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Faction Play And The Complainers


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#101 Leggin Ho

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Posted 15 June 2017 - 11:04 AM

View PostMedicine Man, on 15 June 2017 - 06:19 AM, said:


What you say would hold true in normal circumstances. But getting stomped by people with superior mechs and who play together day in an day out forming a tight unit isn't going to make me a better player. I can't counter either advantage as a solo mechwarrior. Even if you argue that the clan mechs aren't superior (hogwash) you still have to admit that a coordinated well honed unit is always going to beat a pug. All I learn from that defeat is that I need to try and outnumber the enemy by creating my own unit or joining one. Both are hassles I don't want in my life. Ultimately the price of winning at FP becomes to high to pay if I have to be more social to do it. I want to win by being a better mechwarrior. Not by being a better brown noser and elite team suck up.


How do you improve at anything in life, hard work and struggle, you want to play in a anti social way, please do. But if you are bored playing in QP and waNt better competition please play FP, but in that playground playing as a part of a team or unit is the best way to play because that's who you will find playing there, not 12 random peeps doing their own thing.

#102 DarklightCA

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Posted 15 June 2017 - 12:08 PM

View PostMedicine Man, on 15 June 2017 - 06:19 AM, said:


What you say would hold true in normal circumstances. But getting stomped by people with superior mechs and who play together day in an day out forming a tight unit isn't going to make me a better player. I can't counter either advantage as a solo mechwarrior. Even if you argue that the clan mechs aren't superior (hogwash) you still have to admit that a coordinated well honed unit is always going to beat a pug. All I learn from that defeat is that I need to try and outnumber the enemy by creating my own unit or joining one. Both are hassles I don't want in my life. Ultimately the price of winning at FP becomes to high to pay if I have to be more social to do it. I want to win by being a better mechwarrior. Not by being a better brown noser and elite team suck up.


The biggest advantage in any game is player skill. The extra advantage groups have is the set coordination they have prior to dropping. 12 random solo players can and have won against groups by simply agreeing to coordinate during the drop (having actual decent builds helps too).

The problem with solo dropping is that you don't dictate your team, you aren't guaranteed to have a team of players willing to coordinate with each other. Having even 4 players unwilling to coordinate is enough to bring down 8 other players willing to coordinate because every fight they are going to be a handicap.

Being in a unit is the easiest way to avoid that issue. If for whatever reason talking to other people isn't a solution than just simply coordinated your team or following somebody that is coordinating your team is a solution but again you can't dictate that everybody will follow and there are always going to be solo players that aren't team players who will always be handicaps to whatever team they are on.

#103 Kubernetes

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Posted 15 June 2017 - 04:03 PM

View PostMedicine Man, on 15 June 2017 - 06:19 AM, said:

Ultimately the price of winning at FP becomes to high to pay if I have to be more social to do it. I want to win by being a better mechwarrior. Not by being a better brown noser and elite team suck up.


Good grief, get out of your fantasy world. "Brown noser"? That's what being social is to you?

Here's what "sucking up" is like in my "elite unit": 1) get on TeamSpeak, 2) "Hey anyone want to drop faction?" 3) "Sure, let's form a group."

We're not some weird species of gaming tryhards; we're just normal casuals who have figured out that winning and higher-level play require teamwork.

You're the guy who shows up for pickup basketball and gets upset because your opponents actually talk to each other and play as a team. You want to win as a solo superstar, and when it doesn't happen you complain that teams in a team game are unfair.

Edited by Kubernetes, 15 June 2017 - 04:05 PM.


#104 Willard Phule

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Posted 15 June 2017 - 04:24 PM

View PostMedicine Man, on 14 June 2017 - 07:22 AM, said:

Because it's totally a waste of time to pug against a team like yours? It's no real test of skill at all. The only people your unit should be playing against is other units like yours. Puggers shouldn't have to deal with it and we're basically fish in a barrel.

As for me I'm done with faction play except for the event stuff. I won't be a !#!*(@# chew toy.


Got news for you, sweetheart, it ain't just the groups you need to worry about. Especially down at PUG level.

All it takes is 3 or 4 experienced guys, all by themselves without any prior coordination, to lead a stampede directly to your spawn. 3 or 4 guys with strikes and/or UAVs with correctly skilled builds. And considering both sides are just going to reinforce instead of regrouping, it's going to pretty much be a constant swarm against your drop zones.

We do it all the time.

#105 Pat Kell

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Posted 15 June 2017 - 05:00 PM

View PostMedicine Man, on 15 June 2017 - 06:19 AM, said:


What you say would hold true in normal circumstances. But getting stomped by people with superior mechs and who play together day in an day out forming a tight unit isn't going to make me a better player. I can't counter either advantage as a solo mechwarrior. Even if you argue that the clan mechs aren't superior (hogwash) you still have to admit that a coordinated well honed unit is always going to beat a pug. All I learn from that defeat is that I need to try and outnumber the enemy by creating my own unit or joining one. Both are hassles I don't want in my life. Ultimately the price of winning at FP becomes to high to pay if I have to be more social to do it. I want to win by being a better mechwarrior. Not by being a better brown noser and elite team suck up.

The best way to become better is by playing people who are better than you...And no, I don't have to admit that a coordinated, well honed unit will always beat pugs because every single unit out there will tell you stories of how they got over confident or sloppy or just plain out played by a group of pugs and lost. Doesn't happen often but I know for a fact that it happens. I do think that clan mechs are better but not by as much as some would think but ultimately it doesn't really matter because teamwork is what's OP. The tech is close enough that proper teamwork will win the day most of the time.

Again, it's your game, you play it how you want but please don't get upset at people who want to play as a team in a mode that was designed by PGI to be a team mode. Regardless of what you think PGI should do differently, the situation is what it is. Join a team and win a lot, drop solo and lose a lot or don't play at all. Those are your options. But if you want to get better, then option 3 isn't going to get you there.

Edited by Pat Kell, 15 June 2017 - 05:01 PM.


#106 Commander A9

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Posted 16 June 2017 - 10:03 PM

Tonight, KCOM was victorious against both pugs and units...with Inner Sphere mechs.

So all those claims of "Clan mechs OP" have no validity whatsoever in the face of organized forces who can win with both sides' mechs.

It's not the mech-it's you.

#107 MischiefSC

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Posted 17 June 2017 - 07:01 AM

Ubermench, hardened arrogant stuck up tryhard elitists mastering the impossibly difficult challenges of teamwork and coordination.

Oh, ****. NM, it's tiny children managing it. These kids could probably crush most the people who pug in MWO - both at MWO and football. Because teamwork and coordination is easy and it wins in team environments. Like MWO, which is a 12 v 12 team environment.

Posted Image

#108 Deathlike

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Posted 17 June 2017 - 09:16 PM

View PostMischiefSC, on 17 June 2017 - 07:01 AM, said:

Ubermench, hardened arrogant stuck up tryhard elitists mastering the impossibly difficult challenges of teamwork and coordination.

Oh, ****. NM, it's tiny children managing it. These kids could probably crush most the people who pug in MWO - both at MWO and football. Because teamwork and coordination is easy and it wins in team environments. Like MWO, which is a 12 v 12 team environment.

Posted Image


Working together? No? What is this heresy? You know everyone's supposed to be Batman. Batman (RIP Adam West). There's no Justice League... just Batman.

#109 Jumping Gigolo

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Posted 18 June 2017 - 12:59 PM

Question guys. is LURM buffed already? i want to go back playing MWO again but only if Lurms can do better pinpoint damage than PPC.

#110 MischiefSC

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Posted 18 June 2017 - 03:13 PM

View PostJumping Gigolo, on 18 June 2017 - 12:59 PM, said:

Question guys. is LURM buffed already? i want to go back playing MWO again but only if Lurms can do better pinpoint damage than PPC.


Welcome back!

You're in luck, currently for a LOT of players in FW LRMs do, indeed, do more pinpoint damage than PPCs do for them.

Aiming, like teamwork, is a haxx exploit abused only by a tiny handful of no life tryhards who play MWO like it's spec ops training.

#111 Crockdaddy

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Posted 18 June 2017 - 07:18 PM

View PostLeggin Ho, on 29 May 2017 - 07:49 PM, said:

Well let me know if you need it, guess I'll be reported next....lol


Nah I think your safe that Clan Wolf Blood Wolf reporter dude hasn't been around lately to send nasty PM's about getting folks banned. He must have discovered Xanax or maybe a more frustrating game to love.

#112 MayoSkin

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Posted 19 June 2017 - 08:53 AM

View PostMischiefSC, on 03 June 2017 - 09:11 AM, said:

The points he brought up? Yeah, absolutely. They are a big factor in why FW is in the state it's in.

A MM wouldn't change anything. At this point, as worlds are irrelevant, I have no issue with the concept. However it would work like it does in group queue.

You can pug in FW. You can do it and do fine. You just need to play to the same standard as when you're in a group. Why should someone put in a fraction of the effort but win the same?


that is true, except when you pug there youre team tends to be pugs and every time it matches you to a premade 12 man.

#113 Pat Kell

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Posted 19 June 2017 - 02:48 PM

View PostAdamSeal, on 19 June 2017 - 08:53 AM, said:


that is true, except when you pug there youre team tends to be pugs and every time it matches you to a premade 12 man.


I have dropped solo quite a few times since CW came out and most of the time I tend to fight against a group of pugs or at most a 2-3 man team. My experience has been far different I guess. While I have come across larger teams while dropping solo, the norm for me has been fighting against solo droppers for the most part.

#114 DaFrog

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Posted 19 June 2017 - 03:01 PM

View PostLeggin Ho, on 15 June 2017 - 11:04 AM, said:

How do you improve at anything in life, hard work and struggle, you want to play in a anti social way, please do. But if you are bored playing in QP and waNt better competition please play FP, but in that playground playing as a part of a team or unit is the best way to play because that's who you will find playing there, not 12 random peeps doing their own thing.

Neurologically overruled. It is well established that you improve in life because you are having fun while working. And if you are struggling, you are not improving, you're mostly staying afloat and protecting yourself from drowning.

#115 Leggin Ho

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Posted 19 June 2017 - 03:47 PM

View PostDaFrog, on 19 June 2017 - 03:01 PM, said:

Neurologically overruled. It is well established that you improve in life because you are having fun while working. And if you are struggling, you are not improving, you're mostly staying afloat and protecting yourself from drowning.


Sure glad none of my Marine Corps brothers or sisters felt that way, but then again the drive to succeed is what made us all Marines anyway, unlike the folks that quit during boot camp.

Edited by Leggin Ho, 19 June 2017 - 03:47 PM.


#116 MischiefSC

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Posted 20 June 2017 - 08:06 AM

View PostDaFrog, on 19 June 2017 - 03:01 PM, said:

Neurologically overruled. It is well established that you improve in life because you are having fun while working. And if you are struggling, you are not improving, you're mostly staying afloat and protecting yourself from drowning.


I don't think you know what neurologically means then. Improvement happens in the face of struggle and adversity. Largest sociological and technological advances have been made under threat of war. Agricultural advances in the face of famine.

Are you saying that biological and sociological evolution progress happens only when everyone is just sorta hanging out having a good time and there's no evolutionary pressure?

Going to need to see a bit of supporting data for that.

In reality improvement happens in the face of challenges. If you're not challenged you have no motivation to improve. The inability, either by nature or by choice, to rise to challenges is what separates failures from successes. Successful concepts (be they people or ideas) grow and advance in the face of adversity while failures do not.

If everyone wins every time they play regardless of how well they play then there's no impetus or even direction for improvement. You're functionally rewarding failure. That's not going to support growth and development.

Edited by MischiefSC, 20 June 2017 - 08:06 AM.


#117 Deathlike

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Posted 20 June 2017 - 08:26 AM

View PostMischiefSC, on 20 June 2017 - 08:06 AM, said:


I don't think you know what neurologically means then. Improvement happens in the face of struggle and adversity. Largest sociological and technological advances have been made under threat of war. Agricultural advances in the face of famine.

Are you saying that biological and sociological evolution progress happens only when everyone is just sorta hanging out having a good time and there's no evolutionary pressure?

Going to need to see a bit of supporting data for that.

In reality improvement happens in the face of challenges. If you're not challenged you have no motivation to improve. The inability, either by nature or by choice, to rise to challenges is what separates failures from successes. Successful concepts (be they people or ideas) grow and advance in the face of adversity while failures do not.

If everyone wins every time they play regardless of how well they play then there's no impetus or even direction for improvement. You're functionally rewarding failure. That's not going to support growth and development.


But.. participation awards!

:P

#118 Jerry Beard

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Posted 20 June 2017 - 10:17 AM

Funny and ironic...Some one complaining about all the complaining...SMFH

#119 Pat Kell

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Posted 20 June 2017 - 04:03 PM

View PostDaFrog, on 19 June 2017 - 03:01 PM, said:

Neurologically overruled. It is well established that you improve in life because you are having fun while working. And if you are struggling, you are not improving, you're mostly staying afloat and protecting yourself from drowning.


Should of just ejected...

#120 Kaoba

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Posted 21 June 2017 - 07:33 AM

View PostJerry Beard, on 20 June 2017 - 10:17 AM, said:

Funny and ironic...Some one complaining about all the complaining...SMFH

=p





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