Xiphias, on 05 June 2017 - 09:01 PM, said:
Q: Was all those "comp" players?
I ask this because, once again, comp play is actually different from many other levels of play. If anything, everyone's arguments against LRMs just is an indication that LRMs need to be changed in some way to let them be both useful in "lower levels of play" as well as "useful in higher levels of play". However, what happens now is the age of argument of "LRMs are useless (in comp play)" to "LRMs are OP! (in lower levels of play)".
I'm not saying that LRMs are super great and should be used in all levels of play, just that comp play is not all levels of play. What doesn't work at all in Comp play, can basically typically be used in just about all other levels of play.
The way I use LRMs specifically I've never actually seen done by anyone else yet (though I'm sure I'm not the only one to use them in such a way). I have no idea if it could work in those higher levels of play, or if I'd just get my face melted off. Personally, I don't have much desire to find out either way. All I can say is, at my level of play I seem to be able to use LRMs effectively enough, which kinda leaves me to make a note on this (even if it wasn't directed at me):
Xiphias, on 05 June 2017 - 08:46 PM, said:
Your W/L ratio is consistently below 1 (season 10 excepted). This means you are actively contributing to your team losing. It doesn't matter if you are solo dropping, you should be getting above a 1 to be consider competent. A 2.X KDR isn't tryharding it's messing around in the queue with varied builds. Dropping below a 1 for any reason is just bad.
First, I guess I should ask what the last sentence was referring to, K/D or W/L?
As for the rest, I actually have very low K/D, but my W/L I think is reasonable. Now, I've been told it's "irrelevant" before upon the grand scheme of the debate upon LRM effectiveness, but I'll just say it here and let you make of it as you may.
My stats for my Huntsmen (I'll present three of them):
Huntsmen A: Stats from matches played with that build (excluding a few trial builds previously which actually would hurt it's overall stats.)
124 Matches. W/L is 1.21. K/D is 0.89. Damage per match is 324, which results in a Damage per match per ton invested of 6.4. (DPMPT is just a general gauge on damage effectiveness per ton.)
Huntsmen B: Started off with an UAC10, but then UAC changes forced it to go with an LBx. Was enough to get onto the Huntsmen Leader board, but has otherwise remained unchanged. Seemed about as effective before as after the change.
117 matches player. W/L 0.83. K/D is 0.68. Damage per match is 276, with a DPMPT of 5.52.
Huntsmen Pahket: Started and has never stopped using it's build. Ended up being exactly what I wanted on the first try.
138 matches played. W/L of 1.40. K/D of 0.93. Damage per match is 321, which is DPMPT of 6.43.
Huntsmen P: Just has Dual ERPPCs on it. (I know, not typical... but it's what it ended up getting somehow. I'm weird.)
75 matches played (not up to 100 yet). W/L of 1.06. K/D of 0.72. Damage per match of 308. DPMPT is 6.17.
In comparison, I'll place my
Nova B Stats up as well, which was used before the UAC changes.
112 matches. W/L of 0.58. K/D of 0.52. Damage per match of 245. DPMPT is 4.91.
Nova D: I know, an LRM Nova. You just KNOW I'm crazy now... (or I just like LRMs from time to time.)
57 matches (is under 100). W/L is 0.97. K/D is 0.87. Damage per match is 343, which is 6.87 DPMPT.
And my
Linebacker Prime. (All Linebackers have under 100 matches played. Sorry.)
81 matches played. 0.93 W/L. 0.68 K/D. Damage per match is 346. DPMPT is 5.33.
Linebacker A: I wasn't having fun with this mech, so I didn't play if often. Kinda surprised it got what stats it did...
29 matches (far lower than I thought, sorry). W/L of 2.22. K/D of 0.77. Damage per match 314. DPTPM is 4.83.
Crabs, which are all direct fire (duh). The stats here don't seem to match what I recall playing with these mechs, as all of them are mastered. The stats don't seem right...
Crab 27: Shares the same build as the 27B.
58 matches played. W/L 0.81. K/D 0.43. Damage per match 258. DPTPM is 5.18.
Crab 27B: Shares the same build as the 27.
60 matches played. W/L is 0.58. K/D is 0.63. Damage per match 309. DPMPT is 6.19.
Crab 27SL:
59 matches played. W/L 1.27. K/D 0.65. Damage per match 236.23. DPMPT 4.72.
Crab 20:
75 matches played. W/L of 0.88. K/D of 0.56. Damage per match 210.12. DPMPT is 4.20.
Stats on the 27 and 27B seem odd. Same build, yet vastly different results. Hum. I wasn't expecting that. Just trying to find mechs I recall playing a lot that could provide some stats...
I could keep going if people want. I don't mind sharing my mech stats and my builds for those stats. I've already excluded some mechs/stats, as they are too mixed with other designs, such as the Huntsmen Prime, which has had four different builds and I own two different chassis of them... Thus their stats would be intermingled.
By the way, has anyone else found their individal mech stats to seem like they may not be correct? Or is it just me wishfully thinking I didn't master a mech in only 5 matches... (I'm gonna guess a lot of forgotten FP matches, which don't touch your mech stats...)