Jiang Wei, on 02 June 2017 - 10:55 AM, said:
You wouldnt be winning without the damage of that mech though. When you are pushing down the enemy easily its because they already had huge holes punched in their armor from you long range assault mech. And in all honesty, if you are winning without your long range support contributing, then you are just getting lucky that the other team sucks worse than you do.
Actually the teams win by taking Superior positions on the map (or the enemy is terrible enough to take Inferior positions on purpose), so AGAIN when +500 damage of their +800 damage total is done after the Match HAS ALREADY BEEN WON because CGL (Combat Group Loss) has already set in... that is the very definition of Being Carried. I would say that on average at least 60% of the time Matches are played are in the macro sense wasted time, once Chess players see the end then they tip their King, here we are required to go through all the moves until it over but it is still essentially wasted time since the end game has already been laid out. I understand that you have no real understanding of the game I am actually talking about since you think that cGauss/cERPPC is good in Solo, it means you have no real experience with Battletech and the experience that MWO has given you is a gross caricature of that. Solo plays a lot more like an actual Battletech game unlike Group/Comp which bears absolutely zero resemblance to it... so I will not correct you about the perverse version of Battletech you play & you do not try to talk things that you do not understand in the slightest.