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Best Lrm Rework


13 replies to this topic

#1 Wraith31

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Posted 31 May 2017 - 09:21 PM

Make them explode in the tubes killing the pilot firing them.

Posted Image

#2 James The Fox Dixon

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Posted 31 May 2017 - 09:43 PM

Better yet, make the Lurm whiners blow up when they enter every match.

#3 B0oN

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Posted 31 May 2017 - 09:52 PM

Got an even better deal ...

I´ll blow up both your robots and we call it a quits ? ^^

#4 Puppy Monkey Baby

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Posted 31 May 2017 - 09:54 PM

View PostWraith31, on 31 May 2017 - 09:21 PM, said:

Make them explode in the tubes killing the pilot firing them.

Posted Image



Cool story.

#5 zortesh

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Posted 31 May 2017 - 09:55 PM

Nah just instantly revert anyone that either gets killed by or uses lrms to tier 5.

#6 Puppy Monkey Baby

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Posted 31 May 2017 - 09:56 PM

I'm starting to think that I'm going to boat LRMs and never, ever use any other kind of weapon system.

Why? Because people whine about them so goddamn much.

Jesus Christ, get over yourselves.

#7 El Bandito

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Posted 31 May 2017 - 10:35 PM

View PostWraith31, on 31 May 2017 - 09:21 PM, said:

Make them explode in the tubes killing the pilot firing them.

Posted Image


Why don't you post on your main account, you little troll? You haven't been even playing any matches with this account.

Edited by El Bandito, 31 May 2017 - 10:35 PM.


#8 Karl Streiger

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Posted 31 May 2017 - 10:37 PM

Add Nemesis iNARC Posted Image - and you have the same effect but with game action - and everybody want to pilot lights - just to see the outcrys of Teamkills

#9 Oldbob10025

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Posted 31 May 2017 - 10:40 PM

I find it amusing that the "Worst" weapon in the game with about 20 counters to stop them as everyone wants to nerf them even more than they already are.

#10 Joshua Obrien

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Posted 31 May 2017 - 10:53 PM

I want them to be reworked but in a good way so they can't piggyback off of people's locks unless they're tagged or narc'd.
But in return I want them to be a more versatile weapon system. I'd like them to be able to beam ride in a straight line at an accelerated speed and also arc over cover if an enemy is narc'd or using a targeting computer to relay information.

Also if you're using artemis you can guide an unlocked volley or stream with your target reticle. As they are now they're either-

A.Useless or
B.Extremely annoying.

The only real issue I have with them is on maps like Polar highlands or Alpine peaks where if you so much as peek a ridge you've got 3-5 LRM boats throwing anywhere between 100-300 lrms converging on your position. And no amount of ams will help you if they decide to focus fire you on one of those maps.


Honestly I'd just like to see some sort of COF or something to increase the current TTK so this game is less peek-a-boo with SRM-Laser vomit or LRM-a-Geddon.

I'm slowly approaching Tier-2 and so far every match plays the same from 5-3. Hopefully with T2 on the horizon things will get better...Right?

Edited by Joshua Obrien, 31 May 2017 - 10:54 PM.


#11 Lupis Volk

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Posted 01 June 2017 - 12:19 AM

Better yet i'll show you the power of a LRM 80A Assault mech.

#12 Joshua Obrien

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Posted 01 June 2017 - 02:48 AM

View PostLupis Volk, on 01 June 2017 - 12:19 AM, said:

Better yet i'll show you the power of a LRM 80A Assault mech.

It's not hard to do honestly, I have an lrm 90 maddog that I can get anywhere between 400-700 damage with while taking it fairly easy. However there have been games where I wait and make sure my shots will hit and I'll get 700-900 damage going try hard.

Imo Lrms are either useless or completely annoying.

#13 Ced Riggs

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Posted 01 June 2017 - 03:04 AM

View PostLupis Volk, on 01 June 2017 - 12:19 AM, said:

Better yet i'll show you the power of a LRM 80A Assault mech.

I keep seeing these post, but when asked to follow through, these posters never respond. :(

View PostJoshua Obrien, on 01 June 2017 - 02:48 AM, said:

400-700 damage

Divided by three to account for spread, so 130 to 230 effective damage?

#14 R Valentine

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Posted 01 June 2017 - 06:03 AM

0/10





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