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Please Stop Blaming The Skill Tree For Your Personal Problem With Lrms.


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#81 Felicitatem Parco

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Posted 31 May 2017 - 02:30 PM

View PostJohnnyWayne, on 31 May 2017 - 02:16 PM, said:


It's k - tier 3. Noone asked for your "informed" opinion. No such things. Now you may leave as the good pilots talk.... Some people seriously... They can't read properly but they sure can talk. Especially talk down, on people that is.

Tierism is a stinky cologne. Waft it elsewhere... Especially if you are dissing a Tier3 player who is saying that LRMs are not OP... You probably want to save the Tierism for insulting low-ranked folks who think that LRMs are OP.

#82 JohnnyWayne

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Posted 31 May 2017 - 02:35 PM

You know how people claim that tier says nothing? They are wrong.

Tier 1 says nothing. Tier 3 says that you either dont play this game long enough to have a valid and thoughtful optinion on rather complex topics or that you really and truly suck at this game and noone should care about besaid persons opinion.

In the end everyone will end up in tier 1, except the really bad players. This is the system they designed. This is also the reason I never even bothered displaying my tier.

He is not a tier 3 player who says "LRMs are not op", he is some random *** tier 3 player that talks down on me for no reason. For example he is ignoring that Tag and Narc are all displayed in your UI. I stated that no such things were happening. That there were no enemies within 200 meters. And yet he is shittalking. Combine this with the possible options why he is in tier 3 and think about it.

I was never a fan of rating or tier flames, but enough is enough.

Edited by JohnnyWayne, 31 May 2017 - 02:40 PM.


#83 JadePanther

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Posted 31 May 2017 - 03:21 PM

youre right i cant blame a patch for LRMS being more annoying after the patch.. After all i really didnt use DERP before the patch and well i dont use it now.. Didnt have any real problems before the patch.. Now after the patch they are much more annoying and i'm still not using any derp. Nothings changed except the patch soooo, yep patch had absolutely nothing to do with it..

#84 Revis Volek

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Posted 31 May 2017 - 08:01 PM

View PostJohnnyWayne, on 31 May 2017 - 02:35 PM, said:

You know how people claim that tier says nothing? They are wrong.

Tier 1 says nothing. Tier 3 says that you either dont play this game long enough to have a valid and thoughtful optinion on rather complex topics or that you really and truly suck at this game and noone should care about besaid persons opinion.

In the end everyone will end up in tier 1, except the really bad players. This is the system they designed. This is also the reason I never even bothered displaying my tier.

He is not a tier 3 player who says "LRMs are not op", he is some random *** tier 3 player that talks down on me for no reason. For example he is ignoring that Tag and Narc are all displayed in your UI. I stated that no such things were happening. That there were no enemies within 200 meters. And yet he is shittalking. Combine this with the possible options why he is in tier 3 and think about it.

I was never a fan of rating or tier flames, but enough is enough.




and what Tier are you?

#85 Scout Derek

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Posted 31 May 2017 - 08:07 PM

View PostRevis Volek, on 31 May 2017 - 08:01 PM, said:




and what Tier are you?


obviously a tier 3.

#86 FuhNuGi

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Posted 31 May 2017 - 09:57 PM

Can I get a warning when I get targeted by a autocannon?

Will I get advance notice when a laser will hit me?

Want to reduce the spread on my LBX to match my LRMs?


LRMs come pre-nerfed... only thing to complain about is all the people whining about LRMs that have not figured out the basic counters that are not there for other weapon systems... ecm, AMS, cover... learn it and live

#87 ingramli

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Posted 31 May 2017 - 11:13 PM

I disagree with the OP. No weapons should ever make any of its counter equipment/skills a MUST have to play the game properly, never.

#88 JohnnyWayne

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Posted 31 May 2017 - 11:51 PM

View PostRevis Volek, on 31 May 2017 - 08:01 PM, said:




and what Tier are you?


1337 or the irrelevant tier. As I implied.

View PostFuhNuGi, on 31 May 2017 - 09:57 PM, said:

Can I get a warning when I get targeted by a autocannon?

Will I get advance notice when a laser will hit me?

Want to reduce the spread on my LBX to match my LRMs?


LRMs come pre-nerfed... only thing to complain about is all the people whining about LRMs that have not figured out the basic counters that are not there for other weapon systems... ecm, AMS, cover... learn it and live


So which of these weapon systems can shoot through:
  • Teammates
  • Obstacles
  • The ******* ground.
From 1000 meteres away? If you make a point, think about it.

Edited by JohnnyWayne, 01 June 2017 - 12:00 AM.


#89 Midax

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Posted 01 June 2017 - 08:40 AM

View Postingramli, on 31 May 2017 - 11:13 PM, said:

I disagree with the OP. No weapons should ever make any of its counter equipment/skills a MUST have to play the game properly, never.

What is the counter you can take for the other weapons? That is right, none.

LRMs are the only weapon system that can indirect fire, but they are also the only weapon system that has specific counters available to it. Equipment open to all mechs, AMS. It also gets gutted by ECM. Then you can also negate allot of LRM fire by taking Radar Derp and just walking into cover. If you can't stop the LRM rain, it means your team got out played and left spotters alone to stare at you.

LRMs are a under powered weapon 4 out of 5 times and that 1 time it isn't is because of mistakes your team made. No other weapon requires at least 2 players to be effective. It is just a sand blasting weapon that is hardly more effective than a LBX is at range. At 500 meters while trading, a LBX 10 is more effective than the LRM 10. You can at least fire off a shot and then roll damage with the LBX.

#90 Ultimax

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Posted 01 June 2017 - 09:13 AM

View PostFuhNuGi, on 31 May 2017 - 09:57 PM, said:

Can I get a warning when I get targeted by a autocannon?

Will I get advance notice when a laser will hit me?

Want to reduce the spread on my LBX to match my LRMs?


You have them, they are called MK 1 eyeballs.

If they can see you to shoot you, you can see them to shoot them back.

This is a basic and fundamental mechanic of shooting games.

#91 Almond Brown

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Posted 01 June 2017 - 09:31 AM

View PostJadePanther, on 31 May 2017 - 03:21 PM, said:

youre right i cant blame a patch for LRMS being more annoying after the patch.. After all i really didnt use DERP before the patch and well i dont use it now.. Didnt have any real problems before the patch.. Now after the patch they are much more annoying and i'm still not using any derp. Nothings changed except the patch soooo, yep patch had absolutely nothing to do with it..


Ummm, the Patch reduced the range of LRM's slightly and nothing else. So how did the Patch make LRM's better? Did the Patch force more players to take LRM's... really. Wow, Tinfoil Hat much.

So, yep the Patch had absolutely nothing to do with it... that much is obvious... :)

#92 Grus

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Posted 01 June 2017 - 11:31 AM

#inbeforecarlvictorspostsapotato

#93 Jman5

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Posted 01 June 2017 - 12:13 PM

I laughed so hard when I first looked at the skill tree and saw that they put Radar Deprivation deep into the Sensor Skill Class. I laughed even harder when I saw they were nerfing ECM to be better balanced.

For the all the trash people talk about LRMs being so bad, this community certainly gets feisty whenever LRMs get a teensy bit better.

#94 Lightfoot

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Posted 01 June 2017 - 12:15 PM

Everyone mount AMS, stay together. LRMs melted. Or dodge LRMs.

In truth MWO has the LRMs too high in altitude. You should be able to fire them under the 2nd deck in Crimson Straight and say 400 meters down the tunnel, especially with Artemis. Positive side is that any vertical object would block LRMs.

#95 Mister Blastman

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Posted 01 June 2017 - 12:28 PM

I blame polar highlands.

#96 Mole

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Posted 01 June 2017 - 12:39 PM

Oh, we're still crying for LRM nerfs because they became marginally effective? Cool. Good to know.

#97 Grus

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Posted 01 June 2017 - 01:38 PM

View PostMole, on 01 June 2017 - 12:39 PM, said:

Oh, we're still crying for LRM nerfs because they became marginally effective? Cool. Good to know.
ikr got a spare ton or two? Have a lonely missle hardpoint? Throw a lrm in it and watch the hate flow!

But Grus that means I have to change my meta build to combat the starch hose!

Too bad so sad, put ams on your mech and group up. You have 3 or more together then you won't get hit... if you stay in cover it has the same effect... or ecm... I mean is love to have void shields on my mech to counter lazors but dang..

Edited by Grus, 01 June 2017 - 01:38 PM.


#98 Grus

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Posted 01 June 2017 - 01:54 PM

As for the "teir" rant I'm 4 because I'm dropping in FP for 90% of my drops. I use quick play to live fire builds and test them out before I start investing heavy in a skill tree.

Aside from that the "teir" system or more spicifily how to advance in said teir is easy to "cook the books" as it were. Even if you lose, if you do more that 450 damage you won't go back in progression. If you win and fire as long as you've done 100+ you'll advance. So teir does not = skill. Just knowing how to use the system.

And playing in quick play enough to advance.

#99 warner2

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Posted 01 June 2017 - 02:11 PM

Well...

I mount AMS on 'mechs that can squeeze it in on (e.g. 5LPL Battlemaster 2C has it) and I tend to skill the sensor tree to get the 3 radar deprivation nodes on the left for QP because, let's face it, nothing can take you out of a match as quickly as an LRM boat can on occasion.

When it comes to direct fire weapons I feel it has to be a good player that will take you out of a match.

With LRMs it might be a single volley messing up your CT, or that guy chain firing on you whilst you are lit up on radar by some other 'mech (even if you are behind cover, you are suppressed and out of the match).

So I react to LRMs being more popular but I'm not entirely sure they are balanced or well implemented, either.

Edited by warner2, 01 June 2017 - 02:12 PM.


#100 Grus

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Posted 01 June 2017 - 03:19 PM

View Postwarner2, on 01 June 2017 - 02:11 PM, said:

Well...

I mount AMS on 'mechs that can squeeze it in on (e.g. 5LPL Battlemaster 2C has it) and I tend to skill the sensor tree to get the 3 radar deprivation nodes on the left for QP because, let's face it, nothing can take you out of a match as quickly as an LRM boat can on occasion.

When it comes to direct fire weapons I feel it has to be a good player that will take you out of a match.

With LRMs it might be a single volley messing up your CT, or that guy chain firing on you whilst you are lit up on radar by some other 'mech (even if you are behind cover, you are suppressed and out of the match).

So I react to LRMs being more popular but I'm not entirely sure they are balanced or well implemented, either.
there are too many ways to defend against LRM's to nerf them more would brake them. But I am curious about how you would change how they are implemented.





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