Vellron2005, on 31 May 2017 - 03:42 AM, said:
Jeez, dude. Calm down.
Voicing my opinion on a big stompy robot game doesn't make me {Godwin's Law}, ok?
I'm not telling anyone how to play.
What I'm talking about is how the game gives players a wrong impression.
You can deal very high damage on a good match on Polar Highlands in your LRM-only Dire Wolf, sure ...
But more often than not, you'll end up not being helpful to your team because you can't get a proper lock, your team-mates get killed because they're not getting a share of your 100 tonner armor, you can't get in a good spot in time or get taken down by a single Locust because you don't have any backup weapons.
But many players only see how in 1 out of 5 matches they did 1k damage and forget that the other 4 times they died doing less than 100.
It's the same with how the game rewards damage.
You're rewarded for doing really high damage, but that usually means that you're not aiming for critical components.
It's better to kill a mech quickly by taking out a side XL than pumping 500 damage into it's torso and arms.
And my proposition doesn't change anything about what you said about the role of LRMs.
You can still supress your targets and force them into cover.
Your argument about how assault stock loadouts have LRMs in them also falls flat, because I'm talking about LRM-only mechs and not mechs that happen to have an LRM launcher for support alongside their other weapons.
Dago Red, on 31 May 2017 - 04:28 AM, said:
But in that case you're holding your own locks, which is great.
I'm exclusively talking about LRM-boats that hide behind their team, waiting for target locks.
Edited by Guile Votoms, 31 May 2017 - 04:49 AM.