


Best Lrm Rework
#1
Posted 31 May 2017 - 09:21 PM

#2
Posted 31 May 2017 - 09:43 PM
#3
Posted 31 May 2017 - 09:52 PM
I´ll blow up both your robots and we call it a quits ? ^^
#5
Posted 31 May 2017 - 09:55 PM
#6
Posted 31 May 2017 - 09:56 PM
Why? Because people whine about them so goddamn much.
Jesus Christ, get over yourselves.
#7
Posted 31 May 2017 - 10:35 PM
Wraith31, on 31 May 2017 - 09:21 PM, said:

Why don't you post on your main account, you little troll? You haven't been even playing any matches with this account.
Edited by El Bandito, 31 May 2017 - 10:35 PM.
#8
Posted 31 May 2017 - 10:37 PM

#9
Posted 31 May 2017 - 10:40 PM
#10
Posted 31 May 2017 - 10:53 PM
But in return I want them to be a more versatile weapon system. I'd like them to be able to beam ride in a straight line at an accelerated speed and also arc over cover if an enemy is narc'd or using a targeting computer to relay information.
Also if you're using artemis you can guide an unlocked volley or stream with your target reticle. As they are now they're either-
A.Useless or
B.Extremely annoying.
The only real issue I have with them is on maps like Polar highlands or Alpine peaks where if you so much as peek a ridge you've got 3-5 LRM boats throwing anywhere between 100-300 lrms converging on your position. And no amount of ams will help you if they decide to focus fire you on one of those maps.
Honestly I'd just like to see some sort of COF or something to increase the current TTK so this game is less peek-a-boo with SRM-Laser vomit or LRM-a-Geddon.
I'm slowly approaching Tier-2 and so far every match plays the same from 5-3. Hopefully with T2 on the horizon things will get better...Right?
Edited by Joshua Obrien, 31 May 2017 - 10:54 PM.
#11
Posted 01 June 2017 - 12:19 AM
#12
Posted 01 June 2017 - 02:48 AM
Lupis Volk, on 01 June 2017 - 12:19 AM, said:
It's not hard to do honestly, I have an lrm 90 maddog that I can get anywhere between 400-700 damage with while taking it fairly easy. However there have been games where I wait and make sure my shots will hit and I'll get 700-900 damage going try hard.
Imo Lrms are either useless or completely annoying.
#13
Posted 01 June 2017 - 03:04 AM
Lupis Volk, on 01 June 2017 - 12:19 AM, said:
I keep seeing these post, but when asked to follow through, these posters never respond.

Joshua Obrien, on 01 June 2017 - 02:48 AM, said:
Divided by three to account for spread, so 130 to 230 effective damage?
#14
Posted 01 June 2017 - 06:03 AM
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