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Is There Any Skill Tree Calculator?


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#1 MrMadguy

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Posted 28 May 2017 - 02:04 AM

Technically I've quit this game, cuz being stomped 100500 times in a row on the same 4 terrible maps due to complete lack of matchmaker and proper map rotation - isn't enjoyable experience. But I still try new patches, when they're released. I want to try Skill Trees, but... PGI have made the same mistake again. Same, as with initial MechLab design. I can't "play" with my Skills without spending some important currencies, I have very limited amount of, on them. Sorry, but amount of Skills is overwhelming and I just can't figure out, how to spend skill points on them. So, is there any Skill Tree calculator, so I would be able to play with my Skill Trees and pre-build them before spending any real currencies on them?

#2 The6thMessenger

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Posted 28 May 2017 - 02:12 AM

https://kitlaan.gitlab.io/mwoskill/

There's no money yet, but this will help you plan out.

#3 MrMadguy

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Posted 28 May 2017 - 02:30 AM

Thx.

And, yeah, 91 skill points - is very limiting number. It's good and bad thing at the same time. Good, because goodbye OP things, like almost "free" (i.e. CB only) Seismic Sensor and Radar Derp. Now guys, who want them - have to sacrifice something else, instead of having both. Bad, because 'Mechs, that were gimped pre-patch (such as IS Assaults) - are even more gimped now, cuz I can't even take all pre-patch skills for them. You should understand, that some 'Mechs are simply unplayable without some basic skills.

Edited by MrMadguy, 28 May 2017 - 03:31 AM.


#4 Scyther

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Posted 28 May 2017 - 05:19 AM

Also, this thread: https://mwomercs.com...now-with-index/ has a ton of pre-worked skill tree layouts with commentary on the how and why of the build choices.

#5 MrMadguy

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Posted 28 May 2017 - 07:05 AM

View PostMadBadger, on 28 May 2017 - 05:19 AM, said:

Also, this thread: https://mwomercs.com...now-with-index/ has a ton of pre-worked skill tree layouts with commentary on the how and why of the build choices.

I don't think, I will need any help with creating skill tree layouts. Just because: 1) I'm experienced enough to do it myself - I have been playing this game since Open Beta 2) Skill trees are intended to be personal choices - not min-max cookie-cutter things: you should minimize your weaknesses and maximize your strengths via them 3) I have many 'Mechs and I don't have time to tweak each one individually - I will most likely use some universal layout or at least some universal principle

P.S. Currently I don't want to hurry with spending currencies on Skill Trees - I guess, this system will be changed or even abandoned very soon. It doesn't matter, if devs want game to be designed some better or right way - if players boycott it, devs have nothing to do with it, except reverting it. I guess, there were too many guys, exploiting quirks, free 'Mech skills and OP modules.

Edited by MrMadguy, 28 May 2017 - 07:11 AM.






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