Ted Wayz, on 04 June 2017 - 10:07 AM, said:
Yeah, but you could control very easily what people brought to the battle as a GM.
something you have much less control over in an Online game, you dont have a GM over looking each match,
Ted Wayz, on 04 June 2017 - 10:07 AM, said:
And there was back story and context to why you were playing.
People RP in MWO as well, its just not built into MWO, i do think it should be but i digress,
Ted Wayz, on 04 June 2017 - 10:07 AM, said:
Mechs in MWO have Roles too, just because they arnt the same as in TT doesnt make them less so,
we have Brawlers, Snipers, DPS Masters, LRM Boats, Scrapers, and Skirmishers,
Ted Wayz, on 04 June 2017 - 10:07 AM, said:
And your pilots had the skills, not the mechs.
yes true, but this matters little, as its just a migration from one form to another,
Ted Wayz, on 04 June 2017 - 10:07 AM, said:
And there was evolving strategy. And more ways to win the engagement than just killing.
well some game modes in MWO are just skirmish no matter how you play them and i agree that needs to change,
but still their are other ways to win, Conquest is a great example of Objectives working as intended,
Ted Wayz, on 04 June 2017 - 10:07 AM, said:
Don't bring up TT if you really do not want to see how shallow MWO is.
MWO isnt TT, you can say well TT has Lore built in but then again so does MWO,
maybe not as much as their should be but its still there,
MWO also has a Deep Mech Customization that you really didnt normally experience in TT,
as most GMs, at least the ones i played with, as well as ones at events kept to Stock Mech Mode,