'Patented' Equipment
I want Mechs to be upgrade-able in a way that is reminiscent of buying custom components for cars in some racing games. I want to Trick My Rides! With components from lore-based companies bought with in game currency that have properties that mimic quirks! The more your mech is upgraded the higher the tier it is for matchmaking. Components can be divided into five tiers with stock equipment being the sixth base tier. Leveling your mech with experience unlocks tiers! Components that could be upgraded: weapons, armor, computer suites, sensor components, engines, actuators, coolant systems, and pilot-able UAVs that only have to be replaced if they're destroyed, and on and on!
Add it to the (hopefully soon to be reworked) skill tree, with the skill tree providing modest, adjustable base stats.
Don't over do it on the bonuses provided by Custom Components.
Level cap like this: Five Tier 5, Four Tier 4, Three Tier 3, Two Tier 2, One Tier 1
Example of a Mech fully Leveled: Tier One Weapons, Tier 2 Armor, Tier 3 Engine, Tier 4 Computer Suite, Tier 5 Sensors, Everything else Tier 6 (base equipment)
Once a Mech Variant is Leveled it is Unlocked for all extra copies owned, just spend the c-bill to equip.
Don't Make IT A Grind!!! Make leveling a single mech painless while still being enough work to feel like an accomplishment.
Keep the Cost Down, Make the c-bill cost of custom equipment a 20% mark up per tier over standard equipment prices. Tier One Patented Equipment doubles the price.
The skill tree is kind of meh. One dimensional, Custom Equipment just adds a certain flare to leveling mechs.
Have Different Variants of the same piece of Equipment in a given Tier have different stats.
Example: Three Tier 1 engines, One that focuses on Speed and Hill Climb, One that focuses on Fall Damage Reduction and Legged Mobility, and another that focuses on Torso Twist Speed.
Two Tier One Mercury Metals Extended Range Death Dealer AC20s for my King Crab!!!
What!?!
Stats: +24% Range, +12% ballistic velocity, +12% Cool down, -5% Critical Chance, +15% Impact (screen Shake)
Now Doesn't that sound like a great addition to the skill tree?
I know this might make some Monsters, but,
I Want A MONSTER with which to fight MONSTERS!!!
p.s. nothing grows in salted ground
Edited by Katastrophe Kid, 02 June 2017 - 03:54 PM.