

Hope They Do Not Nerf Clans Again After Tukkayidd
#1
Posted 12 May 2017 - 06:12 AM
Clans are winning just because the IS pugs have no idea of what is meta atm in IS.
They run bunch of trial mechs, stock battletech fanboy builds, atlases with lrms....of course they are getting farmed
#2
Posted 12 May 2017 - 06:14 AM
Edited by nehebkau, 12 May 2017 - 06:14 AM.
#3
Posted 12 May 2017 - 08:20 AM
#4
Posted 12 May 2017 - 10:23 AM
And they should. I mean, if we're beating multiple waves of IS heavies and assaults with mediums, there's not much else you can do.
#5
Posted 12 May 2017 - 11:32 AM
Wayland, on 12 May 2017 - 08:20 AM, said:
I do think you are right and IS FW is going to take another hit when the "skill tree" comes down (based on PTS experiences)
#6
Posted 12 May 2017 - 12:39 PM
Willard Phule, on 12 May 2017 - 10:23 AM, said:
And they should. I mean, if we're beating multiple waves of IS heavies and assaults with mediums, there's not much else you can do.
I was killing assaults with my viper and iceferrit... you can't nerf/buff a pilot or the tactics he uses. Don't get caught solo in a big assault and you'll be fine. Otherwise employ a sentry for your rear flank.
#7
Posted 12 May 2017 - 12:42 PM
nehebkau, on 12 May 2017 - 06:14 AM, said:
#8
Posted 12 May 2017 - 01:44 PM
Grus, on 12 May 2017 - 12:39 PM, said:
Exactly. I was being kind of sarcastic.
I've only experienced TK3 from the potato perspective....I haven't grouped once....and I've noticed quite a few trends.
The first of which is that the IS is dropping a LOT of really big groups. 10-12 guys that practice together, run meta builds and communicate. Needless to say, they're harvesting potatoes very efficiently.
The second is that whatever matchmaking mechanic is in place, it isn't putting smaller groups together to face those 12 mans. The small groups are ending up in the PUG drops because there are so many more of them. Turns out that all it takes to turn a PUG drop into a potato harvest is 3 or 4 guys that know what they're doing working together. Also turns out that the Clans have plenty of 2-6 man groups.
(I'm wondering if the matchmaking mechanic has a threshold for what it considers a "group" and where it's set at. There are plenty of 5-6 man groups that turn a PUG match into a complete domination)
Perhaps that's the reason why the meter never changes. Probably shouldn't say anything. If the IS really wanted to win this thing, they'd split their 12 man groups into 3 groups of 4 and have at it. They'd harvest potatoes just like we are.
Edited by Willard Phule, 12 May 2017 - 02:56 PM.
#9
Posted 12 May 2017 - 04:42 PM
Edited by Half Ear, 12 May 2017 - 04:43 PM.
#10
Posted 12 May 2017 - 06:28 PM
when you can have a 50 ton mech with 50+ pinpoint alpha strike, every IS leg comes off in two 2.25 second volleys.
why does clan SPL out-damage IS medium?
#11
Posted 12 May 2017 - 09:16 PM
12xcersml is 60 pts.
Functionally I can do 60 pts 3 times before I need to cool off. 30, 30. 30,30. 30, 30. Accounting for cooldown modules/quirks and the need to pause to avoid ghost heat I'm still pulling a leg off something 3 seconds into the engagement.
While the 12xSPL nova is stronger in a straight up mixed brawl the er smalls have a lower total heat per second and being 6 tons lighter (allowing more DHS) give you a better sustained DPS. Also, more critically, allows you to still fight favorably at IS SRM/AC20/ML range. The SPLs force you to give up 1 full hit before you're at optimal engagement range.
12 x ersml is the optimal nova for scouting. The MG and SPL ones functionally start the fight giving up 1 free hit to the other team and the SPLs lose sustainable DPS before you're through the 2nd enemy mech.
#12
Posted 12 May 2017 - 11:14 PM
Grus, on 12 May 2017 - 12:42 PM, said:
"See how you like being overheated!"
Try playing an IS Mech with an XLFE, and see how much you like being dead.
#13
Posted 12 May 2017 - 11:31 PM
oh i'm less heat efficient, this is the end of days waaaahhhh
on the other hand you'll still be able to fire weapons, on account of not being dead
#14
Posted 12 May 2017 - 11:34 PM
Edited by invernomuto, 12 May 2017 - 11:35 PM.
#15
Posted 13 May 2017 - 06:47 AM
#16
Posted 13 May 2017 - 11:08 PM
Quote
It is like they do not really understand how unbalance it is to have the XL die to the loss of one side torso verses the Clan XL surviving the loss of one side torso.
#17
Posted 13 May 2017 - 11:52 PM
#18
Posted 14 May 2017 - 06:18 PM
Whats OP is the power of dropping as a 12 man the mechs have nothing to do with it teamwork beats all
#19
Posted 15 May 2017 - 01:02 AM
#20
Posted 15 May 2017 - 03:41 AM
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