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Roadmap For June, July, And Beyond


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#41 Gr Armpit

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Posted 03 June 2017 - 02:32 PM

Love these! What is the major change? TELL ME PLEASE! And as for the no premium private lobby, thank you so much.

#42 Alistair Winter

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Posted 03 June 2017 - 02:35 PM

Too much new content being released. I hardly recognize MWO anymore, it's not the game I used to play. It's hard to keep up.

Spoiler


#43 Jay Leon Hart

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Posted 03 June 2017 - 02:38 PM

View PostAidan, on 03 June 2017 - 02:29 PM, said:

1. Release an API with tutorials to allow the community willing to create maps to do so !!!

How do you distribute these maps?
How would they work with map voting?
Do they all need to comply with all game modes?
What happens when a new game mode is released?
Are PGI responsible for testing maps for errors?

I can't think of a successful 3D FPS in the last 10 years with player made maps...

[Edit] OH! Halo! And everyone plays all the Forge (or whatever they call it now) maps, right?! [/Edit]

Edited by Jay Leon Hart, 03 June 2017 - 02:41 PM.


#44 Tarl Cabot

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Posted 03 June 2017 - 02:38 PM

View PostAlistair Winter, on 03 June 2017 - 02:35 PM, said:

Too much new content being released. I hardly recognize MWO anymore, it's not the game I used to play. It's hard to keep up.

Spoiler


It has not been released YET.... :)

#45 Will9761

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Posted 03 June 2017 - 02:42 PM

I give you props on removing the Premium Time for Private Matches. That system was nothing more than hassle that was a bunch of BS and never should have came into the game 3 years ago.

Well at least Clan Trials can be done properly now. so +1 Posted Image

#46 Alistair Winter

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Posted 03 June 2017 - 02:43 PM

View PostTarl Cabot, on 03 June 2017 - 02:38 PM, said:

It has not been released YET.... Posted Image

How dare you. When Russ said PGI would release one new map every month, I for one believed him. Although I think he meant 'every year'. No matter. :)

#47 Chiasson Brinker

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Posted 03 June 2017 - 04:01 PM

View PostAlistair Winter, on 03 June 2017 - 02:43 PM, said:

How dare you. When Russ said PGI would release one new map every month, I for one believed him. Although I think he meant 'every year'. No matter. Posted Image



He never specified what year.

#48 Ripper X

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Posted 03 June 2017 - 04:46 PM

View PostW E N D I G O, on 03 June 2017 - 10:32 AM, said:


Dunno. But IK is short for inverse kinematics, and that is what I was referring to.


Ahh so its IK not 1K. Ok so what is IK and what is that suppose to do?

#49 tee5

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Posted 03 June 2017 - 05:35 PM

View PostRipper X, on 03 June 2017 - 04:46 PM, said:


Ahh so its IK not 1K. Ok so what is IK and what is that suppose to do?


Took me 4 seconds to google this video; Search terms where mwo, IK


#50 Marius Evander

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Posted 03 June 2017 - 05:58 PM

View PostRipper X, on 03 June 2017 - 04:46 PM, said:


Ahh so its IK not 1K. Ok so what is IK and what is that suppose to do?


Basically it makes the mechs feet look pretty. Personally I think its a total waste of time and resources that need to be spent going through the 3 dropship bug's coding and getting a game breaking issue fixed instead of making feet sit on pretty angles on the terrain.

Edited by Cadoazreal, 03 June 2017 - 05:58 PM.


#51 ShooteyMcShooterson

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Posted 03 June 2017 - 06:35 PM

View PostAidan, on 03 June 2017 - 02:29 PM, said:

1. Release an API with tutorials to allow the community willing to create maps to do so !!!

2. PGI create more maps.



Literally one or the other should have already happened.

Multiplayer games have been released with a map creator/editor since the 90s. It boggles my mind that this game lacks both a map editor players can use to create maps, AND the developer places virtually no resources into making new maps.

You have free labor in the form of your player base. Jiminy Christmas, use it!


(And don't give me that crap that players won't know how to make a balanced map. I've personally created maps for FPS games and hosted games on my own server going all the way back to the old Delta Force series. Some of us went to school for **** like architecture and land design. We know all about modeling terrain.)

#52 MischiefSC

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Posted 03 June 2017 - 06:48 PM

I'm....

happy with all of that. Tons of decals too.

I am significantly less bitter. The clear thought and compromise put into the skill tree made me very, very happy. Was good decisions and it turned out way better than I'd thought it would.

I'm even cautiously optimistic about the Invasion mode in FW. Recent events have made me happy enough to open my wallet again and feel good about spending money on this game. Thank you.

#53 MechaBattler

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Posted 03 June 2017 - 07:08 PM

View PostCadoazreal, on 03 June 2017 - 05:58 PM, said:


Basically it makes the mechs feet look pretty. Personally I think its a total waste of time and resources that need to be spent going through the 3 dropship bug's coding and getting a game breaking issue fixed instead of making feet sit on pretty angles on the terrain.


I agree. I really hope it won't have an effect on client to server performance.

#54 Commander A9

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Posted 03 June 2017 - 08:22 PM

You thought base-rushing was bad now.

Wait till Incursion becomes officialized in Faction Warfare and Clan teams start charging across the maps in Linebackers!

Or IS teams grab Hugins or Locusts and zip into the enemy post!

With turrets taking a hit from the nerf baton, stopping either of those rushes is going to be damn-near impossible! Well done, PGI! Way to use your 'test results' from the Testing Server to great effect!

Didn't you say you tested Incursion mode for a day before making it live during the Roughneck challenge?

#55 Holy Jackson

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Posted 03 June 2017 - 08:33 PM

I really want to know what's going to happen with our factions when the timeline advances. Will smoke jaguar really be gone? Will there be a word of Blake on Terra? INQUIRING MINDS HERE

#56 Gun Sarge

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Posted 03 June 2017 - 09:31 PM

Major announcement: clan smoke jag will bite the dust

Its gotta happen eventually

#57 JediPanther

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Posted 03 June 2017 - 09:32 PM

So IK after another year or two? Should we care?



#58 Maruku Meshima

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Posted 03 June 2017 - 10:23 PM

nice roadmap....
but please: "Make faction wars great again!"
kick the quickgame mods out!
i play faction wars for the "siege mod" not for the "quickgame mods".(only my mind)
scouting for specials in siege mod is superb.

Give us more maps!
For fw and for quickgame.
a City map with skycrapers, small streets and a Park.

a Lunar Moon like map with no atmosphere, very low gravity, impact crater, mining and science outposts, extrem day and night light and visibility conditions,

a river delta map, with multiple Rivers in very deep canyons. with caves that connect some points.

a seashore map, with deep water fights. Lasers1/4 and balistic 1/3 range and Rockets like Torpedos;->

a high gravity toxic gas weastland Map. with high particle and gas storms, lower the range of Rockets and Balistic 1/2 and makes laser and flamer usless 1/10 range.

#59 Thrudvangar

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Posted 03 June 2017 - 11:23 PM

View PostJettrik Ryflix, on 02 June 2017 - 06:30 PM, said:

Removal of Premium Time requirements from private matches? Did not see that coming. Sweet!


its about time! God damnit!

#60 Appogee

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Posted 04 June 2017 - 01:20 AM

View PostSoloidSnake, on 03 June 2017 - 07:08 AM, said:

So no hope of new maps being sneaked in with the Civil War update, huh?

Come on, be reasonable. It's been only 15 months since the last new map.


View PostW E N D I G O, on 04 June 2017 - 12:49 AM, said:

IK is actually a really basic thing nowadays.

By coincidence, it's also 15 months since IK was first committed to be added back into the game. (Then it was going to be "at MechCon" then "shortly after MechCon" ... and now it's just in the Roadmap without even a specific month attached.)

Someone should zombie up all those threads from the beginning of last year, where the white knights rabidly defended PGI's claim that MWO development would continue at it's usual pace Posted Image despite the move to monthly patches and three-monthly roadmaps.

Edited by Appogee, 04 June 2017 - 01:26 AM.






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