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Lrm Nerf That Everybody Can Agree With

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#1 dario03

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Posted 31 May 2017 - 07:19 AM

So we got all these threads about LRMs and how to balance them, which is great and all but they have all missed something...What is one of LRMs greatest strengths? Is it firing around buildings and hills? Sure. Is it free lock sharing? Also good. Only having to be sorta of aiming at the mech to get locks? Again also good.
But that last one has a extra bonus that doesn't get mentioned as much. It isn't just that you don't have to aim much, its that low fps and random fps drops don't effect you as much. Who needs good frame rates when you just need to put the reticle near a box? Definitely seems like it would matter less than when you need to line up that pinpoint ppc shot on a moving target 1000m out.
And on top of that LRMs often seem to be the cause of these frame rate drops. Be running along in a group of players with computers that exceed the recommended requirements by a lot with mostly low settings, come across some enemies, call out "they have Lurms" get the response of "we know our fps just plummeted!". So using the weapon that doesn't need fps causes the players that do need fps to lose some of that fps. And I believe that is just one to many attributes for the weapon.

So in order to nerf LRMs I propose that we fix the fps problems in the game. No more random performance where some times the game runs great, some times it doesn't. No more of the fps is fine for this guy but not for that guy even though comps are about the same. No more drastic fps drops when lrms blot the sun. Just nice smooth gameplay. I believe this is a 112.1% fair nerf that most everybody can agree with. And if you don't then theres just something wrong with you, probably a puppy kicker or didn't read the post or something.
Don't be a puppy kicker, nerf lurms by buffing frame rates!

Edited by dario03, 31 May 2017 - 08:29 AM.


#2 El Bandito

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Posted 31 May 2017 - 07:38 AM

Better FPS is definitely appreciated, though I dunno if PGI can accomplish it. Also, small correction.

View Postdario03, on 31 May 2017 - 07:19 AM, said:

Who needs good frame rates when you just need to put the reticle near a box?


You need to put the reticule inside the box. Having it near doesn't lock.

#3 Novakaine

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Posted 31 May 2017 - 07:49 AM

Oh please just stop lrms don't any of the things you mentioned.
And as far frame rates go I'm calling bull on that one also.
Stop trying to play this game on your gateway x86 laptop.
Oh and -5 on your troll attempt it was poorly written.
And undoubtedly poorly thought out.


#4 dario03

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Posted 31 May 2017 - 07:52 AM

View PostEl Bandito, on 31 May 2017 - 07:38 AM, said:

Better FPS is definitely appreciated, though I dunno if PGI can accomplish it. Also, small correction.



You need to put the reticule inside the box. Having it near doesn't lock.


Details schmetails. Besides, you can be a bit out of the box and not lose the lock right away.

#5 Felicitatem Parco

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Posted 31 May 2017 - 07:59 AM

LRMs are often used by people with poor connectivity/connection speed because they offer a locking option.

"Fixing FPS" is not a nerf to LRMs, it's just a basic game mechanics request. It has nothing to do nerfing LRMs. Everyone wants more FPS.

Let's just "all agree" on this: LRMs are OP against players who make poor decisions. Done. Thread done. Learn to get good, etc. Do not March over open terrain without AMS, ECM, etc.


#6 dario03

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Posted 31 May 2017 - 08:09 AM

View PostNovakaine, on 31 May 2017 - 07:49 AM, said:

Oh please just stop lrms don't any of the things you mentioned.
And as far frame rates go I'm calling bull on that one also.
Stop trying to play this game on your gateway x86 laptop.
Oh and -5 on your troll attempt it was poorly written.
And undoubtedly poorly thought out.


Wait lrms don't shoot over some hills and buildings? They can't get locks from friendlies targeting? They can't get locks by being in the target box which is bigger than the mechs?
Isn't that kind of the whole thing about them?

Also I'm not on a laptop... And lots of threads from others about the game's performance.

#7 Dogstar

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Posted 31 May 2017 - 08:14 AM

The only nerf thats needed is the ability to post silly ideas on the forum. Just git gud for gudness sake

#8 STEF_

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Posted 31 May 2017 - 08:24 AM

All I can say about ...is that a "lurmer" that just stand there, without los, but locking target "for free", thanks to teamates, and spamming lrms, just doing click-click-click-click, without moving...... is the second saddest game experience EVER.

(the first is to be such a noob dying by lurms)

#9 Angel of Annihilation

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Posted 31 May 2017 - 08:52 AM

They just need to move Radar Dep up the tree and make it accessible with a minimal investmetn of points because LRMs were fine prior to the module being removed.

#10 Knighthawk26

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Posted 31 May 2017 - 10:03 AM

Or get rid of the target delay skill that ALL LRM boats use. Then no one would need Radar Dep and those slots for target delay and radar dep on the skill tree could be put to use for something new and creative.

#11 sycocys

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Posted 31 May 2017 - 10:04 AM

Do you play the game on a toaster?

#12 R Valentine

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Posted 31 May 2017 - 10:09 AM

I disagree.

#13 Novakaine

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Posted 31 May 2017 - 10:20 AM

You claimed in your silly op that they shoot around buildings and around hills.
So obviously you just don't have a clue.
And if your'e hugging a building most of the missiles will strike top of it.
Believe me I know.
Yup poor troll is poor troll.

#14 RestosIII

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Posted 31 May 2017 - 11:12 AM

This has nothing to do with LRMs period, so I don't get why you even brought them up, but the game could really use some more optimization. Though, considering it's spaghetti code on CryEngine, I'm not entirely sure how much more they CAN optimize it.

View PostProsperity Park, on 31 May 2017 - 07:59 AM, said:

Let's just "all agree" on this: LRMs are OP against players who make poor decisions. Done. Thread done. Learn to get good, etc. Do not March over open terrain without AMS, ECM, etc.


Pass Go, do not collect $200.

#15 Angel of Annihilation

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Posted 31 May 2017 - 12:12 PM

View PostStefka Kerensky, on 31 May 2017 - 08:24 AM, said:

All I can say about ...is that a "lurmer" that just stand there, without los, but locking target "for free", thanks to teamates, and spamming lrms, just doing click-click-click-click, without moving...... is the second saddest game experience EVER.

(the first is to be such a noob dying by lurms)



It is a very boring style of play that is for sure. I had one match where I don't recall seeing a enemy the entire match. Got a kill and like 700 damage though hehe. Needless to say, I rarely play a LRM boat but it is kind of fun to break things up now and again.

#16 dario03

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Posted 31 May 2017 - 12:24 PM

View Postsycocys, on 31 May 2017 - 10:04 AM, said:

Do you play the game on a toaster?

Only when I want to play a poptart. But said toaster has been modded to run a i7 4770k @4.4ghz, RX470, and 16GB of ram. And I know others with better toasters that also have issues.

View PostKiran Yagami, on 31 May 2017 - 10:09 AM, said:

I disagree.

Do you also kick puppies?

View PostNovakaine, on 31 May 2017 - 10:20 AM, said:

You claimed in your silly op that they shoot around buildings and around hills.
So obviously you just don't have a clue.
And if your'e hugging a building most of the missiles will strike top of it.
Believe me I know.
Yup poor troll is poor troll.

I think you are taking that statement further than attended. They do shoot around or more specifically over some buildings and some hills. If you are only hitting the buildings and hills then you need to shoot at mechs next to shorter buildings and shorter and/or less steep hills, and/or you need to back up from the buildings and hills, trust me, they'll hit.

But that has little to do with my suggestion of making the game run smoother so not sure why you're hung up on that. Or are you worried that players having less fps drops will let them hit you more accurately while you shoot lurms over buildings Posted Image

View PostRestosIII, on 31 May 2017 - 11:12 AM, said:

This has nothing to do with LRMs period, so I don't get why you even brought them up, but the game could really use some more optimization. Though, considering it's spaghetti code on CryEngine, I'm not entirely sure how much more they CAN optimize it.


It has a little to do with LRMs, and LRM threads are the flavor of the month for the forums.

Edited by dario03, 31 May 2017 - 12:32 PM.






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