PhoenixFire55, on 02 June 2017 - 05:05 AM, said:
Read just above. When playing with potatoes and against potatoes everything works well. Even joke builds.
I haven't been talking about joke builds or playing against potatoes, so I'm not sure how that's relevant.
My experience, as I've said, is that more mechs and builds are legitimately good now. For example my experience is that armor quirked mechs like Cataphracts, Bushwhackers and Dragons have become quite strong mechs with the skill tree and quirks combined. I think we are going to see some of those in comp play even. There are quite a few other examples like these.
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Pffft. What does it have to do with methods not being to my liking? Pray tell how under these current methods a 5V Spider with 2 hardpoints and no ECM is going to get balanced against either 5D Spider with 3 hardpoints and ECM or 5K Spider with 5 hardpoints? Just as I've said, without artificially created arbitrary quirks it won't. Everything that requires additional crutches in order to work shouldn't exist in the first place, especially so considering people deciding on what and how to crutch have no clue whatsoever.
I.e. current methods are bad, and you should feel bad for defending them.
It has everything to do with you not liking the methods because quirks can indeed be used to make the 5V equally good as the 5D or better.
You call the method derogatory names because you don't like it whereas someone who likes it would call the quirks just another property of that chassis, no different in principle from hardpoints or hitboxes.
Now I'm not a big fan of quirks myself as you can see in my post history if you care to look, and I would prefer if they weren't needed on so many mechs or to this extent. I also think a lot of mechs have too strong or too weak quirks, the spiders being a good example of a mech that just isn't very good right now regardless of variant, but I haven't claimed all mechs have become good, just more than before.
Now obviously clan tech is still far ahead in terms of base equipment and that needs to be addressed, which is why the announcements about energy weapons rebalancing and upcoming engine balancing is very welcome together with the fact that Chris is now doing the balance rather than Paul. I'm willing to wait and see how that goes, hopefull in time we can get rid of both mandatory IS quirks and tonnage advantage in FP.
I have no problem with quirks remaining the balancing factor within a faction though, for example like the example spider 5D vs 5V or the Awesome vs Battlemaster and so on. The goal should be that the well designed mechs in terms of hardpoints and hitboxes etc. in both factions need no quirks. Then quirks and base agility etc can be used to buff all the suboptimal designs to that level.
I also think a PTS session of the energy rebalancing and other big passes would be good, because the skill tree got significantly improved by the two PTS sessions, and the most ridiculous big projects got stopped in time by going on PTS. So the record of positive impact of PTS testing is actually good in that sense, so go ahead with that.
Edited by Sjorpha, 02 June 2017 - 06:32 AM.