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Honore System For Mwo


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#1 Nesutizale

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Posted 01 June 2017 - 10:11 AM

First of I am NOT talking about the Clan habit of fighting honorable !

What I am thinking about is a system where players can honor an oponent or teammate for playing well.
You can only give this honor to one person each match and it can't be someone of your unit/group (just to prevent abuse by units honoring themself)

People who AFK or teamkill automaticly loose honorpoints. I don't include disconnects as its not allways the players fault and punishing players for something they didn't do isn't good.

Beside that you can also give out one "dishonorable" point once per match to a teammember or the enemy.

Be it honor or dishonor points, you can never get more then 3 in one game. Else I fear that teams just agree upon one player and he gets the full 12 dishonor points.
While it might be justified in some cases it just leads to more of an abuse then helping.

What will the honor do for me?
The idea is that the higher your honor is the more of a reward you get.
Lets say we have 5 honor levels and you start at 0.
First level: x1,1 Cbill boost
Second level: x1,2 Cbill boost
and so on....

Other options could be earning more XP, haveing a higher chance to get a lootbox, getting a lootbox key or getting better lootboxes.


TL:DR version
You can give one honor and one dishonor point to a teammate or enemy.
Collecting honorpoints reaises your honorlevel. Dishonor reduces it.
The higher your honorlevel the more CB/XP whatever you get.
You can NOT give people in your unit or group you dropped with any points !

The idea behind this is that I hope it will encurage people to play better to get some points.

[Edit]
Ok posted the entire post there too.

Edited by Nesutizale, 01 June 2017 - 11:38 AM.


#2 cazidin

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Posted 01 June 2017 - 10:15 AM

If you're going to post an idea, please just post it in this thread rather than link to a separate one.

I'm lazy.

#3 Zigmund Freud

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Posted 01 June 2017 - 10:40 AM

so repost the entire idea, why do you force me to go to some links.

and yea, idea is nice. but
1) i'm not sure people would like some extra clicks, or to think about who's good and who's bad. i would like it, but some people hate skill tree for some extra clicks, so..
2) another limitation we don't need. now non-meta build players, lrm players, etc got cbill penalty for playing the way they like.
3) abusing narc players cause they are so annoying and hurt you with those nasty nasty lurms. i've actually met surprisingly many people like this

but worry not, i got this covered.
i think the better solution is as*hole token. every game players can give only one a-token to any enemy or friendly player. but it counts only if 6+ people gives their tokens to a single player, punishing him for unsporty behaviour.
for example, of narc raven or lurmer is considered "lame" - they wouldn't get 6+ tokens, so no effect. but if it's skirmish, 9VS1 and that last enemy desides to hide and waste our 10 minutes - he easily gets 6+ tokens, and get cbills penalty or something like that.

#4 JC Daxion

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Posted 01 June 2017 - 10:45 AM

While i like the idea in theory.. It could be abused. Just not like a person, Always dishonor, People you like, always click +

I just don't know what it would do in practice.

#5 Johnny Z

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Posted 01 June 2017 - 10:57 AM

+1

#6 Nesutizale

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Posted 01 June 2017 - 12:13 PM

View PostZigmund Freud, on 01 June 2017 - 10:40 AM, said:

so repost the entire idea, why do you force me to go to some links.

and yea, idea is nice. but
1) i'm not sure people would like some extra clicks, or to think about who's good and who's bad. i would like it, but some people hate skill tree for some extra clicks, so..
2) another limitation we don't need. now non-meta build players, lrm players, etc got cbill penalty for playing the way they like.
3) abusing narc players cause they are so annoying and hurt you with those nasty nasty lurms. i've actually met surprisingly many people like this

but worry not, i got this covered.
i think the better solution is as*hole token. every game players can give only one a-token to any enemy or friendly player. but it counts only if 6+ people gives their tokens to a single player, punishing him for unsporty behaviour.
for example, of narc raven or lurmer is considered "lame" - they wouldn't get 6+ tokens, so no effect. but if it's skirmish, 9VS1 and that last enemy desides to hide and waste our 10 minutes - he easily gets 6+ tokens, and get cbills penalty or something like that.


1) Well you don't have to do the extra click.
2) I see your point that some people would actualy just vote you down just for playing non-meta. Maybe it could be countered with reducing the dishonor points to 1 at max.
I still think that there should be a negative outcome as there are realy players who should get it. Like people trying to LRM without a target look or just hitting walls because there is a taco behind it.
That kind of bad players should get a notification that they aren't doing well...so to speak.
3) I don't quite get it. Using NARC to mark targets for LRMs is exactly what they should do.

View PostJC Daxion, on 01 June 2017 - 10:45 AM, said:

While i like the idea in theory.. It could be abused. Just not like a person, Always dishonor, People you like, always click +

I just don't know what it would do in practice.


I don't get your first part. You will vote people down just because you can or what do you mean?

As for using this in practice...I have seen it beeing used in another game and it worked quite well.
Teams where smaller so you where very well aware of who did what but in the end it seamed to encourage people to actualy communicate more and be less salty.
Thats mainly why I thought it would be good to try it out here too.

#7 zeves

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Posted 01 June 2017 - 04:49 PM

as much as i like this idea for being current, in practice it wont work, why?
people honestly dont give a **** exept for a few situations,
mostly when someone pisses them off in some way
it might "work" in some games but thoose are ussualy hyper competitive games, and even then still people mostly downvote people for all kinds of random things, and ofcourse upvote someone because they had a great game, that really doesnt mean anything exept yea it does make someone feel great.

Even then the way it work is ether people that "suck" get put in to a seperate category that sends them to hell of matchmakeing or they get punished afther people judge them hands on by watching the logged games, most of the time both, now PGI doesnt have the manpower or probably the coding to make infrastructure of player on player judging.

TL:DR just read this part \/
But they could code in a placebo up and down vote at the end that does nothing but makes evryone feel bether, and i feel that is something they could and maby should do, itl be like that ready up button that never actually does anything anymore. itl be great.

Edited by zeves, 01 June 2017 - 04:50 PM.


#8 Felicitatem Parco

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Posted 01 June 2017 - 04:53 PM

I can see people handing out Dishonor points to anyone on their team who brings LRM boats just because they did, regardless of performance.

#9 El Bandito

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Posted 01 June 2017 - 06:22 PM

Dishonor points are needless, just hit report instead. Honor points are ok.

#10 Nesutizale

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Posted 02 June 2017 - 02:45 AM

I see the reasoning about not letting people give out dishonor points as the LRM hate could realy get out of hand.
So what if dishonor points can only be gained by AFKing, teamkills and beeing the last mech and just shutting down and forceing everyone to wait till the match is over.
That would be fair as these actions aren't fair to the rest of the team.

As for people not caring for such a mechanic. Yah most people won't. In the game that I play(ed) that has it has also become a more rare thing but still happens every now and then and its mostly reserved for when you had a real good match.
Still since the introduction of the system it had a positive side effect that at least some people behaved better as they wanted these points.
In MWO terms I could imagne that some people would be encuraged more to take the lead of a team more often or listening to the teammates more often.
Maybe even try to be "heroic" and share armor? I know good players do this anyway but I think we still have a higher number of people who don't.

Overall I would say if only 5% of the people start to use the system and act better the rest will fall in line. When a year later we are left with about 25% of the people using the system and act accordingly it would have been worth the investment.

#11 PhoenixFire55

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Posted 02 June 2017 - 03:35 AM

A honor system is good, but since it can be abused it'll never happen. Safespaces are the reason why we can't have all the good things after all.

#12 Nesutizale

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Posted 02 June 2017 - 09:21 AM

How would you abuse the system if you can give away only one honor point per match to a player that isn't part of your unit or group you dropped with.

#13 PhoenixFire55

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Posted 05 June 2017 - 04:34 AM

View PostNesutizale, on 02 June 2017 - 09:21 AM, said:

How would you abuse the system if you can give away only one honor point per match to a player that isn't part of your unit or group you dropped with.


For instance I don't like you and I'll downvote you every time I see you. Then I'm going to tell my two dozen friends to do the same. Since they are all from different units you won't be able to tell that a certain unit is against you. They can upvote each other for no reason in the similar fashion.

In any case, when money (or c-bills) are at stake people will find a way to exploit anything.

In any case you should give honor points to people who are helpful towards others both in game and on the forum, not people who are playing well. Honor points should allow everyone to see who these people are, but there shouldn't be any bonus apart from this fact itself. If you want to see who best players are - check out monthly leaderboard, better yet go watch higher tier league matches.

#14 Jiang Wei

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Posted 05 June 2017 - 04:36 AM

With all the alts people have, it will be abused.

The only thing I think people should get honor points for is solo kills. And then only if you had taken damage from those you kill solo, so you dont get honor for killing discons.

Edited by Jiang Wei, 05 June 2017 - 04:39 AM.


#15 Oldbob10025

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Posted 05 June 2017 - 05:44 AM

I like the concept for honor points but with some changes

1)You only get one Honor point to be giving out either a member of your team or the enemy team and only if that member of either team is NOT on your friends list or if your in a unit per game. This would prevent it being used to give to friends etc. There is a bit of abuse but not as much as if you can give them out to anyone.

2)Once you get say 30 Honor points you get something from PGI like a special paintjob, some hanging thing or something small to show how honorable you are etc...

3) The system is to foster a spirit of teamwork and also just not being a ****** in game and I think would be a good addition.

The Issue is that with the SJW community if they didnt get anything there would be whiners asking why didnt I get a honor point etc so I think it would be up to us that make it Anonymous who you give it to etc. This would not work if your in TS with your unit, but thats a minor issue to deal with.

People will cry and whine they didnt get the honor point but like all babies you have to ignore the temper tantrum then they will stop like the skill tree..

I like your idea and I think it would be great to foster teamwork in the community.

#16 Ryllen Kriel

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Posted 05 June 2017 - 08:03 AM

Fun concept really, but as others mentioned, I don't trust some players dictating a game feature like this. I've had PUGs shoot my mechs in spawn before because they "hate that mech" even though I'm supposed to be their ally.





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