- Inner Sphere Lights are currently seeing the biggest overall improvement from the Skill Tree system over the previous system. Their overall Win / Loss ratio jumped up 22% over pre-skill tree Win / Loss numbers.
- The introduction of the Defensive Tree has resulted in an overall boost to resilience. This has resulted in an increase to overall damage output scores across the board. Globally averaging at a +30 damage increase over the previous system.
- Inner Sphere to Clan balance in Win / Loss ratios between 'Mechs is the closest it has ever been within the game. With a global average performance difference of 6% between the factions. With the widest individual performance difference between 'Mech chassis' being 8%. While these numbers are the best that I have observed while part of the team, we are still of the opinion that these can be improved further. More on that below.
- Low performing 'Mechs got a huge bump with the Skill Tree / Engine Desync. The separation between top performing 'Mechs and lowest performing 'Mechs has greatly diminished over previous patches.
- Additionally, a much wider variety of variant load-outs are performing well under the current system. We are seeing a much higher variety of different load-outs not only deployed, but preforming well within their matches.
- Dragon
- 4th Greatest improvement in Win / Loss ratio. (30% increase)
- 3rd Highest Avg. Damage Improvement over all 'Mechs. (+69.35 average damage)
- 2nd Highest improvement in Kill / Death Ratio. (38% increase)
- Commando
- 3rd Greatest improvement in Win / Loss ratio. (33% Increase)
- Highest improvement in Avg. Damage for Light 'Mechs. (+56.95 average damage)
- Panther
- Greatest improvement in Win / Loss ratio. (63% increase)
- Gargoyle
- Highest improvement in Kill / Death Ratio (42% increase)
- Warhawk
- Highest Avg. Damage Improvement over all 'Mechs. (+70.34 average damage)
- Raven
- 2nd Greatest improvement in Win / Loss ratio. (58% increase)
- Nova
- 2nd Highest Avg. Damage Improvement over all 'Mechs (+69.58 average damage)
- Grasshopper
- 3rd Highest improvement in Kill /Death Ratio ( 20% increase)
- Wolverine
- 4th Highest Avg. Damage Improvement over every 'Mech. (+65.79 average damage)
- Night Gyr
- Marauder IIC
- King Crab
- Firestarter
- Black Knight