Never had any issues until the recent skill tree patch. In game FPS is normal but in the mechlab it's atrociously bad, often dipping below 10 FPS and rarely getting abouve 20. Solutions? Workarounds? Incoming fixes? PGI pls


Awful Frames/sec In The Mechlab. What Gives?
Started by Snazzy Dragon, May 27 2017 06:22 AM
6 replies to this topic
#1
Posted 27 May 2017 - 06:22 AM
#2
Posted 27 May 2017 - 06:40 AM
Clearly, your loadout is so incredibly powerful and meta that you've slowed the very mechlab itself as you warp gravity and perhaps even reality in the general vicinity.
#3
Posted 27 May 2017 - 06:40 AM
Maybe try the repair tool in the launcher? I had to the other day because I was getting a bunch of artifacting and shader weirdness since the patch before the ST (got more pronounced after the ST patch). Haven't personally had problems with the Mechlab yet but it could be worth a try.
#5
Posted 28 May 2017 - 05:31 AM
cazidin, on 27 May 2017 - 06:40 AM, said:
Clearly, your loadout is so incredibly powerful and meta that you've slowed the very mechlab itself as you warp gravity and perhaps even reality in the general vicinity.
Or his dropship is too close to a star, possibly a black hole. Move your dropship.
#6
Posted 28 May 2017 - 05:56 AM
Do you have faction chat enabled? After the last patch I thought I was going to have to quit playing because of the strain it put on my computer; turned off faction chat and it works fine again.
#7
Posted 28 May 2017 - 05:58 AM
Have a lot of mechs? The more you have the longer it takes for the initial load and post-match, and fps takes a pretty big crap.
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