Insanity09, on 27 May 2017 - 09:24 PM, said:
I think the important point is less about comparing old vs new, and simply recognizing that the new skill system is a serious cash burden on a new player (or anyone skilling a mech who does not have large cash reserves).
Overall, under the new skill system a new player will be extremely slow to get more mechs, and to get enough cbills to customize them.
You basically need to chose between skilling them up or customizing, since you really can't do both at once, cash-wise.
It is a slow, painful slog of a grind. Very unwelcoming for a new player, in my estimation. A new player will NOT be expanding their mech stable beyond the one mech that the cadet bonuses get them any time soon. Another thing driving new players away hurts the game, imo.
How about some gritty details?
Cadet/Training bonus total: 15.5M cbills. (does not include the cash from the matches)
GXP bonus 48000
Cost to 'master' a mech in the new system: 72,800 xp + ~4.1M cbills.
Some quick math suggests you will NOT have enough xp (+gxp) to fully master ONE mech after the 25 cadet matches. (48k < 72.8k)
If you bought the mech earlier and started accumulating actual xp for it... nah, still wouldn't have enough xp, though you would be closer.
You would certainly have enough cash on hand to do so, as long as the mech you bought was not expensive. And as long as the mech didn't have higher costs of conversion to viability (DHS, endo/ff, XL). Basically, if you went light or medium, you'd probably be fine.
The bonuses do give you a serious leg up on mastering your shiny new mech (60 nodes, done). After that... ew.
(I can see why they added the gxp infusion. Without that...)
I have now played with mechs bought recently to try and skill them up naturally, by which I mean using only the xp/cbills I earn with the matches for that mech. I do not currently have premium time, and the mechs I had purchased were not heroes. I do have plenty of cash, but went au naturel for the sake of the experiment.
What I found was it is painfully slow to do so. Forget about using consumables (way too expensive), forget about slowly building up a cash reserve to expand your mech stable. Basically the cash you earn is mostly earmarked for skill nodes. That's it. I was finding that for most mediocre matches I earned enough cash to convert the xp I got into skill points, with ~15k cbills to spare per sp that went into the funds for anything else I might need to buy. However, for skilling purposes, you are now better off simply playing one mech over and over so that the double xp bonus for the first win isn't hindering your efforts.
(personally, I need more variety in my play, so thank goodness I could switch to different mechs after a while. A newer player might not be able to do that. They also might not feel the need for it, so meh.)
For example, if I earned ~2000 xp, I might have gotten around 115k cbills. 90k of that went straight to sp purchase, leaving me with 25k left over for the match. Not even enough to buy a consumable. (that was the direct result of one match)
Moreover, realize I was halfway to being able to convert another sp, so in that specific case, the 25k left over was really more like 2.5k.
That number has been fairly consistent regardless of how well I did in the match, better performance means more cash, yes, but also more xp, so more of the cash goes straight to sp conversion. Eg. one match I got ~290k cbills, but made ~4k xp, so 225k cbills went to conversion, ~65k cbills left over, or ~12k per sp
Need to customize the mech with DHS or an XL? Too bad. How about new weapons? Better hope they are cheap.
(now with the double xp weekend? Fuhgetaboutit, not enough cash to convert the xp to sp. I assume champ mechs would suffer the same pain.)
(Oh, and I will freely admit that on one mech I had purchased that had ECM, I cheated, because ECM is basically worthless without the skill nodes. After a couple matches I realized that, and I bought the 15 skill nodes needed to get the ECm nodes with gsp. A new player would not have that luxury. I'd recommend that new/poor players NOT use ECM mechs unless they have enough spare cash/gxp lying around to get those nodes immediately (675k cbills and 12k gxp). Or strip off the ECM until you do, cuz it's just parasitic weight until then.)
Strangely we have a different experience then, since I started an alt just before patch and I get along just fine, c-bill wise.
I just want to point out two flaws that I think are relevant. 1st being, that if you get 2000xp in a mstvh it is highly unlikely that you only get 115k c-bill. It would be rather in the region of 250k.
2nd An average new player is very unlikely to have an average xp of 2000. If the one is really good, it might be around 1000, more realisticly around 600-700. But lets assume that the new player averages around 800xp amd 125,000 c-bills a match. That would leave 80,000 c-bills for spoils.
Consumables are optional and, to be honest, never worth the cost! One gets along fine w/out them.