting for cooldown modules/quirks and the need to pause to avoid ghost heat I'm still pulling a leg off something 3 seconds into the engagement.

While the 12xSPL nova is stronger in a straight up mixed brawl the er smalls have a lower total heat per second and being 6 tons lighter (allowing more DHS) give you a better sustained DPS. Also, more critically, allows you to still fight favorably at IS SRM/AC20/ML range. The SPLs force you to give up 1 full hit before you're at optimal engagement range.

12 x ersml is the optimal nova for scouting. The MG and SPL ones functionally start the fight giving up 1 free hit to the other team and the SPLs lose sustainable DPS before you're through the 2nd enemy mech.

#12 Trenchbird

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Posted 12 May 2017 - 11:14 PM

View PostGrus, on 12 May 2017 - 12:42 PM, said:

I can't wait for life do be live so when we still wreck a IS mach and watch their heat spike due to loss of ST and then quench my thirst on their tears as the cry about how they can't cool down after fireing 3 lpl... welcome to the club, been dealing with that for a while over here.
This is the most ignorant type of LFE comment, right here.

"See how you like being overheated!"

Try playing an IS Mech with an XLFE, and see how much you like being dead.

#13 AssaultPig

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Posted 12 May 2017 - 11:31 PM

lol seriously

oh i'm less heat efficient, this is the end of days waaaahhhh

on the other hand you'll still be able to fire weapons, on account of not being dead

#14 invernomuto

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Posted 12 May 2017 - 11:34 PM

In the skill tree Q&A devs already said that they want to acheive a "base" mech balance after skill tree not relying massively on quirks. In June patch Energy Weapons will be completely revised. I expect a nerf in most energy weapons for clans (more heat, more cooldown) respect to IS.

Edited by invernomuto, 12 May 2017 - 11:35 PM.


#15 MischiefSC

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Posted 13 May 2017 - 06:47 AM

I'll happily trade IS LFE away to get CXL with heat/mobility penalties. Absolutely trade IS XL for CXL. LOL at heat/movement penalties. I wreak plenty of face with one ST gone in Clans every match.

#16 Half Ear

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Posted 13 May 2017 - 11:08 PM

Quote

The final balance point we can briefly highlight now involves Engine types. Better balance across the Standard, XL, and Clan XL Engine types is a major change that I am heavily pushing for. It's currently in the very early stages of evaluation, with gameplay and technical considerations to be made. At this time, there is no solid ETA or info I can provide, but it will definitely be something we look at addressing after the introduction of new tech.


It is like they do not really understand how unbalance it is to have the XL die to the loss of one side torso verses the Clan XL surviving the loss of one side torso.

#17 Drebin Cormack

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Posted 13 May 2017 - 11:52 PM

I've given up on FW. It really says something about the state of the game when they have to offer 20 million cbills and mc on top for me to even consider playing it, Because lets face it, how many of us would've even bothered if it weren't for such high rewards?

#18 Oplix

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Posted 14 May 2017 - 06:18 PM

Balance is fine overall. The issue is the people not dropping as teams we swapped mid event the first half we heard clans are OP as we beat every IS pug group anf then swapped then heard IS mechs are OP.

Whats OP is the power of dropping as a 12 man the mechs have nothing to do with it teamwork beats all

#19 Black Ivan

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Posted 15 May 2017 - 01:02 AM

IS will be dead anyway after Skill Tree nerf and Quirk removal. PGI will never make Clans worse or balanced since they are with what they make cash

#20 Rothar

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Posted 15 May 2017 - 03:41 AM

Moar pew pew, less QQ





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