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A Major Unannounced New Feature In The Coming Months...


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#41 Bud Crue

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Posted 03 June 2017 - 03:36 AM

It can't be IK...the tease said "unannounced" and "new"...IK was in the game before and has been announced as returning several times. Can't be Solaris. That was announced as incoming last year but then it got pulled according to Russ due to their inability to provide a replay function. Can't be knock downs...also in game before, so not "new".

Hmmm...a previously unannounced and new feature...
Got it!

3 new in game currencies. All directed to increasing your odds of not getting crap in the goodie crates.
or how about that they will finally put in game references and mech descriptions in. Or maybe they hired back that one guy who can now give switchable ammo to the LBX?

#42 BumbleBee

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Posted 03 June 2017 - 03:53 AM

Be an Elemental with 4 commandable bots to complete your point

#43 HGAK47

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Posted 03 June 2017 - 04:16 AM

I've got it!

Bombs, mines, tripwires and all sorts of other hidden dirty tactics to surprise the enemy.

"Big boy mech trying to chase after your little PB? You could outrun him, but you just bought the latest in Vibrabomb technology. The Vibrabomb - a little piece of hell ready to burrow in the ground and lie in wait for your pursuant."
http://www.sarna.net/wiki/Vibrabomb



http://www.sarna.net/wiki/Ordnance_Types

Check out the list of ordanance! We could have some fun with those. Suprise narc beacon sounds fun too,

Edited by HGAK47, 03 June 2017 - 04:21 AM.


#44 Rakshasa

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Posted 03 June 2017 - 04:30 AM

View PostFupDup, on 02 June 2017 - 09:11 PM, said:

Tripods!

This. PGI will introduce the Ares superheavy tripod 'Mechs from the Dark Ages miniaturess setting as a way to push the boundries of the CryEngine. No quads though, that would be a leg too far. *hides from Juodas* Posted Image

#45 Imperius

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Posted 03 June 2017 - 04:44 AM

MWO finally gets an engine update to Unreal Engine 4 (hopes/dreams)

#46 Ade the Rare

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Posted 03 June 2017 - 05:20 AM

Monopods - the poptart meta!

#47 Katastrophy Kid

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Posted 03 June 2017 - 05:30 AM

View PostRyllen Kriel, on 02 June 2017 - 09:00 PM, said:

New maps...featuring less cover!!!

Tourmaline Highlands

Frozen Citylands

Canyon Networklands

River Waterlands

Forest Colonylands

The list goes on, live and LRM MechWarriors!


I can't tell if you're being snarky or not, lol.

#48 Scyther

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Posted 03 June 2017 - 05:42 AM

Special LRM ammo where every 5th round is actually a firework. Fun for the whole family!

#49 sycocys

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Posted 03 June 2017 - 06:19 AM

Hopefully its mapmaking tools, but if I had to take a more likely guess it will be another underdeveloped game mode.

View PostBud Crue, on 03 June 2017 - 03:36 AM, said:

Can't be Solaris. That was announced as incoming last year but then it got pulled according to Russ due to their inability to provide a replay function.


They pulled Solaris because,,,,, they couldn't do replays. How do replays even matter in the age of twitch and youtube?

#50 Imperius

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Posted 03 June 2017 - 06:29 AM

View Postsycocys, on 03 June 2017 - 06:19 AM, said:

Hopefully its mapmaking tools, but if I had to take a more likely guess it will be another underdeveloped game mode.


They pulled Solaris because,,,,, they couldn't do replays. How do replays even matter in the age of twitch and youtube?

Free roam navigation replays have been useful since halo 3. In both content creation and in quality breakdowns of epic moments or fails.

#51 Appogee

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Posted 03 June 2017 - 06:41 AM

Last time Russ got us all hyped up about a "big new announcement" it turned out to be Clan Heroes.

Ie yet another Mech Pack.

So I suggest you all keep your pants on.

#52 GrimRiver

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Posted 03 June 2017 - 06:55 AM

CTF with mechs. Huehuehue JK

---Engine upgrade(possible, unlikely): New Unreal engines are super easy to work with and should cut dev time in half.

---New vehicles(very unlikely): Tanks, power armor and Aerospace.

---Quad/tripod mechs(unlikely): I don't know how I feel about these types of mechs since their extra legs doesn't really give any bonuses.

---Updated sound and HUD(possible, unlikely): One shouldn't have to use sound mods to make the game sound better, it should already have sound that sucks you into the game. Also bitching betty isn't bitching loud enough, I want to KNOW when a warning goes off(option to turn her voice up and down).

New HUD because the current one doesn't convey enough information like the older MW games, current one is too watered down and too plain(option to use older MW HUD and current one).

---New character customization, skills(possible): Don't know what skills the pilot could use though since skills are tied into the mech itself, has to be a different type of skills.

Only a few I could think of at the moment.

#53 Bulletsponge0

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Posted 03 June 2017 - 07:02 AM

my bet... the addition of more timeline appropriate clans... after all, they are adding the decals for them already...

#54 Dogstar

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Posted 03 June 2017 - 09:00 AM

View PostJuodas Varnas, on 02 June 2017 - 08:55 PM, said:

Unannounced feature to be released AFTER IK gets implemented?

Posted Image


Yeah, I agree, it's time for quads

#55 sycocys

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Posted 03 June 2017 - 09:24 AM

View PostImperius, on 03 June 2017 - 06:29 AM, said:

Free roam navigation replays have been useful since halo 3. In both content creation and in quality breakdowns of epic moments or fails.


There's no way they can't figure out how to do a free roaming/possibly invisible camera.

And if they did require replay for some reason they have the hit state rewind that should already be capturing all the data they need to do that.

#56 Alan Davion

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Posted 03 June 2017 - 10:03 AM

View PostGrimRiver, on 03 June 2017 - 06:55 AM, said:

CTF with mechs. Huehuehue JK


Maybe it's just me, but I think CTF would actually be a huge boon to this game.

The bog standard CTB (Capture The Base) Assault/Incursion, or even Domination game modes are pretty much played out and everyone by now knows the best way to victory.

But CTF would actually require teams to use some real tactics. For instance you couldn't just send your whole company out without risking some Commando sneaking in the back and stealing your flag out from under you.

Especially if the base and the flag aren't protected by turrets, which I would hope PGI wouldn't be stupid enough to put into a CTF mode, because then it'd be just like Assault/Domination/Incursion.

Kill everything and move on.

PGI really needs to move MWO as far away from the "kill everything" mentality as possible, and if people don't like having to use their brains and leave, good riddance. After all, PGI keeps touting the game as "A Thinking Mans Shooter", well it's about god damned time PGI started making game modes that require people to actually think.

#57 Wintersdark

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Posted 03 June 2017 - 10:24 AM

View PostBulletsponge0, on 03 June 2017 - 07:02 AM, said:

my bet... the addition of more timeline appropriate clans... after all, they are adding the decals for them already...
That'd be effectively nothing, though, given how FW works. I suppose they could, but... that's hardly big. What a disappointment that would be.

View PostAlan Davion, on 03 June 2017 - 10:03 AM, said:


Maybe it's just me, but I think CTF would actually be a huge boon to this game.

The bog standard CTB (Capture The Base) Assault/Incursion, or even Domination game modes are pretty much played out and everyone by now knows the best way to victory.

But CTF would actually require teams to use some real tactics. For instance you couldn't just send your whole company out without risking some Commando sneaking in the back and stealing your flag out from under you.

Especially if the base and the flag aren't protected by turrets, which I would hope PGI wouldn't be stupid enough to put into a CTF mode, because then it'd be just like Assault/Domination/Incursion.

Kill everything and move on.

PGI really needs to move MWO as far away from the "kill everything" mentality as possible, and if people don't like having to use their brains and leave, good riddance. After all, PGI keeps touting the game as "A Thinking Mans Shooter", well it's about god damned time PGI started making game modes that require people to actually think.

haha lol. You've been around for a while, you should know better.

You'd still deathball to win. Move up, crush the team that split up. Exactly how all quickplay matches go.

It's not that people don't "want to think" or anything of the sort. That's a complete strawman.

The reality is that ALL our game modes end up being Skirmish because just killing the other team is always the most effective strategy. Not because people don't want to think, because they're dumb, or because they think tactics are bad; it's just that killing is the best tactic.

This would be no different in CTF.




Different game modes help "liven up" battles by giving extra things to consider while playing. For example, in Conquest, you can't just totally ignore capture points - but you still have to focus on fighting first. If several players run off "capping" early, you nearly always lose because either those people run into the mass of the OpFor and die, or the shorthanded main group runs into the full OpFor and dies. So instead, you cap two and fight at the third.

This is the reality of a non-respawn game like MWO. Having a numerical advantage is such a major deal it's more important than basically anything else, as it can be leveraged to make a larger numerical advantage. Once you have a strong numerical advantage, fulfilling other objectives is easier.

There's no way around this, short of designing a game mode that reliably ends via objective before the teams CAN kill each other. See: Conquest in Faction play with dropships, sometimes - but this is effectively a respawn gamemode due to the time limit vs. point requirement. The trouble here is that games that end this way are rarely very fun for the combatants. Consider how happy people are when teams miss each other in Assault, and it's just a non-combat cap race.

#58 PAYWALL

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Posted 03 June 2017 - 10:27 AM

View PostRyllen Kriel, on 02 June 2017 - 09:00 PM, said:

New maps...featuring less cover!!!

Tourmaline Highlands

Frozen Citylands

Canyon Networklands

River Waterlands

Forest Colonylands

The list goes on, live and LRM MechWarriors!


I am all in for "River Waterlands"!

#59 Alan Davion

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Posted 03 June 2017 - 10:30 AM

View PostWintersdark, on 03 June 2017 - 10:24 AM, said:

That'd be effectively nothing, though, given how FW works. I suppose they could, but... that's hardly big. What a disappointment that would be.

haha lol. You've been around for a while, you should know better.

You'd still deathball to win. Move up, crush the team that split up. Exactly how all quickplay matches go.

It's not that people don't "want to think" or anything of the sort. That's a complete strawman.

The reality is that ALL our game modes end up being Skirmish because just killing the other team is always the most effective strategy. Not because people don't want to think, because they're dumb, or because they think tactics are bad; it's just that killing is the best tactic.

This would be no different in CTF.

Different game modes help "liven up" battles by giving extra things to consider while playing. For example, in Conquest, you can't just totally ignore capture points - but you still have to focus on fighting first. If several players run off "capping" early, you nearly always lose because either those people run into the mass of the OpFor and die, or the shorthanded main group runs into the full OpFor and dies. So instead, you cap two and fight at the third.

This is the reality of a non-respawn game like MWO. Having a numerical advantage is such a major deal it's more important than basically anything else, as it can be leveraged to make a larger numerical advantage. Once you have a strong numerical advantage, fulfilling other objectives is easier.

There's no way around this, short of designing a game mode that reliably ends via objective before the teams CAN kill each other. See: Conquest in Faction play with dropships, sometimes - but this is effectively a respawn gamemode due to the time limit vs. point requirement. The trouble here is that games that end this way are rarely very fun for the combatants. Consider how happy people are when teams miss each other in Assault, and it's just a non-combat cap race.


Which is why I said

View PostAlan Davion, on 03 June 2017 - 10:03 AM, said:

PGI really needs to move MWO as far away from the "kill everything" mentality as possible


Otherwise why bother having any game mode other than skirmish in the game if there's no point since people hardly PTFO to begin with.

#60 Steel Claws

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Posted 03 June 2017 - 10:37 AM

New wish/guess - MW5 and MW online will be combined at the start of next year.





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