Congrats To Evil, Kcom, And 21Jm!
#1
Posted 31 May 2017 - 10:09 AM
(Win rates of 0.9, 0.89, and 0.87!!)
Also contrats to 228 for an impressive win rate of 0.73 despite being one of the biggest units to participate (100 active players!). I have to assume that having more active players makes it harder to maintain a win rate like that (given regression to the mean and the serious work needed to identify and recruit good players).
Does anyone from these units want to comment on how you recruit, train, or set your drop decks? Did any of you do anything other than Gauss+PPC and laser boats all day?
Hate and flames welcome, of course, since this is an internet forum. I'd be disappointed if we didn't see any hate or flames.
#2
Posted 31 May 2017 - 10:24 AM
https://www.reddit.c...nit_statistics/
Someone has a whole lot more patience than I do for searching through the units and tallying win rates.
Edited by ProfessorD, 31 May 2017 - 10:25 AM.
#3
Posted 31 May 2017 - 10:46 AM
Especially those 21 Cit guys and the 420 guys. I didnt take part and dont know anyone involved but I just want to say hats off to clearly great players. Dat W/L ratio!
21 Citsejam - 59 players - 5495 total matches - 4754 matches won
Fed 420 Merc - 40 players - 5591 total matches - 4405 matches won.
Edited by HGAK47, 31 May 2017 - 10:51 AM.
#4
Posted 31 May 2017 - 10:51 AM
HGAK47, on 31 May 2017 - 10:46 AM, said:
Especially those 21 Cit guys and the 420 guys. I didnt take part and dont know anyone involved but I just want to say hats off to clearly great players. Dat W/L ratio!
I would like to have seen the scouting and invasion stats separated out... But Yes 420 and Majestic are very well coordinated with some excellent players.
#5
Posted 31 May 2017 - 10:51 AM
Edited by Monkey Lover, 31 May 2017 - 10:52 AM.
#6
Posted 31 May 2017 - 10:56 AM
nehebkau, on 31 May 2017 - 10:51 AM, said:
I would like to have seen the scouting and invasion stats separated out... But Yes 420 and Majestic are very well coordinated with some excellent players.
Not just those, unless im mistaken it looks like all of the teams mentioned by the OP did quite well indeed.
#7
Posted 31 May 2017 - 11:02 AM
#9
Posted 31 May 2017 - 12:17 PM
Monkey Lover, on 31 May 2017 - 10:51 AM, said:
Many of us love siege. It's the best test of team skill outside of comp, but unlike comp you can play it every day.
El Bandito, on 31 May 2017 - 11:05 AM, said:
In Tuk 3 there were tons of pug teams, which means it was not easy for them to meet up. Also, time difference between EU and NA could be a factor.
Yeah, I dropped against EVIL a whole three times, and the numbers were never equal.
Edited by Kubernetes, 31 May 2017 - 12:19 PM.
#10
Posted 31 May 2017 - 12:30 PM
There were 5 mechs left on the other team, i think 1 light the rest heavier....
And the dude merc'd every one of them, and it wasn't like they were ct-crit either they all had armor.
I mean...I was pretty bitter after getting rolled but after watching that dude play and murder the other team...I was like...ooookkkkk I'm shutting up now.
Dunno who he was, but good was not the word for it.
#11
Posted 31 May 2017 - 12:41 PM
#12
Posted 01 June 2017 - 01:36 AM
Monkey Lover, on 31 May 2017 - 10:51 AM, said:
Yeah, I think I topped that for CWI on the first weekend..
Played all night on Friday, then from 11 AM on Saturday to 6 AM Sunday, than again 11 AM Sunday to midnight.. If my calculations are correct that's 38 hours just in the first weekend..
And I kept dropping almost every waking non-working hour I got
What can I say, I take Tukayyid seriously..
P.S.
Shout out to WTAU and the Smoke Jags that let me drop with them on the odd European hours.. Beats pugging, and you guys are awesome..
Edited by Vellron2005, 01 June 2017 - 01:39 AM.
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