We need to know the loadout and damages taken by our team mates during the fight.
So far, the only indications we can access about a Mech, even in our own Lance, is the percentage of armor he got left... For a Mech with 10 differents armor location, how can that unique number be enough?!
I understand it's less important for Groups as they usualy talk to each other, using a random chating tool as TS, but in PUG, you don't have time to talk and explain your loadout or your damages with the in-game chat. After a few engagements i really think you should have a quick and easy way to see the overall state of you mates:
- Is that Atlas cored? (= which one of us is protecting the other?)
- Was he's back armor stripped? (= should i walk behind him so he don't get backstab?)
- What weapons he got left? (= what kind of tactic should we use now?)
Etc.
Friendly Targeting should be set on a different key than Enemy Targeting, so you can't accidentaly target a friend in the heat of battle.
Friendly targeting should not allow for missiles launchers to get actual Lock (if you worry about the fact that it could promote friendly battles and team-kills).
Thanks for your answers.
Edited by XtremWarrior, 17 October 2014 - 12:47 AM.