PhoenixFire55, on 02 June 2017 - 03:45 AM, said:
Right until the day when people actually figure out that 95% of those builds never work. It might take a while due to the nature of the skill maze tho, especially so in the lower tiers of tier-1 potatoeland, but it in no way means that there is any kind of balance whatsoever.
Balance is when many builds and playstyles are viable.
I'm not talking about joke builds here, there are in fact more viable builds and mechs now. As for claiming "those builds never work" I can confirm by personal experience that all the mechs and builds I'm referring to have worked well a number of times, not sure which builds you're talking about but "never works" seems like a very extreme metric that very few builds would fall into, certainly there are no actual mech chassis that never works in the game.
Now I agree that there are still chassis and variants in the game that have no actual good build going for them, and that's a problem of course.
I'd really appreciate if you only say things you actually mean when talking to me, I'm pretty sure you don't actually mean "never works", but since I don't know what point you are trying to make behind that exaggeration I then have nothing to respond to.
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There can be no balance under the current system, unless it is artificially and arbitrary created by quirks or different skill node values for different chassis. And that ain't balance, that is BS.
Saying that the methods employed achieving balance is not to your liking is a different subject, so that's moving the goalposts. If the methods employed increase the scope of the current meta then those methods are objectively balancing the game, whether you like them or not.