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Roadmap For June, July, And Beyond


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#21 Desintegrator

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Posted 02 June 2017 - 10:03 PM

We all need the Tournament Supporter Pack now !! (+10% Cbills and new Warhorn)

Please release it in June !!

#22 PFC Carsten

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Posted 02 June 2017 - 11:38 PM

Mech IK after MWOWC finals... yay! Hope to be around to see this feature going live.

Good luck with the focus on e-sports and faction play!

#23 The Unstoppable Puggernaut

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Posted 03 June 2017 - 12:51 AM

View PostNlGHTBlRD, on 02 June 2017 - 07:56 PM, said:

Please enable Friendly Fire on Siege gate generators or allow defenders to open gates, thank you

This sounds so funny. Tactically it's a great idea and I love it but... you could just allow the friendly team to push an open button or even better let the Commander activate it on the map.

Isn't it strange you can break your own walls in Incursion but not scratch the paint on the generators in FW.

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Nice roadmap PGI but I am very concerned about the game modes. This IS the game. Pay attention please, you kinda need to...

...FIX THE GAME.

Yes new mechs are great and exciting etc, it brings in your revenue so I won't say anything about that but. To keep the fans interested, you need to address critical points in your match modes (they are too basic). I have relegated this game and only play on events now, and I love the mech franchise a lot (I'll only leave if ED gets implemented).

Skirmish - Why is this even in there.
Conquest - Good but still not great, are there rewards? Can't you have mini bases, which provide your team with something useful?
Assault - Put the old base back in and it's suddenly FIXED. Else, remove it completely, I hate peaceful wins/losses !!!
Domination - Cowards vs the brave? Give something to the people being brave e.g. ECM cover, walls to hide in. A team benefit for being in the circle. And for Pete's sake, change those stupid mini breakable objectives to removing 10 seconds off the timer not adding. Suddenly you've given lights (and fast meds) a lot more game worth rather than the standard bruisers. Rush early in for caps, then they can end the game by a sharp/daring flank to take out the objectives. Whoever has more players in the circle, slowly lower the counter (to put pressure on the cowards).
Incursion - It'd be nice if PGI share the stats on how many times this gets chosen. I like it, it seems clever, the benefits lights can provide the team are great. Unfortunately it never gets picked so I can't play it.
Escort - By far the biggest, lamest joke I have ever seen in a game. I thought this would have been removed by now but it's not. I've almost never seen this get picked so PGI please please share the stats on how often this gets picked vs the other game modes. I can't make suggestions on this mode, as it needs to start again. DON'T remove the mode as the idea is great, but rework it so it's fun. Maybe Ditch the Altas for a car/tank convey, that shoots back. Give the attackers the option to capture a radar tower (to reveal), this gives the defenders a side mission to choose to defend it to conceal their location or not.

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On a side note about maps, the fact that certain maps now won't show up because of compatibility kinda sucks. It's actually taken a step backwards in regards to map choice. I have faith this will somehow be re-worked but please do try.

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Love the game but please work on the content :)

#24 Jay Leon Hart

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Posted 03 June 2017 - 01:45 AM

View PostTarogato, on 02 June 2017 - 07:31 PM, said:

Posted Image

So the last new "proper" map was March 2016? 15 months ago? Posted Image

#25 Appogee

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Posted 03 June 2017 - 01:59 AM

Some nice stuff, especially mixing up the modes in FP a bit and removing the private lobby paywall.

However:

1. The last new map was FIFTEEN MONTHS AGO.

2. Month-long events are just a lazy way of avoiding more frequent events.
Some of your most loyal playing customers burn through these events within days ... leaving them with nothing new to aim for weeks at a time. By all means make event rewards achievable in say 10 days, so that slower players have an opportunity to earn rewards. However, stretching them out to a month creates the opposite problem.

#26 NoiseCrypt

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Posted 03 June 2017 - 02:50 AM

To all the people complaining about no new maps. What variation are we missing other than dense urban city landscape ?


#27 Kalleballe

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Posted 03 June 2017 - 03:09 AM

Something like Emerald taiga inside base and outside.

#28 Appogee

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Posted 03 June 2017 - 03:31 AM

View PostNoiseCrypt, on 03 June 2017 - 02:50 AM, said:

To all the people complaining about no new maps. What variation are we missing other than dense urban city landscape ?
If you look carefully, you will see you answered your own question.


View PostPFC Carsten, on 02 June 2017 - 11:38 PM, said:

Mech IK after MWOWC finals... yay! Hope to be around to see this feature going live. Good luck with the focus on e-sports and faction play!

Yeah right. First committed early last year, now "committed" for late this year.

Seems to me that they just throw in a bunch of wishlist into their roadmaps to make development appear less glacially slow. Maybe that works with new customers who haven't seen the same pattern repeated over multiple years.

#29 Terrastras Rex

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Posted 03 June 2017 - 04:17 AM

Looking forward to MORE SIEGE MODE the most. Random tho? Why not at the start and end of the phase?

Bring on the FP randomness! Week-long changes in the atmosphere of the fight.
- A week with half gravity
- A week with double gravity (AC shots fall faster too)
- A week with no LRMs
- A week with only lights in dropdecks
- A week with Quadruple strength dropship lasers
- A week with no dropship lasers
- A week with only mediums in dropdecks
- A week with 1 MC given per win in FP
- A week with no lasers (atmospheric dust)
- A week with only flamers and small lasers
- etc etc etc

#30 Michal R

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Posted 03 June 2017 - 06:00 AM

Retar... ehh incursion in FW.... you really wan't to loose players from FW?

#31 Marius Evander

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Posted 03 June 2017 - 06:51 AM

Incursion should have replaced skirmish not assault, skirmish is the only mode where you HAVE to farm out the enemy.

Why are you focusing the 8v8 for only the best players surely you should be making it accessible to all with a larger tiering system. =(

WTB MAPS!
City, without open area's.
A Sulfurous Style map.
A caverns/mining tunnels full brawl map where lurms only work in a few caverns the rest is brawwlllll
A Vitric forge style map.

#32 SoloidSnake

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Posted 03 June 2017 - 07:08 AM

View PostInnerSphereNews, on 02 June 2017 - 05:29 PM, said:





Posted Image


New Maps


A major unannounced feature (look for more information in coming months)




So no hope of new maps being sneaked in with the Civil War update, huh?

#33 K19

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Posted 03 June 2017 - 07:14 AM

When is going to be the release of the camouflage. ????? Posted Image

#34 Kifferson von doober

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Posted 03 June 2017 - 07:57 AM

i've been wondering why not put out 2nd maps for each planet type . ie tourmaline 1 and 2, double the map variety but using existing assets and models. just a different area of the same planet.
would speed things up some :)
Also, do we have the old maps in private lobby? would be cool to see them again. it's been so long since i've seen a tunnel rush!

#35 testhero

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Posted 03 June 2017 - 08:31 AM

View PostK19, on 03 June 2017 - 07:14 AM, said:

When is going to be the release of the camouflage. ????? Posted Image



If you Are referring too the Ghillie Daniel Weylan's Enforcer Hero
RESISTANCE HEROES SHIP JUN. 20TH, 2017
So 17 whole days.


Edited by testhero, 03 June 2017 - 08:33 AM.


#36 testhero

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Posted 03 June 2017 - 08:43 AM

View PostKifferson von doober, on 03 June 2017 - 07:57 AM, said:

i've been wondering why not put out 2nd maps for each planet type . ie tourmaline 1 and 2, double the map variety but using existing assets and models. just a different area of the same planet.
would speed things up some Posted Image
Also, do we have the old maps in private lobby? would be cool to see them again. it's been so long since I've seen a tunnel rush!


Or use the assets of the other siege mode maps like they did turning Grim Portico into Grim Plexus.
The outside cratered volcanic feel of Vitric Forge could give us another cool moon map like HPG Manifold (Perhaps a landed drop-ship for a meaning full domination mode), Emerald Taiga assets would make a great mixed woods and streams map perhaps a river delta the buildings in ET are quite different too.

#37 SuperFunkTron

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Posted 03 June 2017 - 08:56 AM

I'm really hoping that Faction Specific Mechs is going to be covered by the August " FP and more" section or that we can at least get an official response as to what PGI thinks about the the idea and its implementation.

Other than that, it looks great.

#38 Ripper X

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Posted 03 June 2017 - 10:19 AM

View PostW E N D I G O, on 03 June 2017 - 01:43 AM, said:

Honestly I'm just glad IK isn't from the table. I mean it was re-announced last autumn sounding like "it's already ready but we gotta test and optimize some more" (maybe wishful thinking) but still isn't one step closer to being implemented. With the huge work of keeping the balance in line after the Civil War drops you'll have your busy work cut out for you. Hope you get IK in at least before the MechCon a year after it was reconfirmed.



What is Mech1K?

#39 Jack Shayu Walker

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Posted 03 June 2017 - 10:51 AM

View PostParan01ac, on 02 June 2017 - 06:09 PM, said:

Developers, please, all we need is a MWLL Conquest gamemode on a huge Battletech-feel maps with 7 flags, 3 respawn points per side, 4 mech drops per player and 1000 tickets.

That would make a unique and diverse gameplay each round! Not the same nascar circle each round over and over that we have now! Please!

Posted Image

Start a petition, I'll sign it.

#40 Aidan

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Posted 03 June 2017 - 02:29 PM

1. Release an API with tutorials to allow the community willing to create maps to do so !!!

2. PGI create more maps.

3. Conduct the R&D to move MWO or the future MW 5 into the realm of Virtual Realtiy.

You can do this PGI. Stop with all of the trivial stuff you are selling to this most loyal community.





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