Here, I'll be describing what skills you should have, what skills suit what builds and what skills you should ignore.
First up though, general thoughts about the Skill MazeTM. Once again, it's a good concept implemented haphazardly by PGI. For one thing, there are too many nodes, causing an excessive cbill/XP grind for 91 nodes OUT OF TWO HUNDRED FORTY-TWO (242) NODES!!! The values in the Firepower skill tree are minute that it's painful to be spending 30-50% of your match earnings on just one node (45,000 cbills).
Ultimately, it's good to have specialisation into roles, but trees like Mobility, Jump Jets, Sensors & Misc can be largely ignored if you want to be a glass cannon. Sensors could use a change in values by weight class considering they did it for the Survival tree hitpoint skill values. That really could change the spotting/scouting role in game.
More importantly, I hope PGI takes a proactive approach to balancing (*snicker*) over-/under-performing chassis as there's really a good potential to the Skill Tree concept, which can afford some form of refinement/collapsing of the nodes. And also, to be fair to players when they adjust quirks on variants by refunding the SP invested for those chassis affected.
General Skill Tree advice
- Does the 'Mech variant have structure/armor quirks? If yes and in sufficient (how much is sufficient?) amounts, spec into the relevant armor/structure skill nodes. Brawlers in general do want to increase their survivability. Go full like this if you want more HP to deal more damage.
- Most fighter builds can use this Firepower tree layout as a start.
- Do your Ops tree like this if you have a hot build (anything 1.3 heat management or less in MWO's MechLab UI).
- Invest 1 SP in Miscellaneous for the first Consumable Slot +1. More if you have hot build for better Coolshots or into strikes if you're a super cool build.
- Invest in Sensors if you see the 'Mech variant as more of a scout spotter. More details on Sensors skills covered in Tier 2 & 3.
- Balance SPs to Firepower tree, with explanations of which nodes help which weapon/build types in Tier 1 details below. But give priority to Heat Gen skills too.
- Avoid JJ and Mobility trees (FIREPOWER & SURVIVAL FTW BABY!)
- Meta explained here if you don't mind your hands being held.
Tier 2 Skills (situational)
Sub-Tier 2 Skills (don't take these if you can invest in the skills above)
Tier 3 Skills (if you have extra SP)
[u]Tier 4 Skills (practically useless)[/u]
EDIT: Collapsed everything into easy to read (hopefully) spoiler tabs. Included some feedback and thoughts from cazidin's other guide here. Also a good read but he has different priorities compared to myself.
Edited by Onimusha shin, 26 June 2017 - 09:18 PM.