If they did that they are vulnerable to pushes because of high heat indexes. That and the fact that it weakens the team composition by using an assault overly in a way that is slightly weaker overall giving more room to kill them then stomp the rest of the teams composition. And any amount of IS weapon composition grouping should hurt them bad.
On a side note, I think this is why all mechs used to be faster... I'm not sure the engine decoupling helps this idea.. It's better everything can get in close better potentially because then you are less reliant on a single mech to close. Unless enough IS mech are faster in general to counter clan as a whole.
One other aspect of this weapon. If in a heavy engagement it should not be smart naturally to use PPC for long range fire. (you want to do this with gauss or PPC guass combo's(But to less extend than pure guass and which are heavier and harder to do on Clan without sacrificing things. Not to mention hard to do properly), and is only a 5 damage increase.). Inefficient PPC gauss in CW are also bad because when done badly allows more room for enemies to close in and stops weapon composition helping properly in match.(which hits Clan more than IS to start.) This is all on purpose and controlled by omnimech limitation and hardpoints on clan side. It would not get out of control and would all have counters for bad designs.(AKA it is bad for the team boating it badly.)
This is because of the natural heat index of the ERPPC. It provides too much of a chance for enemies to move in between volleys. And if spread makes you take a lot longer to kill. The slowness of the weapon should force group composition, but overuse should be detrimental to the team. The 15 damage allows certain dynamics to exist though.
BTW there aren't many combos from what i can see on clan to do PPC gauss without only one of each or severely limiting other weapon options or misusing the mech. This hurts overall group play in heavy engagement and makes it stupid unless done correctly. Mind you the game has to be balance to what can be done when played well or no one ever can play well.
Full list of Clan mechs with PPC and/or Gauss: (These builds are designed on max heat skills from both the weapons tree and operations tree.)
Light Mechs:
Mist Lynx:
(25tons)(Omni Limits!)Waste of mech!! Can only boat one PPC, and the minimal 10 heatsinks. Not viable for anything out of goofy QP matchs or minimally viable. Innefficient regardless compared to other builds. Can't use Gauss!
Arctic cheetah:
(30tons)(Omni Limits!)Waste of mech!! Same as Mist Lynx but 12 DHS and no gauss.
Kit Fox:
(30tons)(Better options!) Can boat one PPC correctly potentially with AMS and ECM, or one Gauss with only 25 ammo,
both without JJ's! Potentially wasting potential. Also somewhat easy to kill!
JJ version can partially, boat 1xC-ERPPC without AMS, but virtually wasting the mech!
1-2 Possible 1xPPC(JJ version limited) setup! Better things to do with it though!
Adder:
(35tons) Designed for PPC!(1xPPC) AdderPrimex1PPC Not viable beyond 1xppc but good at 1! Adjust DHS/AMSammo to desired amount.
Jenner:
(35tons)Waste of mech!! Can fit 1 PPC and boat. 2 if you want to be really sloppy and inefficient. But not worth it. The 1xPPC is still wasting it's potential on something another mech could do.
Medium Mechs:
Viper:
(40tons) Beyond waste of mech!! Boats PPC worse than an arctic cheetah! Can't fit Gauss. 1xppc unviable.
Ice Ferret:
(45tons)Designed for PPC!(1xPPC) 1xClose Range / 1x
Long range. Use PPC to core then when structure is exposed use Missiles to help crit and kill structure. Lone PPC is not worth it because of quirks. Missiles help both you and your team.
Shadow Cat:
(45tons)Designed for Gauss!(1xGauss) 1xGauss! More interesting builds possibly with new Civil War lasers!
HunchBack IIC:
(50tons)Can Boat various combos!(1xPPC+1xGauss, 1xPPC+weapons, 1xGauss+weapons, Possibly 2xGauss, and 2xPPC / 2 / 3) Note: This only starts at exactly half the max tonnage.
Huntsman:
(50tons) Similar to HunchBack IIC!(1xPPC+1xGauss / 1xPPC / 2, 2xPPC / 2 / 3, 1xGauss, etc)Can fit 3xPPC but not in a worthwhile manner. All LRM versions can be turned into SRM versions!
Nova:
(50tons)(Omni Limits!)(Ideal PPC Mech!)(2xPPCMax) Similar to other 50 tonners but more specialized. 2xPPC
160 max damage at 10 damage. 240 damage at 15.
8x shots! Depends how much you like PPCs. Not sure on group composition effect. Ideal PPC mech. Can be modified extensively!
Stormcrow:
(55tons)(Omni Limits!) Similar to 50 tonners. No JJs.
Heavy Mechs:
Mad Dog:
(60tons)(Omni Limits!)Can do 1xGauss, 1xPPC, or 1xPPC+1xGauss. More limited than mediums! No JJ's!
Ebonjaguar:
(65tons)(Better options!) First mech to boat 3xPPC, but is better off doing 2 and weapons. No JJs'!
I can also boat
2xPPC+1xGauss and all previous combos. But more diverse/useful builds are available.
HellBringer:
(65tons)(Omni Limits!) Can do similar to mediums because of weight limitations.
LineBacker:
(65tons)Designed for PPC! (2xPPCmax but Better Options!) No JJ's! But it's probably better to not focus purely on PPC. It needs a combined weapons platorm with probably 1x PPC. Can't even do PPC gauss.
Summoner:
(70tons)Designed for PPC! But very limited in combos. Uses in small numbers.
(2xPPC max pheasible ammount)
Night Gyr:
(75tons) First mech to do 2xPPC+2xGauss. Limited in ammo though. Better off in smaller amounts.
To be continued...
But as you can see almost none of them can boat a larger amount of ERPPC. Only the Supernova and Direwolf can fit larger quantities in a way that is not taking away from better layouts. Almost all Clan mechs have smaller amounts of PPC and fire them for a long period of time. mainly 2x ERPPC.
In fact no mechs up to night gyr are even recommendable for use with anything beyond 2 C-ERPPC!
Edited by Arugela, 01 June 2017 - 09:08 PM.