

Summer Blast Personal Challenge Event
#101
Posted 07 June 2017 - 08:25 AM
#102
Posted 07 June 2017 - 08:52 AM

why are some of these weeks challenges only a day long?
Edited by Gorantir, 07 June 2017 - 09:22 AM.
#103
Posted 07 June 2017 - 09:45 AM
#104
Posted 07 June 2017 - 10:00 AM
LORD ORION, on 06 June 2017 - 07:38 PM, said:
80!?
Why do you do stupid **** like this PGI? Where tedious challenge completion depends on what someone else does.
This is for those dedicated Urbie and Kit Fox players who faithfully play guard dog & force multiplier for assaults and heavies.
-paws
#107
Posted 07 June 2017 - 10:58 AM
Apollo777, on 06 June 2017 - 12:22 PM, said:

Some people don't have premium time.

first victory gives double XP to your mech. It is easily 2000 xp). So you have to change mech every time after "first victory today" using it. If you have more than 10 mechs you like to play 20000 xp is only 10 victories away.
Edited by sub2000, 07 June 2017 - 10:59 AM.
#108
Posted 07 June 2017 - 11:08 AM
YUyahoo, on 07 June 2017 - 09:45 AM, said:
Because all the free stuff isn't enough! Yes, we need a sale, and more free stuff, and.... gimme a break.
#109
Posted 07 June 2017 - 11:14 AM

#110
Posted 07 June 2017 - 11:46 AM
#111
Posted 07 June 2017 - 11:56 AM
Should I go do something else instead, we are down to 4 hours.
#112
Posted 07 June 2017 - 11:57 AM
Edited by WildeKarde, 07 June 2017 - 12:05 PM.
#116
Posted 07 June 2017 - 12:59 PM
Anyway, note that this event was not quite designed where we would expect players to complete everything. It's more meant to be a dynamic event where there's always something to accomplish no matter which day or week you choose to login on.
If you do end up completing it all then that's very impressive and you will be rewarded for that of course! Which is where the small daily bonus comes in as well, to reward those who do put that crazy effort into trying to do each one everyday of the month.
So with this calendar lets say if the 11th of June happened to be a day you were super free to play on, you'd hop into the calendar and go to week 2, block 11 and say, "Okay, I have 3 challenges I could complete for some prizes today!". So you wouldn't be completely missing out if you hadn't been able to play all of the week before or next.
Also wanted to let you know the 'Destroy UAV' challenge works in a similar way to that.. It was originally called "UAV Thief where I wanted it so that each UAV you destroyed you'd receive a UAV back (as if you're stealing enemy ones for yourself!). This was almost like an "unlimited" challenge where you could just keep going as long as UAV's were around for you to take.
However after a technical review of that design, it was not possible to have this as a challenge and needed to be modified to what it is now..
So the number of 30 UAV's is a maximum amount rather than a total of to get. Apologies if it gives the impression of being a set requirement you must complete, it isn't meant to be so. Please try to view it as a MAX amount challenge rather than a must complete all 30 challenge~
Also, the bonus prizes should arrive hourly, not by the end of the event and the web bug for the daily has been fixed.
#117
Posted 07 June 2017 - 01:22 PM
Tina Benoit, on 07 June 2017 - 12:59 PM, said:
Anyway, note that this event was not quite designed where we would expect players to complete everything. It's more meant to be a dynamic event where there's always something to accomplish no matter which day or week you choose to login on.
If you do end up completing it all then that's very impressive and you will be rewarded for that of course! Which is where the small daily bonus comes in as well, to reward those who do put that crazy effort into trying to do each one everyday of the month.
So with this calendar lets say if the 11th of June happened to be a day you were super free to play on, you'd hop into the calendar and go to week 2, block 11 and say, "Okay, I have 3 challenges I could complete for some prizes today!". So you wouldn't be completely missing out if you hadn't been able to play all of the week before or next.
Also wanted to let you know the 'Destroy UAV' challenge works in a similar way to that.. It was originally called "UAV Thief where I wanted it so that each UAV you destroyed you'd receive a UAV back (as if you're stealing enemy ones for yourself!). This was almost like an "unlimited" challenge where you could just keep going as long as UAV's were around for you to take.
However after a technical review of that design, it was not possible to have this as a challenge and needed to be modified to what it is now..
So the number of 30 UAV's is a maximum amount rather than a total of to get. Apologies if it gives the impression of being a set requirement you must complete, it isn't meant to be so. Please try to view it as a MAX amount challenge rather than a must complete all 30 challenge~
Also, the bonus prizes should arrive hourly, not by the end of the event and the web bug for the daily has been fixed.
Cheers mate, event seems pretty good to me, I mean hey! It's free stuff!! Originally thought it would be pretty hard to achieve everything, but after giving it a go it doesn't seem too hard at all. Keep up the great work.
#118
Posted 07 June 2017 - 01:43 PM
Tina Benoit, on 06 June 2017 - 10:57 AM, said:
Hi Tina.
Thanks for putting the color boxes in the calendar around the challenge. I'm not sure if it would also help ... but what do you think about adding the same color box around the challenge description below the calendar? Could help with identifying what that challenge is (start/stop date/time, what is needed to qualify, ... etc)
Thanks
#120
Posted 07 June 2017 - 02:33 PM
suffocater, on 07 June 2017 - 11:46 AM, said:
Not being enticed to play totally human interacting required Grouped Quick Play for this extreme antisocial introvert would be nice, at least it only took 5 games to win 2.


#wewantmoresiegemaps2017
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