PhoenixFire55, on 15 June 2017 - 12:26 AM, said:
What kills? ... 71 kills in 199 matches. One kill per three matches ...
Work harder I guess?
Under 1.0 W/L and a whooping avg match score of 174 and you consider yourself "good with everything" ... k, lol.
A few things I'd like to point out.
On the note of K/D, I recently took a new all direct fire mech (seen as people here mention that it's the way to go for kills). I had 4 KMDDs, 600+ damage and 9 assists. Not a single kill. So, if you want to look at it by K/D, than direct fire must suck? Yet, I've had matches in my LRM mixed build where I left with 4 kills before for about the same amount of damage... (Same mech chassis, if that mattered.)
I present this point because, you can cause all the damage in the world and in all the right places, but that doesn't mean you land that last less than one point of damage onto the target, or that it may even be wise for you to try, such as if you are overheating or already badly damaged and should hide instead of trying to get one more shot off.
So K/D doesn't exactly equate to good skill or even is a semblance of a good player. Just could mean they get lucky on landing that last bit of damage.
W/L I wont argue, as in theory that should normalize after a sufficient number of matches to start showing a possible scope of a player's impact within a match. However, I'm also just as certain that some people have had matches that they did 1000+ damage, several kills on their own (etc) and still lost and other matches where you did almost nothing and still won. You are but a single person out of 24 people who make up the two teams.
W/L is a better indicator of a player's skill compared to K/D, but I also do like to look at more than just that, as even W/L can be inaccurate.
Avg Match score is probably a far better indicator of skill over the other two. This tends to show how active and how much a given player tends to do in a match. If you see two players in a single match with the same damage, the one with the higher match score probably did more overall work, even though their damage scores can be exactly the same. But even this can be manipulated, which is why I recommend looking at more than a single match.
I don't often like to say this, but Medicine Man doesn't seem to have a good showing on any of those fronts. Although I will give benefit of the doubt here, as 199 matches does seem a little short to show anything as a player average, doesn't show if he's been experimenting with mech builds/skills, and it doesn't show how effective he may be within certain mechs. He may very well get better results (much like myself) in his LRM based mechs as an average. He may also be a newer player or haven't had as much player time/experience under him as compared to some of the rest of us. So, it may also be true that, for his level of play, LRMs may work well for him specifically.
It's like myself. I can't really contest or say much about comp play, because I don't play within that level of play. So none of my experience can compare to those discussions. However, for my level of play, which is QP, GP and FP currently at T2, I can say I do well with most weapon systems, but my LRM mechs have better overall stats than many of my direct fire. Such as an example my Huntsmen stats I presented previously. The only Huntsmen (with over 100 matches) to out perform my LRM based version was the Hero. (Sadly, my best builds are on my Prime, which I have two separate variants of, one what I consider my best LRM Huntsmen along with what is possibly now my best direct fire laser loadout. Due to this, I can not separate their stats, leaving them out of the number crunching game.
)
So, when talking about weapons, I feel we do need to consider level of play. If someone is a T5 player, than that needs to be considered, as in their level of play some things may work better/be perfectly find to use, when compared to someone who is T1 or is more known to be in GP/FP/Comp Play (who's PSR could easily show T5, even though their skill level is above that).
PhoenixFire55, on 15 June 2017 - 12:26 AM, said:
LOL ... lack of arm weapon convergence eh? ... Oh wait, you are serious, let me laugh even harder ... LMAO
Sure sure ... go stand 100m behind your teammates while still in perfect safety since they are the ones making trades, sharing armor and giving you locks in addition to chasing those big bad OP lights away from you ... Useful teammate is useful ... lol
I've actually noticed that sometimes my arm mounted weapons have converged oddly. I stopped using the Huntsmen P as an SRM mech (when I was first trialing builds for it) because I kept seeing the SRMs crisscross in front of my target, hitting the opposite sides instead of the location I actually wanted to hit. I also see it occasionally in my PPC version of the same mech. So there is some statement to that, but I will also say that most of the time this isn't an issue and doesn't happen. But it is possible and can be an issue sometimes...
I don't know about Medicine Man's tactics and play style with LRMs, but I can say not all of us stand behind the team when we have LRMs on our mechs. I know my unit mates don't have any issue with me bringing LRMs now that they have seen how I use them. They originally was worried I would hang out back and shoot only indirectly, so they advised me not to use them at first. But I don't play that way and instead LRM much closer to the front lines (as in, I am on the front lines). Now? They don't care because they know I can deal the damage, share my armor and I'm not afraid to get messy when things get close. (I will also note, I don't boat LRMs, which is why I can do that.)
We are also suppose to act as a team, right? We set up for different roles, and we are suppose to cover each other, right? So, if a "useful teammate" that can handle a light mech better than myself does their job, that means that those teammates who can handle targets that are possibly farther away/more appropriate for their skills/weapons... That's a good thing, right? Though, if you completely can't handle a light mech at all... Well, that's why I don't boat only those weapons. (For example, LRMs or normal PPCs, which each have minimum ranges fast mechs can take advantage of. I pair those weapons with at least something that can hurt mechs that are too close, so I'm not completely dependent upon teammates for protection. Such as my
Crab 27SL.)