Ruar, on 04 June 2017 - 03:09 PM, said:
You are right, the rules do not absolutely say "LRMs are primarily a direct fire weapon with a secondary role of indirect fire". What the rules do say is that you have to fire directly if you have LOS, and that LRMs may be used to fire indirectly if certain prerequisites are met. So I take from that the LRMs are meant to be direct fire weapons capable of indirect fire but that's not their primary role. Then I look at how LRMs are put on various mechs and when you add the two together it's obvious they are meant to be long range direct fire that are capable of indirect in certain situations. Which is how I think they should be designed in MWO in order to make them a solid weapon in more circumstances than we currently see in the game.
So, your argument for why it's only secondarily indirect is because it requires certain prerequisites? But did you not also just mention the same for direct fire? LOS is a certain prerequisite of firing them directly. So do none of the weapons have a primary fire?
Or is your argument that because you CAN use them for indirect fire secondarily, that they must be so. Okay, problem is that I CAN also use them primarily for that purpose. So are we both right?
Ruar, on 04 June 2017 - 03:09 PM, said:
Please stop with the fallacious arguments. I didn't say to remove indirect fire. I think it belongs in MWO simply because it was in BT as well. What I'm saying is indirect as a primary role is not needed. Therefore any indirect fire we see in the game shouldn't be all that strong and it should be a flavor thing instead of the foundation of a weapon system. Big difference between removing something completely and having something present but that isn't a major influencing factor in a fight.
And I also said nerf.
So let me repeat your argument again from my perspective. We do not
need to nerf indirect fire. Hell, we do not
need to alter it at all.
Ruar, on 04 June 2017 - 03:09 PM, said:
The fact you don't know how artillery in WoT effects the game should make you not have dinner and all of that stuff. WoT is the closest game design to MWO. Artillery is the single biggest issue in WoT and they still haven't figured out how to implement it properly after all these years. Either it's too strong and completely OP, or it's too weak and not worth using. It's a direct analog to LRMs in MWO. You really need to go play WoT for a few months to get a true understanding of just how bad strong indirect fire is in these types of games.
Why? We had Lurmageddons in MWO. I know we don't need the weapon to be OP, but that counts for any weapon. But we are not in a lurmageddon. It's just seeing some use again after a long period of being too weak to use.
We just need to treat it like all other weapons that over or under perform and fix it if needed. And here it is not.
Ruar, on 04 June 2017 - 03:09 PM, said:
I'm going to mostly ignore the condescension in the last part. Just because I don't agree with you doesn't mean I don't have an understanding of how the weapon works. I've used it in game to the point where I'm capable of getting some decent scores if I choose. I don't like using LRMs though because the maintaining lock limits my mobility and I prefer to be able to move around as I see fit.
Yeah, someone who dislikes a weapon putting in the effort to learn the weapon. Possible, but through your numerous errors so far, it sounds more likely that you aren't exactly an expert.
Ruar, on 04 June 2017 - 03:09 PM, said:
Everything you said about indirect fire is great and all, but it doesn't change the fact that direct and indirect have the same exact accuracy at the design level.
If that was the case, then they failed to deliver on that design. Because the mechanics says otherwise. And do you have a quote somewhere where PGI says this is what they designed for?
Ruar, on 04 June 2017 - 03:09 PM, said:
Any difference in accuracy is a result of player skill. Yes, guessing target movement is part of the equation but that is a consideration for all weapons.
Yet, more so for LRMs than other weapons because the target is permitted a lot more movement before impact and is even warned of the incomming blow.
And why are you talking about other weapons when the crux of the matter is if there is difference in this factor between direct and indirect fire with LRMs. Why is predicting an enemy you can see as easy as predicting an enemy you cannot see through the eyes of an ally you also have to predict on top of the enemy?
I could even simplify it to that. Direct fire: predict one person. Indirect fire: predict two.
Ruar, on 04 June 2017 - 03:09 PM, said:
Terrain plays a bit more factor in indirect fire because you can't always see what is around your target but the flight path negates some of that terrain by arcing higher.
How the hell does the arching fire negate my lack of information about the reliability of the lock? Do your missiles have cameras on them so you can see above?
Ruar, on 04 June 2017 - 03:09 PM, said:
All in all the accuracy between the two isn't based on the mechanics of LRMs but rather how the players themselves react to the incoming missile alarm.
So after all that you conclude with mentioning yet another difference? Well, thanks I guess.
Ruar, on 04 June 2017 - 03:09 PM, said:
The fact of the matter is I'm right about LRMs should be strong in a direct fire role and capable of indirect. How that is accomplished can be up for debate, but it needs to be done. People insisting LRMs have to be an indirect fire weapon do so because they enjoy having a crutch weapon that allows them to hide out of LOS. Yes, it's comforting to not be shot at or have to expose yourself, but at the same time it's a poor design decision and shouldn't happen except in very few circumstances. Which is why so many people dislike LRMs. They are poorly designed and need to be fixed.
All this just to stop the potatoes from performing poorly? How does this fix that? Making a bad strategy worse doesn't change anything. If they didn't like to perform poorly they already wouldn't be doing it. So explain to me, how this fixes potatoes and also explain why it justifies nerfing the people doing it well. Oh, right. The need thing. Guess I need to use that argument to ruin other playstyles I don't use.
Or do you even know of the good LRMers, the aggressive LRMers? Oh, right...
Ruar, on 04 June 2017 - 02:21 PM, said:
Direct fire is just providing your own lock and is no more reliable than someone else providing the lock in indirect mode. Both direct and indirect have the same level of accuracy in MWO thanks to the homing mechanic.
...you don't know how the weapon actually works when used correctly.