When 1700 Damage Does Not Win You The Game.
#1
Posted 25 May 2017 - 08:44 PM
Seems like the other team was testing out the 3xAMS "Iron Dome" strat. MS specializes in surprise Crab rush, but these Novas are pretty deadly as well.
#2
Posted 25 May 2017 - 08:51 PM
Something tells me that would eliminate SRMs entirely as well...
A single dual-broken AMS Nova can take out ~24 SRMs.
Or about 800 LRMs.
Oh, I guess your score was okay too
#3
Posted 25 May 2017 - 08:59 PM
The Nova Storm is the storm most feared in GQ.
(oh ye, and well done )
#4
Posted 25 May 2017 - 09:03 PM
the other team had a few minimal damage players.
not sure what to make of it.
evidence that a bad player can ruin the game for the entire team ?
evidence that try hards cant try hard enough ?
evidence the bandito is not as blind as he says he is ??
evidence that he is ?
what can be surmised by these results ?? one can only speculate.
#5
Posted 25 May 2017 - 09:30 PM
nitra, on 25 May 2017 - 09:03 PM, said:
What I can tell you is that it is no-brainer to keep one's range when dealing with these Novas. Which is what I told the team. Which is what I did. Dunno about the rest.
#6
Posted 25 May 2017 - 11:09 PM
Incidentally, my personal damage record was also done with a Hellbringer, although it is much more modest than yours (1534 dmg). Could never approach that number even with my Kodiaks in their glory days. Love that chassis.
Edited by DGTLDaemon, 25 May 2017 - 11:12 PM.
#7
Posted 25 May 2017 - 11:13 PM
DGTLDaemon, on 25 May 2017 - 11:09 PM, said:
Incidentally, my personal damage record was also done with a Hellbringer, although it is much more modest than yours (1500ish). Love that chassis.
It is the 2xCLPL+3xCERML build. You can see my skill tree setup for it in the thread below. It is in the bottom of the second post, right below my BLR-1G guide. Oh, and leave a like if you find it useful. I want to win the contest.
https://mwomercs.com...now-with-index/
Edited by El Bandito, 25 May 2017 - 11:14 PM.
#8
Posted 25 May 2017 - 11:27 PM
#9
Posted 25 May 2017 - 11:38 PM
nitra, on 25 May 2017 - 09:03 PM, said:
the other team had a few minimal damage players.
not sure what to make of it.
evidence that a bad player can ruin the game for the entire team ?
evidence that try hards cant try hard enough ?
evidence the bandito is not as blind as he says he is ??
evidence that he is ?
what can be surmised by these results ?? one can only speculate.
Honestly... seems what we see is team work vs solo rambo play mentality. Winning team didn't care about epeen, apparently. Losing team.. doesn't seem to have coordinated well.
And further proof that stat padding scores doesn't = winning play.
Impressive score? Yeah, I'll give it that, though 283 dmg per kill? Less impressive. But hell, better than I'll ever score, so I can't really hate on it.
Edited by Bishop Steiner, 25 May 2017 - 11:39 PM.
#10
Posted 25 May 2017 - 11:48 PM
Bishop Steiner, on 25 May 2017 - 11:38 PM, said:
And further proof that stat padding scores doesn't = winning play.
Impressive score? Yeah, I'll give it that, though 283 dmg per kill? Less impressive. But hell, better than I'll ever score, so I can't really hate on it.
Agreed. This is why I don't care about KDR or damage done and why I look at W/L ratio. It's not a reflection upon a player to work in a team in a team game.
#11
Posted 25 May 2017 - 11:50 PM
Bishop Steiner, on 25 May 2017 - 11:38 PM, said:
From my experience, the dmg/kill and dmg/kmdd went up a lot with the skill treel. Especially if there are Atlas/Roughneck/Marauder 3R etc. on the enemy team. There is just so much more HP on the field.
I was fiddling around with skilltrees and testing some builds, using a Night Gyr with 1 Gauss, 2 ER-PPC.
When reaching ~ 8 KMDD with a FLPPD build, especially the NTG, i was mostly around 1200-1400 dmg, tops, before the skilltree. I saw a noticeable jump in average dmg/kill and average dmg/match through all of my mechs.
It seems like plenty of people are spending big in the survability tree.
Edited by meteorol, 25 May 2017 - 11:51 PM.
#12
Posted 26 May 2017 - 12:00 AM
The more screens I see the more it seems to be 1300++. I'm almost thinking I might need more ammo on my Gyr lol.
#13
Posted 26 May 2017 - 12:07 AM
justcallme A S H, on 26 May 2017 - 12:00 AM, said:
The more screens I see the more it seems to be 1300++. I'm almost thinking I might need more ammo on my Gyr lol.
Yeah. I got the best score I ever got in an MDD post skill tree... seems like.. if a match drags out, and if you are halfway decent, you can wrack up some obscene scores... and if you add in a willingness to use your whole team as meat shields?
I have a feeling that even though overall TTK feels a little better (in my admittedly limited play due to ...dead computer)... we are heading into a Golden Age of Epeen Screenies.
#14
Posted 26 May 2017 - 12:15 AM
Bishop Steiner, on 26 May 2017 - 12:07 AM, said:
Nah, we already had that when the Escort mode was introduced. It literally invalidated the whole "damage record" thing, because you can rack up an obsene amount of damage on that AI-driven Fatlas. The OP's score, however, was achieved in skirmish, and as such it is very impressive by my modest standards
#15
Posted 26 May 2017 - 12:16 AM
Bishop Steiner, on 25 May 2017 - 11:38 PM, said:
I had 6 kills and 3 assists when I died, which already means that's 191 damage per enemy deaths. More over, last three surviving Novas had all lost CT armor at the end of the match. It was very close. Besides, it is very hard to keep track of a target when all the mechs are the same chassis.
James The Fox Dixon, on 25 May 2017 - 11:48 PM, said:
I agree as well. I generally calculate WLR/KDR/matchscore when calculating how effective a mech is. This Hellbringer-F seems to be very effective overall.
Edited by El Bandito, 26 May 2017 - 12:25 AM.
#16
Posted 26 May 2017 - 12:23 AM
El Bandito, on 26 May 2017 - 12:16 AM, said:
I am just gonna assume that you are bad at math. I had 6 kills and 3 assists when I died, which already means that's 191 damage per enemy deaths. More over, last three surviving Novas had all lost CT armor at the end of the match.
TBH, dmg/kill from a single match is not a overly reliable indicator anyway, because it doesn't tell if someone solo killed the enemy or hit him with 1 damage to secure the kill. It doesn't show if one did the damage to the target he killed, or spread it all over from head to toe of 12 mechs.
#17
Posted 26 May 2017 - 12:28 AM
meteorol, on 26 May 2017 - 12:23 AM, said:
Of course. Most of the time it is somewhere in the middle.
#18
Posted 26 May 2017 - 12:29 AM
El Bandito, on 26 May 2017 - 12:16 AM, said:
I had 6 kills and 3 assists when I died, which already means that's 191 damage per enemy deaths. More over, last three surviving Novas had all lost CT armor at the end of the match. It was very close. Besides, it is very hard to keep track of a target when all the mechs are the same chassis.
I agree as well. I generally calculate WLR/KDR/matchscore when calculating how effective a mech is. This Hellbringer-F seems to be very effective overall.
lol...really desperate for epeen recognition when you count assists as kills. Dude. You sweep 1 tick of damage across joe schmoe, you get an assist. (of course... you sweep the last 1 damage, you get a Kill... so yeah. How many KMDDs or Solo Kills? Maybe posting that would inflate the Epeen a little more effectively?)
1700/6=283 But I tell you what.... I'll knock off 1 dmg for each assist. So.... 282.5? Feel more validated?
Seriously. If you read my entire post, I wasn't (totally) crapping on your accomplishment... but since now you are seeming desperate for that validation... OK, whatever makes you feel better.
Edited by Bishop Steiner, 26 May 2017 - 12:32 AM.
#19
Posted 26 May 2017 - 12:39 AM
Bishop Steiner, on 26 May 2017 - 12:29 AM, said:
I find it highly illogical when you count damage I did only for the mechs I killed. That's pretty biased considering the fact a teammate could have secured my kill with mere 10 damage. But you didn't account for that.
As for trying hard to e-peen, I don't have to. I already did. And it feels good. Got the perfect build for a perfect QP mech. Doesn't get better than that.
Edited by El Bandito, 26 May 2017 - 12:41 AM.
#20
Posted 26 May 2017 - 12:43 AM
El Bandito, on 26 May 2017 - 12:39 AM, said:
I find it highly illogical when you count damage I did only for the mechs I killed. That's pretty biased considering the fact a teammate could have secured my kill with mere 10 damage. But you didn't account for that.
As for trying hard to e-peen, I don't have to. I already did. And it feels good. Got the perfect build for a perfect QP mech. Doesn't get better than that.
Dmg per Kill has always been calculated by actual kills, not those almost kills you want to pad your stats with. Almost as much as you like to pad your armor with your teammates.
Imagine... maybe a little more focused damage and actual teamwork... and maybe you would have only had 1500 dmg.. and a win.
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