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Getting Really Tired Of Lrms


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#1 DjPush

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Posted 24 May 2017 - 08:25 PM

Not because they are constantly being fielded at the moment, because the majority of the player base in PUG queue is too much of a potato to realize the best way to counter LRM spam, is close the distance. Below 180m IS LRMS are useless. Clan LRMS damage drops of dramatically inside that range as well (if I remember correctly). It didn't help that PGI pretty much nerfed ECM into the ground either.

So, nut up buttercups and put the pressure on LRM spammers. If you are a light, an LRM dependent mech is the sweetest meat on the market. If you are in a death ball, charge the noob tubes and watch them panic.

Edited by DjPush, 24 May 2017 - 08:25 PM.


#2 Scout Derek

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Posted 24 May 2017 - 08:35 PM

Posted Image


Felt this was relevant in the sight of people taking LRMs and pounding pugs to ashes.


I never use them Myself, because I'm not that kind of pilot. But I love countering pugs using LRMs, getting close and making them use their medium lasers, overheating them and then proceeding to kill them. Sweet Victory.

#3 El Bandito

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Posted 24 May 2017 - 08:35 PM

Call the drop and organize a push. Sometimes it will work, sometimes pugs will let you down. But at least you pushed.

#4 Ghogiel

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Posted 24 May 2017 - 08:45 PM

View PostDjPush, on 24 May 2017 - 08:25 PM, said:

Not because they are constantly being fielded at the moment, because the majority of the player base in PUG queue is too much of a potato to realize the best way to counter LRM spam, is close the distance. Below 180m IS LRMS are useless. Clan LRMS damage drops of dramatically inside that range as well (if I remember correctly). It didn't help that PGI pretty much nerfed ECM into the ground either.

So, nut up buttercups and put the pressure on LRM spammers. If you are a light, an LRM dependent mech is the sweetest meat on the market. If you are in a death ball, charge the noob tubes and watch them panic.

The reason people don't push is the same as why people take lurms. terriscared.

#5 Trenchbird

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Posted 24 May 2017 - 08:50 PM

I'm more tired of bad players using LRMs as a crutch, especially considering that they really... Aren't. Aside from lock on and moderate splash damage, LRMs are terribly inefficient.

Edited by Catten Hart, 24 May 2017 - 08:50 PM.


#6 Ade the Rare

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Posted 24 May 2017 - 10:48 PM

The real damage from lrms is what they do to your SOUL.

#7 xe N on

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Posted 24 May 2017 - 11:14 PM

Push don't work if LRM boats remain a loose formation. Focus fire with LRMs is very easy.

However, there is even a better option.

Simply field in ECM mechs.

4xCERLL Hellbringer is king against LRM boats.

Edited by xe N on, 24 May 2017 - 11:16 PM.


#8 Mechwarrior1441491

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Posted 24 May 2017 - 11:27 PM

View PostCatten Hart, on 24 May 2017 - 08:50 PM, said:

I'm more tired of bad players using LRMs as a crutch, especially considering that they really... Aren't. Aside from lock on and moderate splash damage, LRMs are terribly inefficient.


Got 1k damage in my LRM Mad Dog last match. AMS. ECM and don't ignore the LRM boats like before. Lights need to seek and destroy or at least get the attention off of the front line mechs.

Leave one alone and your team may not be able to recover from high damage farming.

#9 James The Fox Dixon

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Posted 24 May 2017 - 11:32 PM

I'm getting tired of people whining about the most balanced and most inefficient weapon system in the game that has more counters than a home improvement store and being forced to see these threads pop up daily. Seriously, in the 5 years since I've started I can guarantee you that there has always been at least 5 threads every day whining about LRMs being OP.

Posted Image

Edited by James The Fox Dixon, 24 May 2017 - 11:33 PM.


#10 Vellron2005

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Posted 25 May 2017 - 12:21 AM

View PostDjPush, on 24 May 2017 - 08:25 PM, said:

Not because they are constantly being fielded at the moment, because the majority of the player base in PUG queue is too much of a potato to realize the best way to counter LRM spam, is close the distance. Below 180m IS LRMS are useless. Clan LRMS damage drops of dramatically inside that range as well (if I remember correctly). It didn't help that PGI pretty much nerfed ECM into the ground either.

So, nut up buttercups and put the pressure on LRM spammers. If you are a light, an LRM dependent mech is the sweetest meat on the market. If you are in a death ball, charge the noob tubes and watch them panic.



Sure.. you can close the distance.. BUT.. a good LRM boat pilot will know how to positition himself between and behind his brawlers.. so yeah.. go.. push...

And if push comes to shove (pun intended), I can always reverse and switch position..

YOU SHALL NOT ESCAPE YOUR FATE Buahahahhaha! Posted Image

Also..

KODIAKS suck now.. :-(

Edited by Vellron2005, 25 May 2017 - 12:22 AM.


#11 Baron Zen

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Posted 25 May 2017 - 12:44 AM

I use lrm intentionally for to make clanners to taste their own medicine, lurmers get lurmed.

Edited by Baron Zen, 25 May 2017 - 12:44 AM.


#12 meteorol

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Posted 25 May 2017 - 12:59 AM

View PostGhogiel, on 24 May 2017 - 08:45 PM, said:

The reason people don't push is the same as why people take lurms. terriscared.


I'm playing with an alt for 3 months now. I tanked it as far into T5 as possible within 50 games, because i wanted to test how low someone who literally isn't capable of playing this game would drop within 50 matches (i averaged 9 matchscore for those 50 matches, sorry team, but oddly enough i had a w/l of 1.3... seems like one player more or less doesn't make a difference in T5).

What i recognized in T5-4 (which i got out shockingly quick even though i tanked in the beginning), with a lot more lrms on the field, because terrible players love lrms, is what i call the "LRM Stalemate".

In T4, (well, atm it's pretty much the same in T1 lul), you can count on ~ 4-6 lrm mechs on each team. Realistically, non of them will push, ever. You have about 50% of the team just standing there, slinging lrms at each other. Now, this puts the non LRM users in a delicate situation, because they know, if they push, they will have to push 6v12. They will have to move into open ground, deal with 6 direct fire mechs and 6 lrm boats raining down on them, while their own lrm boats will... yeah, just do LRM player things, which means sitting behind a hill, being useless.

The team that pushes knows it pill be in a disadvantage, because their own lrm boats won't share a single point of armor during that push. So both teams just sit there, and do nothing for like 6 minutes. People doing careless trades, wasting armor in the process, and after long and boring minutes of lrm boats holding down the left mouse button, not moving 10m in the process, one team gets the advantage based on attrition.

This LRM Stalemate is pretty much the modus operandi in low tiers, and because of XP bar, it steadily moved into higher tiers. Many lrm users on both team mostly lead to slow, static, boring, passive gameplay.

#13 DrnkJawa

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Posted 25 May 2017 - 01:05 AM

Just Equip AMS

Posted Image



#14 Bellum Dominum

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Posted 25 May 2017 - 01:11 AM

View PostJames The Fox Dixon, on 24 May 2017 - 11:32 PM, said:

I'm getting tired of people whining about the most balanced and most inefficient weapon system in the game that has more counters than a home improvement store...


LMAO you could have just stopped there

#15 James The Fox Dixon

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Posted 25 May 2017 - 01:13 AM

View PostBellum Dominum, on 25 May 2017 - 01:11 AM, said:


LMAO you could have just stopped there


:lol: I wanted to make sure I got my point across.

#16 Xetelian

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Posted 25 May 2017 - 03:18 AM

View Postmeteorol, on 25 May 2017 - 12:59 AM, said:


I'm playing with an alt for 3 months now. I tanked it as far into T5 as possible within 50 games, because i wanted to test how low someone who literally isn't capable of playing this game would drop within 50 matches (i averaged 9 matchscore for those 50 matches, sorry team, but oddly enough i had a w/l of 1.3... seems like one player more or less doesn't make a difference in T5).

What i recognized in T5-4 (which i got out shockingly quick even though i tanked in the beginning), with a lot more lrms on the field, because terrible players love lrms, is what i call the "LRM Stalemate".

In T4, (well, atm it's pretty much the same in T1 lul), you can count on ~ 4-6 lrm mechs on each team. Realistically, non of them will push, ever. You have about 50% of the team just standing there, slinging lrms at each other. Now, this puts the non LRM users in a delicate situation, because they know, if they push, they will have to push 6v12. They will have to move into open ground, deal with 6 direct fire mechs and 6 lrm boats raining down on them, while their own lrm boats will... yeah, just do LRM player things, which means sitting behind a hill, being useless.

The team that pushes knows it pill be in a disadvantage, because their own lrm boats won't share a single point of armor during that push. So both teams just sit there, and do nothing for like 6 minutes. People doing careless trades, wasting armor in the process, and after long and boring minutes of lrm boats holding down the left mouse button, not moving 10m in the process, one team gets the advantage based on attrition.

This LRM Stalemate is pretty much the modus operandi in low tiers, and because of XP bar, it steadily moved into higher tiers. Many lrm users on both team mostly lead to slow, static, boring, passive gameplay.






I'm going to ignore 90% of what you said and let you know YOU WASTED YOUR DAMN TIME!


T5 and T1 vs each other ALL DAY every DAY because this game doesn't have enough T1 or T5 to fit out a single match without mixing them together. There may be high traffic times where the match making valves are tighter and T5 doesn't see a T1 but I highly doubt it.


If the match maker didn't put T1 with T5 it would take 10 minutes or more to find a match.



People who make new accounts and talk about how different it is in various tiers doesn't take into account that there are tier 1 players all over the place in every match.


Group queue is a free for all, where you can boost yourself to tier 1 with a good team even if you're a mediocre player.

#17 meteorol

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Posted 25 May 2017 - 03:54 AM

View PostXetelian, on 25 May 2017 - 03:18 AM, said:


I'm going to ignore 90% of what you said and let you know YOU WASTED YOUR DAMN TIME!

T5 and T1 vs each other ALL DAY every DAY because this game doesn't have enough T1 or T5 to fit out a single match without mixing them together. There may be high traffic times where the match making valves are tighter and T5 doesn't see a T1 but I highly doubt it.

If the match maker didn't put T1 with T5 it would take 10 minutes or more to find a match.

People who make new accounts and talk about how different it is in various tiers doesn't take into account that there are tier 1 players all over the place in every match.

Group queue is a free for all, where you can boost yourself to tier 1 with a good team even if you're a mediocre player.


That is acutally... wrong. Plain wrong. Seeing you are not even T1 yourself, it's hard to take your opinion on this very serious.

My main account is T1 for ages. My alt went all the way from T5 up and there is a massive difference between T5 and T1. Massive. Like literally... can't be overlooked. Things get blury once you get T4 (by which i mean, noticable T1 players get thrown into matches a lot more often), but T5 is literally safespace. For the few matches i could stay in T5 after tanking 50 matches, i averaged way above 1000 damage, on a 9+ k/d in trial mechs.

If you are not able to see the massive difference between T5, and T1, and see the fact that there are pretty much zero or close to zero T1 players in T5, you are probably a player who isn't able to see the difference between really bad players and good players because you are pretty bad yourself.

Going up into T4, things get more blurry. The matchmasher opens the release valves more often, and you will see noticable T1 players pretty regulary, BUT you can still "see" the difference between a match that has mostly T4s and a match with open valves. If you are an above average player, you will see the difference in how matches with mostly T5-3s and matches with a considerable amount of T1s in them play out. Once you get to T3, the MM regulary puts you into matches with T1 and it's pretty much all wash.

Especially since PSR is an XP bar, people who stay in T5 and 4 are (no offense) really, really bad at playing this game. It's noticable. I never averaged less than 400 matchscore since leaderboards were introduced, neither on this account nor on my alt. Trust me, i'm very capable of realizing how good or bad the players on either teams are, for every given match.

Yes, the matchmaker mixes T1-4. Yes, T1 players get thrown into matches with mostly T3-4 and go rampant. BUT.

If your account is T4 or 5 you will play, on average with and against noticeably worse players. You will see between 1 and 4 players every match that are noticeably better then everyone else in the match, which is a result of the matchmakers release valves opening pretty regulary. But the 20 other players are, a lot worse than what you usually see on a T1 account.

For all that PSR doens't do well (which is pretty much everything), it does seperate T5 and 4 from T1 somewhat reliable for the average of matches. For how easy it is to get to T1, people stuck in T5 and 4 are just really, really bad at this game.

Sure, T1 matches often feel like they are full of T5 players, but that is actually a result of people not realizing just how bad it actually is in T4 and 5. This is a issue of this playerbase being, on average, pretty bad at playing videogames.

Edited by meteorol, 25 May 2017 - 03:57 AM.


#18 Humpday

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Posted 25 May 2017 - 04:42 AM

After last nights crazy lurmaggedon as you people call it... I'm going to build me's a lrm boat.
I mean its pretty redic how fast people are attaining locks now and how many games are spent saying "Enemy uav up" ...followed by "crap i can't reach it, someone get that thing!"

I've gotta figure it out because many times now after the ST dropped I've been heavily targeted by LRMs...but I'm freaking corner peeking barely exposed, no UAV that i could see, no spotter that my radar or team is seeing and boom, instant lrm lock.

This is recent though...I've only noticed this after the ST dropped. Consequently for the first time ever, I'm taking ams(well played pgi!). One that note, i've even found myself taking command consoles and bap now, to avoid having to take the sensor tree! This is cool! Finally equipment is more useful!

Before I never took any aux equipment(target comps, bap, ect), now there is a tradeoff and benefit for taking it. Frees up skill nodes!

Edited by Humpday, 25 May 2017 - 04:44 AM.


#19 James The Fox Dixon

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Posted 25 May 2017 - 04:57 AM

View PostHumpday, on 25 May 2017 - 04:42 AM, said:

After last nights crazy lurmaggedon as you people call it... I'm going to build me's a lrm boat.
I mean its pretty redic how fast people are attaining locks now and how many games are spent saying "Enemy uav up" ...followed by "crap i can't reach it, someone get that thing!"

I've gotta figure it out because many times now after the ST dropped I've been heavily targeted by LRMs...but I'm freaking corner peeking barely exposed, no UAV that i could see, no spotter that my radar or team is seeing and boom, instant lrm lock.

This is recent though...I've only noticed this after the ST dropped. Consequently for the first time ever, I'm taking ams(well played pgi!). One that note, i've even found myself taking command consoles and bap now, to avoid having to take the sensor tree! This is cool! Finally equipment is more useful!

Before I never took any aux equipment(target comps, bap, ect), now there is a tradeoff and benefit for taking it. Frees up skill nodes!


What is happening now pales in comparison to CB Lurmaggedon. During that LRMs had near instantaneous flight, did max damage, and went through all terrain to reach their targets. This is child's play in comparison. :lol:

#20 R Valentine

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Posted 25 May 2017 - 05:36 AM

The skill tree patch has even more reinforced the hide-and-peek meta, due to the overall lowering of CD and subsequent death of DPS builds. Everyone just wants to get off their alpha, then duck behind cover again. LRMers love these guys, because not all cover is effective against LRMs and hill humping is outright useless. LRMs will always be the counter to direct fire, so as long as direct fire is one of the preferred, if not the preferred weapon of choice, LRMs will have a field day in quick play. Move up to the upper echelons where people actually move forward in a coordinated manner and LRMs disappear again, but that's always been true.





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