I would really love to be able to see how much damage each weapon type did after each battle and what ranges the damage was done. And also very important is the after battle report needs to be available in the mech bay so I can browse as long as I want and not have to worry about getting booted after a short time.
In my opinion this would help players a great deal in learning how effective they are with different builds and play styles. It will make it much easier to see the difference between say large laser builds or a small pulse laser dps build.
1
After Battle Report Improvements.
Started by JRcam4643, May 26 2017 12:07 AM
3 replies to this topic
#1
Posted 26 May 2017 - 12:07 AM
#2
Posted 26 May 2017 - 10:13 AM
Too complex. PGI can't even add solo kills to that screen.
#3
Posted 26 May 2017 - 10:54 AM
I used to play a battletech game that listed exactly who did what damage when and how much and if they were a critical hit. That was many years ago. I know PGI prides itself on being behind the times and all, but there should still be a limit on how far they take it.
Edited by Jep Jorgensson, 27 May 2017 - 09:44 PM.
#4
Posted 26 May 2017 - 11:05 AM
It would be a very interesting addition!
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users